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General Tabletop Discussion
*Dungeons & Dragons
Martial Artist (non-monk version)
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<blockquote data-quote="James McMurray" data-source="post: 138670" data-attributes="member: 743"><p>Sodalis: Thank you for that well thought out and elucidated discussion of the relative pros and cons of the class as written. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Burne: You're absolutley right, I hadn't even thought of the "only dealing subdual" angle. I'll have to add something to the effect that Martial Artists deal normal damage with their unarmed attacks.</p><p></p><p>Why do people forwn on non-standard skills per level? I personally think that always allotting a class an even number of skill points doesn't make much sense. The martial artist is supposed to be more skilled than a fighter, but probably shouldn't be as skill-worthy as a ranger (who spends a large time living off of his skills in the wild).</p><p></p><p>I did notice when creating the test characters in PCGen that they end up with a large number of exotic weapons. Mayhap I'll cut back on those a bit and add some "martial artsy" special abilties. Now I just have to think of some that aren't supernatural, as that's not where this class should be heading.</p><p></p><p>Thanks!</p><p></p><p>Anyone else? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 138670, member: 743"] Sodalis: Thank you for that well thought out and elucidated discussion of the relative pros and cons of the class as written. :) Burne: You're absolutley right, I hadn't even thought of the "only dealing subdual" angle. I'll have to add something to the effect that Martial Artists deal normal damage with their unarmed attacks. Why do people forwn on non-standard skills per level? I personally think that always allotting a class an even number of skill points doesn't make much sense. The martial artist is supposed to be more skilled than a fighter, but probably shouldn't be as skill-worthy as a ranger (who spends a large time living off of his skills in the wild). I did notice when creating the test characters in PCGen that they end up with a large number of exotic weapons. Mayhap I'll cut back on those a bit and add some "martial artsy" special abilties. Now I just have to think of some that aren't supernatural, as that's not where this class should be heading. Thanks! Anyone else? :) [/QUOTE]
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Martial Artist (non-monk version)
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