Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Artist. The Martial Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lucariell" data-source="post: 4335028" data-attributes="member: 71156"><p>I have this one on the Wizards forum as well, but I thought that I could ask for help from you guys too. </p><p>Primarily I need help with ideas for more powers and meditation, and of course the balancing of the ones I already have.</p><p></p><p>Feel free to ask if there is something that don't make sense.</p><p></p><p>-------------------------------------------------------------------------</p><p></p><p><strong>Martial Artist</strong></p><p><em>I don't want to hurt you, but you must realize that you</em></p><p><em>are to weak to even put up a fight, so do yourself a favor</em></p><p><em>and walk away.</em></p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p><strong>Class Traits:</strong></p><p><strong>Role:</strong> Striker, you are trained to dart in an incapacitate your </p><p>foes with great speed and expertise.</p><p><strong>Power Source:</strong> Martial, Through extensive training you have learned about</p><p>the limits of, and how to surpass yours or your enemies strengths.</p><p><strong>Key Abilities:</strong> Strength, Dexterity, Wisdom</p><p></p><p><strong>Armor Proficiencies:</strong> Cloth</p><p><strong>Weapon Proficiencies:</strong> Club, Dagger, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Sling</p><p><strong>Bonus to Defense:</strong> +1 Fortitude, +1 Reflex, +1 Will</p><p></p><p><strong>Hit Points at 1st Level:</strong> 12 + Constitution Score</p><p><strong>Hit Points per Level Gained:</strong> 5</p><p><strong>Healing Surges per Day:</strong> 6 + Constitution Modifier</p><p></p><p><strong>Trained Skills:</strong> Acrobatics and Athletics, choose 4 more from Class Skills.</p><p>Class Skills: Acrobatics(Dex), Athletics(Str), Diplomacy(Cha), Endurance(Con), Heal(Wis),</p><p>Insight(Wis), Intimidate(Cha), Nature(Wis), Perception(Wis), Stealth(Dex)</p><p><strong></strong></p><p><strong>Class Features:</strong> Unarmed Training, Unarmored Focus, Quivering Blow, Martial Artist Special Weapons, Fighting Style, Meditations</p><p></p><p>[sblock=Martial Artist Overview]</p><p><strong>Characteristics:</strong> You are the epitome of physical perfection,</p><p>hardly anything or anyone have trained to the same extent that you have.</p><p>And the training payed of, you can kill a person with little more than </p><p>your fingers and you have learned how and when to do so.</p><p>You are a master of your body, and all skills thereof, and you have no </p><p>trouble learning strange things on your travels.</p><p><strong>Religion:</strong> Martial Artists have no particular favorites among the deities,</p><p>and some only worship the energy that upholds the universe, and hopes to</p><p>become one with it upon their death.</p><p><strong>Races:</strong> Any race can become a Martial Artist, all that matter is the </p><p>devotion to the training and the focus of the mind. Humans, Dragonborn and Elfs</p><p>probably makes the best Martial Artist.[/sblock]</p><p></p><p>[sblock= CREATING A MARTIAL ARTIST]</p><p>Martial Arists depend on Strength, Dexterity and Wisdom</p><p>for most of their powers. Constitution is always useful.</p><p>The two Martial Artist builds presented here are the</p><p> Aggressive and the Passive Martial Artist.</p><p></p><p><strong>Aggressive Martial Artist</strong></p><p>You like to show your skill, both in and out of combat.</p><p>Strength is of great value for you since you are out for </p><p>the destruction of foes, Dexterity and Wisdom should</p><p>be balanced, with a slight favor to Dexterity for AC.</p><p>Choose powers that shows lets you hurt as directly as</p><p>possible.</p><p></p><p><strong>Suggested Fighting Style:</strong> Stone Style</p><p><strong>Suggested Feat:</strong> Quaking Blow (Human feat: Action Surge)</p><p><strong>Suggested Skills:</strong> Acrobatics, Athletics, Endurance, Insight, Intimidate, Perception</p><p><strong>Suggested At-Will powers:</strong> <em>Flurry of Blows, Flicker Strike</em></p><p><strong>Suggested Encounter power:</strong> <em>Double Smash</em> </p><p><strong>Suggested Daily power:</strong> <em>Unstoppable Fury</em></p><p></p><p><strong>Passive Martial Artist</strong></p><p>You stay away from combat as long as you can,</p><p>and try to settle things with words and wisdom, because </p><p>you know that your enemy has no chance of winning.</p><p>Strength is usefull to you without doubt, but Wisdom should</p><p>be a close second. Dexterity is of course good for you</p><p>since it still gives AC and bonuses to some of your powers.</p><p>Choose powers for conditions and effects more than damage.</p><p></p><p><strong>Suggested Fighting Style:</strong> Water Style</p><p><strong>Suggested Feat:</strong> Improved Initiative (Human feat: Human Perseverence)</p><p><strong>Suggested Skills:</strong> Athletics, Acrobatics, Diplomacy, Heal, Insight, Perception</p><p><strong>Suggested At-Will powers:</strong> <em>Soft Strike, Stone Hammer</em></p><p><strong>Suggested Encounter power:</strong> <em>Stunning Blow</em></p><p><strong>Suggested Daily power:</strong> <em>Disarm</em></p><p>[/sblock]</p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p>[Sblock=Features]<strong>Unarmed Focus:</strong></p><p>Martial Artists are Proficient with their Unarmed Attacks, be it fist, foot or face.</p><p>They gain a +3 Proficiency bonus to attacks and their damage is 1d8.</p><p>The Martial Artists unarmed attacks count as armed when working with feats, for</p><p>example the Two-Weapon feat chain.</p><p>The Martial Artist also receives a +2 Proficiency bonus to Grab checks.</p><p><strong></strong></p><p><strong>Unarmored Focus:</strong></p><p>When wearing no or cloth armor the Martial Artist gain a bonus to AC equal to +2.</p><p></p><p><strong>Flurry of Blows:</strong></p><p>The Martial Artist have access to the Flurry of Blows at-will power.(Please look into the possible</p><p>overpoweredness of this feature, Personally I like it, since it fits a MA and its different from other</p><p>strikers extra damage)</p><p></p><p><strong>Martial Artists Special Weapons:</strong></p><p>These Weapons can be used in Martial Artist Powers with the Weapon Keyword.</p><p>Kama, Nunchaku, Quarterstaff, Sai, Unarmed</p><p>If a Martial Artists hands are full, he can still do unarmed attacks with kicks, elbows or the like. </p><p>If he uses a power that grants more than one attack, he may use</p><p>one of the Sais for one of the attacks and then use a unarmed for the second, both Sais</p><p>or two unarmed attacks.</p><p></p><p><strong></strong></p><p><strong>Fighting Style:</strong></p><p><strong>Stone:</strong> Get Toughness feat and gain access to the Stone Stance.</p><p><strong>Water:</strong> Get Defensive Mobility feat and gain access to the Water Stance</p><p></p><p><strong>Meditations:</strong></p><p>A Martial Artist has access to Meditations, a category of Rituals. The Martial Artists only gain access to Meditations, unless they also take the Ritual Caster feat. </p><p>At first lvl a Martial Artist starts with 2 meditations, after that gains 2 meditations every 4th lvl after that (4,8,12 etc).</p><p>Any of the special kinds of components can be used for meditation rituals.</p><p>The only way a non-Martial Artist can use Meditations is by taking the Meditation Learning feat, meditations can't be bought in books or scrolls, they must be learned by oneself. A Meditation gained from a feat or class feature is mastered at the time that the character gains them.</p><p>[/Sblock]</p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p>[sblock=Powers]</p><p>[sblock=Class Features]</p><p>Flurry of Blows</p><p><em>With your extensive training, you know how </em></p><p><em>to follow up with a swift strike</em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong></p><p><strong>Req:</strong> Must be an Unarmed Attack</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 1[W] damage</p><p></p><p>Stone Stance</p><p><em>You take a steady, low placed stance and gain the</em></p><p><em>strength of the Earth</em></p><p><strong>Daily * Martial, Stance</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect:</strong> Gain a +2 Power bonus to damage.</p><p></p><p>Water Stance</p><p><em>With a light stance you becomes shifty like a stream</em></p><p><strong>Daily * Martial, Stance</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect:</strong> Gain a +1 Power bonus to AC and Reflex.</p><p>[/sblock]</p><p>[sblock=LVL1]</p><p>LVL1: At Will</p><p></p><p>See the Attack</p><p><em>You know when the target is going to strike, and you</em></p><p><em>react accordingly</em></p><p><strong>At-Will * Martial</strong></p><p><strong>Standard Action Melee</strong> 1</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Wis vs Will</p><p><strong>Hit:</strong> The target takes your Wisdom modifier damage</p><p>and you gain a +2 power bonus to AC and Reflex against the target until</p><p>the start of your next round.</p><p>Increase bonus to +4 at 21st Level.//</p><p></p><p>Stone Hammer</p><p><em>With a mighty blow you force your enemy backwards.</em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Req:</strong> Must attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 1[W]+Str mod damage, and you push the target 1 square if its </p><p>your size, smaller than you, or one size larger. You can shift into the </p><p>space that the target occupied.</p><p>Increase damage to 2[W] at 21st Level.</p><p></p><p>Soft Strike</p><p><em>With a deceptively soft attack you strike a nerve cluster and your</em></p><p><em>enemy learns the meaning of pain</em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee </strong>Weapon</p><p><strong>Req:</strong> Must attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Wis+2 vs AC</p><p><strong>Hit:</strong> 1[W]+ Wis mod damage, and the target takes a -2 penalty to</p><p>attack rolls until the end of your next round.</p><p>Increase damage to 2[W] at 21st Level.</p><p></p><p>Flicker Strike</p><p><em>With a swift motion you attack a weakness in your enemies</em></p><p><em>armor.</em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee </strong>Weapon</p><p><strong>Req: </strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs Reflex</p><p><strong>Hit:</strong> 1[W]+ Str</p><p>Increase damage to 2[W] at 21st Level.</p><p></p><p>LVL1: Encounter</p><p></p><p>Sweeping Wind</p><p><em>You spin and flash your weapons around you.</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Close</strong> burst 1</p><p><strong>Req: </strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> Each Enemy in burst you can see</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 1[W] +Str damage.</p><p></p><p>Trip</p><p><em>Even the mighty must fall</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs Fortitude</p><p><strong>Hit:</strong> 1[W] +Str damage and the target is knocked prone.</p><p><strong>Water Style:</strong> Add Dex Mod to damage.</p><p><strong>Weapon:</strong> If your using Kama add +2 to the attack roll.</p><p></p><p>Dazing Blow</p><p><em>When you hit the right spot, the enemies realize that they can't</em></p><p><em>react</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon </p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Wis vs Fortitude</p><p><strong>Hit:</strong> 1[W]+Wis damage and the target is Dazed until the</p><p>end of your next turn.</p><p></p><p>Double Smash</p><p><em>With two mighty attacks you show what all the training</em></p><p><em>was about</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One or Two Creatures</p><p><strong>Attack:</strong> Str vs AC (Mainhand and Offhand)</p><p><strong>Hit:</strong> 1[W]+Str damage per attack</p><p><strong>Stone Style:</strong> The target takes Str mod damage on a miss.</p><p></p><p>LVL1: Daily</p><p></p><p>Unstoppable Fury</p><p><em>This single strike contains all you will to destroy your enemies</em></p><p><strong>Daily * Martial, Weapon, Reliable</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 3[W]+Str damage.</p><p></p><p>Disarm</p><p><em>When you strike the weapon from the Bandits hands, he</em></p><p><em>blinks and realizes that you now have the upper hand</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Immediate Interrupt Melee</strong> weapon</p><p><strong>Trigger:</strong> Attacker misses you</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> Target takes Str mod damage, and drops the weapon used. </p><p>The dropped weapon lands in a square adjacent to you.</p><p><strong>Weapon:</strong> If using a Sai you gain a +2 bonus to the attack roll.</p><p> If you are unarmed you have the dropped weapon in your hands.</p><p> </p><p></p><p>Swirling Wave </p><p><em>With flickering motion, you strike a few nerves and leaves the</em></p><p><em>enemy trying to stay awake</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 2[W]+Wis and the target is weakened(save ends)</p><p><strong>Water Style:</strong> the target also is Dazed until the end of your next turn.</p><p>[/Sblock]</p><p>[sblock=LVL2]</p><p>LVL2: Utility</p><p></p><p>Touching the Attack</p><p><em>When the enemy misses you, you give him a nudge in </em></p><p><em>the right spot and you send him reeling away</em></p><p><strong>Encounter * Martial</strong></p><p><strong>Immediate Reaction Melee</strong> 1</p><p><strong>Trigger:</strong> An enemy misses you with an melee attack.</p><p><strong>Effect:</strong> Slide the enemy a number of squares equal to Wis Mod (Min 1)</p><p></p><p>Fluid Movement</p><p><em>You move like a river through the battlefield, and no one can catch you</em></p><p><strong>Encounter * Martial</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Prereq:</strong> You must be Trained in Acrobatics</p><p><strong>Effect:</strong> Shift a number of squares equal to half your speed</p><p></p><p>Leaping Frog</p><p><em>You jump through the wind like you are part of it</em></p><p><strong>At-Will * Martial</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Prereq:</strong> You must be Trained in Athletics</p><p><strong>Effect:</strong> Make a long or high jump. You are treated as if you</p><p>had a running start to this check. The distanced jumped can</p><p>exceed your speed.</p><p></p><p>Renewing Wind</p><p><em>With a quick focus you regain some of your strength</em></p><p><strong>Encounter * Martial</strong></p><p><strong>Standard Action Personal</strong></p><p><strong>Effect:</strong> Spend a Healing surge, gain HP equal to your healing</p><p>surge value + Wis mod.</p><p>[/Sblock]</p><p>[sblock=lvl3]</p><p>LVL3: Encounter</p><p></p><p>Crashing Wave</p><p><em>You dodge and roll through the enemies defenses and then</em></p><p><em>strike</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Special:</strong> Shift 1 square before the attack.</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 2[W]+Str damage.</p><p></p><p>Striking the Spot</p><p><em>With the inevitability of a thundering wave you strike your enemy </em></p><p><em>with almost inhuman precision</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs Reflex</p><p> <strong>Water Style:</strong> add Dex mod to Attack Roll.</p><p><strong>Hit:</strong> 1[W] + Str damage.</p><p> <strong>Water Style:</strong> add Dex mod to Damage Roll.</p><p></p><p>Avalanche Strike</p><p><em>With a ferocious strike you send the target flying.</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req: </strong> Must Attack with a MA Special Weapon </p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 2[W]+ Str damage and the target is pushed 2 squares away.</p><p><strong>Stone Style: </strong>the target is pushed 2+Wis mod squares.</p><p>[/sblock]</p><p>[sblock=LVL5]</p><p>LVL5: Daily</p><p></p><p>Split Kick</p><p><em>You jump up and simultaneously attack the flanking opponents,</em></p><p><em>and they are pushed away</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee 1</strong></p><p><strong>Req: </strong> Must Attack with a MA Special Weapon</p><p><strong>Special:</strong> Must be flanked by two enemies.</p><p><strong>Target:</strong> Two enemies that flank you.</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 2[W]+Str damage and the targets are pushed 2 squares away.</p><p></p><p>Whirling Wind</p><p><em>With a swift spin you show the targets what you think</em></p><p><em>of being crowded</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Close</strong> burst 1</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> Each enemy in burst you can see</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 2[W]+Str damage.</p><p></p><p>Hide the Light</p><p><em>With a precise attack you strike at the eyes of the opponent</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Str vs Ref</p><p><strong>Hit:</strong> 2[W]+ Wis damage and the target is Blinded(save ends)</p><p>[/sblock]</p><p>[sblock=LVL6]</p><p>LVL6: Utility</p><p></p><p>Cracking the Earth</p><p><em>With a terrifying blow you smash the earth </em></p><p><strong>Daily * Martial</strong></p><p><strong>Standard Action Close</strong> burst 4</p><p><strong>Effect:</strong> The area within the burst becomes difficult terrain.</p><p></p><p>Slow Fall</p><p><em>You know how to fall, and how not to get hurt while doing it</em></p><p><strong>At-Will * Martial</strong></p><p><strong>Free Action</strong></p><p><strong>Trigger:</strong> You fall/jump down 10feet or more</p><p><strong>Effect:</strong> Gain a power bonus to your Acrobatics or Athletics check</p><p>equal to your level + Wis mod.</p><p><strong>Special:</strong> Can only be used once per round</p><p></p><p>Mimic the Monkey</p><p><em>Like a smooth wind you move up along the wall</em></p><p><strong>At-Will * Martial</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Prereq:</strong> You must be Trained in Athletics</p><p><strong>Effect:</strong> Make an Athletics check to climb. Move your</p><p>full speed instead of half during this climb.</p><p></p><p>Still Mind</p><p><em>You focus your mind against the foolish attack</em></p><p><strong>Encounter * Martial</strong></p><p><strong>Immediate Interrupt Personal</strong></p><p><strong>Trigger:</strong> Attacked by a power with the Charm or Illusion keywords.</p><p><strong>Effect:</strong> Gain a +4 to Will defense against the attack.</p><p>[/sblock]</p><p>[sblock=lvl7]</p><p>LVL7: Encounter</p><p></p><p>Dragon Tail Spin</p><p><em>You spin with your weapon at the ready, and your enemies</em></p><p><em>leave you alone, for a while</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Close</strong> burst 1</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 1[W]+Str damage and the target is pushed a</p><p>number of squares equal to your Wis modifier and</p><p>is knocked prone.</p><p></p><p>Wind of the Swift</p><p><em>You are like the wind around your enemy, untouchable</em></p><p><em>but oh so annoying.</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req: </strong> Must Attack with a MA Special Weapon</p><p><strong>Special:</strong> You can shift a number of squares equal to your </p><p>1+Wis modifier before or after the attack.</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 2[W]+Str damage</p><p><strong>Stone Style:</strong> If you miss, the target takes Str mod damage.</p><p></p><p>Opening the Gate</p><p><em>You give the target a staggering strike so he can't defend</em></p><p><em>himself with his former agility</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req: </strong> Must Attack with a MA Special Weapon</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 1[W]+Str damage, and the target takes a penalty to</p><p>AC and Reflex equal to 2.</p><p><strong>Water Style:</strong> The penalty increases to your Wis mod, minimum 2.</p><p>[/sblock]</p><p>[sblock=LVL9]</p><p>LVL9: Daily</p><p></p><p>Fluid Storm</p><p><em>After a brutal strike, you roll and then attack again</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One or Two creatures</p><p><strong>Attack:</strong> Str vs AC(Mainhand and Offhand)</p><p><strong>Hit:</strong> 3[W]+Str damage, you can shift 1 square between attacks.</p><p><strong>Miss:</strong> Half damage</p><p></p><p>Temple Strike</p><p><em>With a strike to the targets head, you send him</em></p><p> <em>into unconsciousness</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs Fortitude</p><p><strong>Hit:</strong> 2[W]+Str damage and the target is knocked </p><p>unconscious(save ends). If the target takes any damage, it</p><p>is no longer unconscious.</p><p><strong>Miss:</strong> Half damage, and the target is dazed until the end</p><p>of your next turn.</p><p></p><p>Leaping Attack</p><p><em>With a great leap you gain increased momentum to your attack</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req: </strong> Must Attack with a MA Special Weapon</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Special:</strong> You must charge as part of this action</p><p><strong>Hit:</strong> 4[W]+Str damage</p><p>[/sblock]</p><p>[sblock=LVL10]</p><p>LVL10: Utility</p><p></p><p>Bindings of Water</p><p><em>With a moments concentration you see the way out of </em></p><p><em>your restraints</em></p><p><strong>Encounter * Martial</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Prereq:</strong> You must be Trained in acrobatics.</p><p><strong>Effect:</strong> You gain a bonus to the Acrobatics check to release </p><p>yourself from restraints or a grab equal to you Wis modifier +5.</p><p></p><p>Ghost Step</p><p><em>Moving to fast for the eye to see, nothing is in your way</em></p><p><strong>Daily * Martial, Teleportation</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Effect:</strong> Teleport a number of squares equal to your speed+your Wis mod.</p><p></p><p>Evasive Dodge</p><p><em>When the attack is coming, you know its best not to be in</em></p><p><em>its way</em></p><p><strong>Encounter * Martial</strong></p><p><strong>Immediate Interrupt Personal</strong></p><p><strong>Trigger:</strong> An enemy hits you</p><p><strong>Effect:</strong> Shift a number of squares equal to your Wis modifier.</p><p>[/Sblock]</p><p>[/sblock]</p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p>[sblock=Meditations]</p><p>Meditations:</p><p>[sblock=LVL1]</p><p>LVL1:</p><p>Calming Meditation</p><p><em>You let your body rest, while you mind stay ever so aware.</em></p><p><strong>Level:</strong> 1</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 5min</p><p><strong>Duration:</strong> 4h</p><p><strong>Component Cost:</strong> Free</p><p><strong>Market Cost:</strong> N/A</p><p><strong>Keyskill:</strong> Insight(No check)</p><p><strong>Effect:</strong> The character enters a Trance, after the duration the user gains</p><p>the benefits from an Extended Rest. While in Trance, you are fully aware</p><p>of your surroundings and notice approaching enemies and events as normal.</p><p>If disturbed, the meditation must start from the beginning again.</p><p>Can only be used once per day.</p><p></p><p>One with the Elements</p><p>Calming Meditation</p><p><em>You adapt your body to whatever weather is coming.</em></p><p><strong>Level:</strong> 1</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 10min</p><p><strong>Duration:</strong> 24h</p><p><strong>Component Cost:</strong> 20gp</p><p><strong>Market Cost:</strong> N/A</p><p><strong>Keyskill:</strong> Insight(No check)</p><p><strong>Effect:</strong> You are suffer no ill-effect from </p><p>ambient temperatures ranging from -50 to 140 </p><p>degrees Fahrenheit, and your equipment is likewise</p><p>protected.</p><p>Can only be used once per day.</p><p></p><p>Wholeness of Body</p><p><em>With little effort you find new power within your body, and you</em></p><p><em>find the strength to stand against the Oncoming Storm.</em> (Doctor Who connection intended <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p><strong>Level:</strong> 1</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 30min</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Component Cost:</strong> 20gp</p><p><strong>Market Cost:</strong> N/A</p><p><strong>Keyskill:</strong> Insight</p><p><strong>Effect:</strong> The character regains a number of spent healing surges based on his</p><p>skill check:</p><p><strong>19 or Lower:</strong> Wisdom modifier (Minimum 1)</p><p><strong>20-29:</strong> Wisdom modifier +1 </p><p><strong>30-39:</strong> Wisdom modifier +2</p><p><strong>40 or Higher:</strong> Wisdom modifier +3</p><p>Can only be used once per day.</p><p></p><p>Strengthen the Body</p><p><em>In this meditation you connect with the universe in a way that</em></p><p><em>no mere mortal has ever done, from here on you are something</em></p><p><em>more than normal.</em></p><p><strong>Level:</strong> 1</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 1h</p><p><strong>Duration:</strong> Permanent</p><p><strong>Component Cost:</strong> Special</p><p><strong>Market Cost:</strong> Can only be used by the Martial Artist class, or characters with </p><p>Adept of the Self and Meditation Learning feats.</p><p><strong>Keyskill:</strong> Insight (no check)</p><p><strong>Effect:</strong> The character imbues his body with the power of the universe.</p><p>The characters Unarmed attacks gains the Magic property.</p><p>+1 Cost: 360gp Lvlreq: 1</p><p>+2 Cost: 1800gp Lvlreq: 6</p><p>+3 Cost: 9000gp Lvlreq: 11</p><p>+4 Cost: 45.000gp Lvlreq: 16</p><p>+5 Cost: 225.000gp Lvlreq: 21</p><p>+6 Cost: 1.125.000gp Lvlreq: 26</p><p>[/sblock]</p><p>[sblock=LVL4]</p><p>LVL4:</p><p>Purity of Body</p><p><em>You focus your inner strength to fight on the battlefield</em></p><p><em>of you own body.</em></p><p><strong>Level:</strong> 4</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 30min</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Component cost:</strong> 30gp</p><p><strong>Market Price:</strong> N/A</p><p><strong>Keyskill:</strong> Insight</p><p><strong>Effect:</strong> Removes one disease afflicting you, but is very tireing.</p><p>Make an Insight Check to see how tired you become, take a penalty</p><p>to this check equal to the level of the Disease.</p><p><strong>0 or Lower:</strong> Unconscious in a number of hours equal to the level of the </p><p>disease - you Wisdom modifier (Minimum 1 hour).</p><p><strong>1-9:</strong> Loose HP Equal to the level of the disease x 3</p><p><strong>10-19:</strong> Loose HP Equal to the level of the disease x 2</p><p><strong>20-29:</strong> Loose HP Equal to the level of the disease</p><p><strong>30 or Higher:</strong> No penalty</p><p></p><p>Feet of the Earth</p><p><em>You sense the connection between the earth and you, and </em></p><p><em>you make peace with it.</em></p><p><strong>Level:</strong> 4</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 10min</p><p><strong>Duration:</strong>4h</p><p><strong>Component Cost:</strong> 30gp</p><p><strong>Market Price:</strong> N/A</p><p><strong>Keyskill:</strong> Insight(no check)</p><p><strong>Effect:</strong> Ignore difficult terrain until the during the duration of this ritual,</p><p>and gain a +2 ritual bonus to speed and checks to Track you gains a</p><p>+5 DC.</p><p></p><p>Body of Air</p><p><em>While meditation, you rise by the pure might of your mind and </em></p><p><em>you slowly float across the rapid stream in front of you.</em></p><p><strong>Level:</strong> 4</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 5min</p><p><strong>Duration:</strong> 5min</p><p><strong>Component cost:</strong> 30gp</p><p><strong>Market Price:</strong> N/A</p><p><strong>Keyskill:</strong> Insight (no check)</p><p><strong>Effect:</strong> Levitate one foot above the ground, can move half your speed as</p><p>a move action. If you are attacked, or attack during this duration, you </p><p>instantly loose the levitation.</p><p>[/sblock]</p><p>[sblock=LVL8]</p><p>LVL8:</p><p><strong>Converse with the Earth</strong></p><p><em>You let you mind fly till you find the spirit of the Earth,</em></p><p><em>and it aids you</em></p><p><strong>Level:</strong> 8</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 30min</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Component cost:</strong> 200gp</p><p><strong>Market Price:</strong> N/A</p><p><strong>Keyskill:</strong> Insight</p><p><strong>Effect:</strong> You gain answers to questions chosen before the</p><p>start of the meditation, the questions must be environmental within</p><p>1 mile of you, ex caves, lakes, herbs and such. The number of </p><p>answers given is based on a check result.</p><p>1-9: One Answer</p><p>10-19: Two Answers</p><p>20-29: Three Answers</p><p>30-39: Four Answers</p><p>40 or Higher: Five Answers.</p><p>//Mostly yes/no answers...</p><p></p><p><strong>Sense of the World</strong></p><p><em>You let your senses pan out to see what can't be seen.</em></p><p><strong>Level:</strong> 8</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 10min</p><p><strong>Duration:</strong> Special</p><p><strong>Component cost:</strong> 300gp</p><p><strong>Market Price:</strong> N/A</p><p><strong>Keyskill:</strong> Insight</p><p><strong>Effect:</strong> You can make perception checks at a +10 bonus</p><p>and you ignore doors and walls. An Insight Check determines </p><p>the duration</p><p>19 or Lower: One round</p><p>20-24: Two Rounds</p><p>25-29: Three Rounds</p><p>30-39: Four Rounds</p><p>40 or Higher: Five Rounds</p><p> </p><p><strong>Know Companion</strong></p><p><em>In a brief flash, you see you friend.</em></p><p><strong>Level:</strong> 8</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 1h</p><p><strong>Duration:</strong> Instantaneous </p><p><strong>Component cost:</strong> 300gp</p><p><strong>Market Price:</strong> N/A</p><p><strong>Keyskill:</strong> Insight (no check)</p><p><strong>Effect:</strong> You send you senses to find someone you know,</p><p>if the target is hostile against you the meditation fails.</p><p>The target can sense your presence as a result of this ritual.</p><p>You gain a flash picture in you mind of the target, and you</p><p>can feel his major feeling at that moment, ex Pain, Fear, Happiness</p><p>, Longing etc. </p><p>If the target is Helpful against you you also learn direction and distance.</p><p></p><p><strong>Universe Sustains Me</strong></p><p><em>You gain nourishment from the universe</em></p><p><strong>Level:</strong> 8</p><p><strong>Category:</strong> Meditation</p><p><strong>Time:</strong> 30min</p><p><strong>Duration:</strong> Instantaneous </p><p><strong>Component cost:</strong> 5gp</p><p><strong>Market Price:</strong> N/A</p><p><strong>Keyskill:</strong> Insight</p><p><strong>Effect:</strong> You require no sustenance for 24 hours after this</p><p>meditation. This can only be used a number of days equal to you Wisdom </p><p>modifier before you must eat as normal or suffer from hunger.</p><p>[/sblock]</p><p>[sblock=LVL12]<em><u><strong>Coming soon...</strong></u></em>[/sblock]</p><p>[/sblock]</p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p>[sblock= Weapons and Feats]</p><p>NEW WEAPONS:</p><p></p><p>Nunchaku (Simple, One-handed)</p><p>+2 - 1d6 - 1gp - 2lb - Flail - Offhand</p><p></p><p>Sai (Military Melee, One-handed)</p><p>+2 - 1d6 - 2gp - 3lb - Mace - Offhand, Heavy Thrown</p><p></p><p>Kama (Military Melee, One-handed)</p><p>+2 - 1d6 - 10gp - 2lb - Pick - Offhand, High Crit</p><p></p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p></p><p>NEW FEATS:</p><p></p><p>Heroic Tier:</p><p></p><p><strong>Unarmed Training</strong></p><p><strong>Prereq: </strong>Str 13 or Dex 13</p><p><strong>Benefit:</strong> gain a +2 Proficiency with Unarmed Attacks, Damage is still 1d4</p><p><strong>Special:</strong> Martial Artists Unarmed Damage increases to 1d10.</p><p></p><p><strong>Quaking Blow </strong>(Martial Artist)</p><p><strong>Prereq:</strong> Martial Artist, Quivering blow class feature.</p><p><strong>Benefit:</strong> The damage dice from you quivering blow is increased to d8s.</p><p></p><p><strong>Meditation Learning</strong></p><p><strong>Prereq:</strong> Trained in Insight</p><p><strong>Benefit:</strong> Gain 1 Meditation of your level or lower.</p><p>Learn 1 new meditation on lvl4,8,12 etc.</p><p><strong>Special:</strong> If taken after level 4, gain that meditation too (take feat at lvl 6, gain 2 meditations, then a 3rd at lvl8 etc)</p><p></p><p><strong>Meditative Mind</strong> (Martial Artist)</p><p><strong>Prereq:</strong> Martial Artist lvl 4, Wis 13</p><p><strong>Benefit:</strong> Learn 2 new Meditations of your level or lower.</p><p>Gain a +1 to Saving Throws against Mind Affecting Powers(Charm, Fear, etc)</p><p><strong>Special:</strong> This feat can be taken more times than one, But you only gain the</p><p>+1 to Saving throws the first time you take it.</p><p></p><p>Paragon Tier:</p><p></p><p><strong>Weapon Training </strong>(Martial Artist)</p><p><strong>Prereq:</strong> Wis 15, Weapon Proficiency in chosen weapon</p><p><strong>Benefit:</strong> Choose a Melee weapon that you have</p><p>proficiency in. It counts as a Martial Artist Special Weapon for you.</p><p></p><p><strong>Unarmed Opportunity</strong></p><p><strong>Prereq:</strong> Str 15, Wis 15</p><p><strong>Benefit:</strong> Whenever you can make an unarmed Opportunity attack you can use one </p><p>of your 1st level At-Will Attack powers instead of a basic attack.</p><p></p><p>Epic Tier:</p><p></p><p><strong>Unarmed Mastery</strong></p><p><strong>Prereq:</strong> Str 21, Wis 17</p><p><strong>Benefit:</strong> When you make an unarmed melee attack, you can score a critical hit on a</p><p>natural roll of 19-20.</p><p></p><p>Multiclass Feats:</p><p></p><p><strong>Adept of the Self</strong></p><p><strong>Prereq:</strong> Wis 13</p><p><strong>Benefit:</strong> You gain training in on of these skills: <strong>Athletics</strong> or <strong>Acrobatics</strong>.</p><p>Once per encounter, you can use the minor action Quivering Blow feature.</p><p></p><p>[/sblock]</p><p></p><p>Things to do:</p><p>Balance or reinvent Quivering Blow (Or other Striker Damage)</p><p>Help with more Powers, Feats, Meditations and other ideas</p><p>General Balancing</p><p></p><p>EDITS:</p><p>Added Powers to lvl10</p><p>Changed Mediation Feature text.</p><p>Added Meditation descriptions LVL1 and 4</p><p>Cosmetics in the power texts</p><p>Added Weapon Training Feat</p><p>Added Unarmored Focus</p><p>Added Martial Artist Overview</p><p>Added some more text to the Martial Artist Special Weapon section</p><p>Added the Creating a Martial Artist sblock</p><p>Changed the Quivering Blow Feature</p><p>Added lvl8 Meditations</p><p>Changed Unarmed Focus Feature and Unarmed Training Feat</p><p>Changed Quivering Blow feature to Flurry of Blows feature</p><p>Changed Flurry of Blows power to See the Attack power</p><p>Changed the Stunning Blow lvl1 Encounter power into Dazing Blow</p></blockquote><p></p>
[QUOTE="Lucariell, post: 4335028, member: 71156"] I have this one on the Wizards forum as well, but I thought that I could ask for help from you guys too. Primarily I need help with ideas for more powers and meditation, and of course the balancing of the ones I already have. Feel free to ask if there is something that don't make sense. ------------------------------------------------------------------------- [B]Martial Artist[/B] [I]I don't want to hurt you, but you must realize that you are to weak to even put up a fight, so do yourself a favor and walk away.[/I] -------------------------------------------------------------------------------------------------------------------------------- [B]Class Traits:[/B] [B]Role:[/B] Striker, you are trained to dart in an incapacitate your foes with great speed and expertise. [B]Power Source:[/B] Martial, Through extensive training you have learned about the limits of, and how to surpass yours or your enemies strengths. [B]Key Abilities:[/B] Strength, Dexterity, Wisdom [B]Armor Proficiencies:[/B] Cloth [B]Weapon Proficiencies:[/B] Club, Dagger, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Sling [B]Bonus to Defense:[/B] +1 Fortitude, +1 Reflex, +1 Will [B]Hit Points at 1st Level:[/B] 12 + Constitution Score [B]Hit Points per Level Gained:[/B] 5 [B]Healing Surges per Day:[/B] 6 + Constitution Modifier [B]Trained Skills:[/B] Acrobatics and Athletics, choose 4 more from Class Skills. Class Skills: Acrobatics(Dex), Athletics(Str), Diplomacy(Cha), Endurance(Con), Heal(Wis), Insight(Wis), Intimidate(Cha), Nature(Wis), Perception(Wis), Stealth(Dex) [B] Class Features:[/B] Unarmed Training, Unarmored Focus, Quivering Blow, Martial Artist Special Weapons, Fighting Style, Meditations [sblock=Martial Artist Overview] [B]Characteristics:[/B] You are the epitome of physical perfection, hardly anything or anyone have trained to the same extent that you have. And the training payed of, you can kill a person with little more than your fingers and you have learned how and when to do so. You are a master of your body, and all skills thereof, and you have no trouble learning strange things on your travels. [B]Religion:[/B] Martial Artists have no particular favorites among the deities, and some only worship the energy that upholds the universe, and hopes to become one with it upon their death. [B]Races:[/B] Any race can become a Martial Artist, all that matter is the devotion to the training and the focus of the mind. Humans, Dragonborn and Elfs probably makes the best Martial Artist.[/sblock] [sblock= CREATING A MARTIAL ARTIST] Martial Arists depend on Strength, Dexterity and Wisdom for most of their powers. Constitution is always useful. The two Martial Artist builds presented here are the Aggressive and the Passive Martial Artist. [B]Aggressive Martial Artist[/b] You like to show your skill, both in and out of combat. Strength is of great value for you since you are out for the destruction of foes, Dexterity and Wisdom should be balanced, with a slight favor to Dexterity for AC. Choose powers that shows lets you hurt as directly as possible. [b]Suggested Fighting Style:[/b] Stone Style [b]Suggested Feat:[/b] Quaking Blow (Human feat: Action Surge) [b]Suggested Skills:[/b] Acrobatics, Athletics, Endurance, Insight, Intimidate, Perception [b]Suggested At-Will powers:[/b] [i]Flurry of Blows, Flicker Strike[/i] [b]Suggested Encounter power:[/b] [i]Double Smash[/i] [b]Suggested Daily power:[/b] [i]Unstoppable Fury[/i] [B]Passive Martial Artist[/b] You stay away from combat as long as you can, and try to settle things with words and wisdom, because you know that your enemy has no chance of winning. Strength is usefull to you without doubt, but Wisdom should be a close second. Dexterity is of course good for you since it still gives AC and bonuses to some of your powers. Choose powers for conditions and effects more than damage. [b]Suggested Fighting Style:[/b] Water Style [b]Suggested Feat:[/b] Improved Initiative (Human feat: Human Perseverence) [b]Suggested Skills:[/b] Athletics, Acrobatics, Diplomacy, Heal, Insight, Perception [b]Suggested At-Will powers:[/b] [i]Soft Strike, Stone Hammer[/i] [b]Suggested Encounter power:[/b] [i]Stunning Blow[/i] [b]Suggested Daily power:[/b] [i]Disarm[/i] [/sblock] -------------------------------------------------------------------------------------------------------------------------------- [Sblock=Features][B]Unarmed Focus:[/B] Martial Artists are Proficient with their Unarmed Attacks, be it fist, foot or face. They gain a +3 Proficiency bonus to attacks and their damage is 1d8. The Martial Artists unarmed attacks count as armed when working with feats, for example the Two-Weapon feat chain. The Martial Artist also receives a +2 Proficiency bonus to Grab checks. [B] Unarmored Focus:[/B] When wearing no or cloth armor the Martial Artist gain a bonus to AC equal to +2. [B]Flurry of Blows:[/B] The Martial Artist have access to the Flurry of Blows at-will power.(Please look into the possible overpoweredness of this feature, Personally I like it, since it fits a MA and its different from other strikers extra damage) [B]Martial Artists Special Weapons:[/B] These Weapons can be used in Martial Artist Powers with the Weapon Keyword. Kama, Nunchaku, Quarterstaff, Sai, Unarmed If a Martial Artists hands are full, he can still do unarmed attacks with kicks, elbows or the like. If he uses a power that grants more than one attack, he may use one of the Sais for one of the attacks and then use a unarmed for the second, both Sais or two unarmed attacks. [B] Fighting Style:[/B] [B]Stone:[/B] Get Toughness feat and gain access to the Stone Stance. [B]Water:[/B] Get Defensive Mobility feat and gain access to the Water Stance [B]Meditations:[/B] A Martial Artist has access to Meditations, a category of Rituals. The Martial Artists only gain access to Meditations, unless they also take the Ritual Caster feat. At first lvl a Martial Artist starts with 2 meditations, after that gains 2 meditations every 4th lvl after that (4,8,12 etc). Any of the special kinds of components can be used for meditation rituals. The only way a non-Martial Artist can use Meditations is by taking the Meditation Learning feat, meditations can't be bought in books or scrolls, they must be learned by oneself. A Meditation gained from a feat or class feature is mastered at the time that the character gains them. [/Sblock] -------------------------------------------------------------------------------------------------------------------------------- [sblock=Powers] [sblock=Class Features] Flurry of Blows [i]With your extensive training, you know how to follow up with a swift strike[/i] [b]At-Will * Martial, Weapon[/b] [b]Standard Action Melee[/b] [b]Req:[/b] Must be an Unarmed Attack [b]Target:[/b] One Creature [b]Attack:[/b] Str vs AC [b]Hit:[/b] 1[W] damage Stone Stance [I]You take a steady, low placed stance and gain the strength of the Earth[/I] [B]Daily * Martial, Stance[/B] [B]Minor Action Personal[/B] [B]Effect:[/B] Gain a +2 Power bonus to damage. Water Stance [I]With a light stance you becomes shifty like a stream[/I] [B]Daily * Martial, Stance[/B] [B]Minor Action Personal[/B] [B]Effect:[/B] Gain a +1 Power bonus to AC and Reflex. [/sblock] [sblock=LVL1] LVL1: At Will See the Attack [i]You know when the target is going to strike, and you react accordingly[/i] [b]At-Will * Martial[/b] [b]Standard Action Melee[/b] 1 [b]Target:[/b] One Creature [b]Attack:[/b] Wis vs Will [b]Hit:[/b] The target takes your Wisdom modifier damage and you gain a +2 power bonus to AC and Reflex against the target until the start of your next round. Increase bonus to +4 at 21st Level.// Stone Hammer [I]With a mighty blow you force your enemy backwards.[/I] [B]At-Will * Martial, Weapon[/B] [B]Standard Action Melee [/B]weapon [B]Req:[/B] Must attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Str vs AC [B]Hit:[/B] 1[W]+Str mod damage, and you push the target 1 square if its your size, smaller than you, or one size larger. You can shift into the space that the target occupied. Increase damage to 2[W] at 21st Level. Soft Strike [I]With a deceptively soft attack you strike a nerve cluster and your enemy learns the meaning of pain[/I] [B]At-Will * Martial, Weapon[/B] [B]Standard Action Melee [/B]Weapon [B]Req:[/B] Must attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Wis+2 vs AC [B]Hit:[/B] 1[W]+ Wis mod damage, and the target takes a -2 penalty to attack rolls until the end of your next round. Increase damage to 2[W] at 21st Level. Flicker Strike [I]With a swift motion you attack a weakness in your enemies armor.[/I] [B]At-Will * Martial, Weapon[/B] [B]Standard Action Melee [/B]Weapon [B]Req: [/B] Must Attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Str vs Reflex [B]Hit:[/B] 1[W]+ Str Increase damage to 2[W] at 21st Level. LVL1: Encounter Sweeping Wind [I]You spin and flash your weapons around you.[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Close[/B] burst 1 [B]Req: [/B] Must Attack with a MA Special Weapon [B]Target:[/B] Each Enemy in burst you can see [B]Attack:[/B] Str vs AC [B]Hit:[/B] 1[W] +Str damage. Trip [I]Even the mighty must fall[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Str vs Fortitude [B]Hit:[/B] 1[W] +Str damage and the target is knocked prone. [B]Water Style:[/B] Add Dex Mod to damage. [B]Weapon:[/B] If your using Kama add +2 to the attack roll. Dazing Blow [I]When you hit the right spot, the enemies realize that they can't react[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Wis vs Fortitude [B]Hit:[/B] 1[W]+Wis damage and the target is Dazed until the end of your next turn. Double Smash [I]With two mighty attacks you show what all the training was about[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One or Two Creatures [B]Attack:[/B] Str vs AC (Mainhand and Offhand) [B]Hit:[/B] 1[W]+Str damage per attack [B]Stone Style:[/B] The target takes Str mod damage on a miss. LVL1: Daily Unstoppable Fury [I]This single strike contains all you will to destroy your enemies[/I] [B]Daily * Martial, Weapon, Reliable[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Str vs AC [B]Hit:[/B] 3[W]+Str damage. Disarm [I]When you strike the weapon from the Bandits hands, he blinks and realizes that you now have the upper hand[/I] [B]Daily * Martial, Weapon[/B] [B]Immediate Interrupt Melee[/B] weapon [B]Trigger:[/B] Attacker misses you [B]Req:[/B] Must Attack with a MA Special Weapon [B]Attack:[/B] Str vs AC [B]Hit:[/B] Target takes Str mod damage, and drops the weapon used. The dropped weapon lands in a square adjacent to you. [B]Weapon:[/B] If using a Sai you gain a +2 bonus to the attack roll. If you are unarmed you have the dropped weapon in your hands. Swirling Wave [I]With flickering motion, you strike a few nerves and leaves the enemy trying to stay awake[/I] [B]Daily * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Str vs AC [B]Hit:[/B] 2[W]+Wis and the target is weakened(save ends) [B]Water Style:[/B] the target also is Dazed until the end of your next turn. [/Sblock] [sblock=LVL2] LVL2: Utility Touching the Attack [I]When the enemy misses you, you give him a nudge in the right spot and you send him reeling away[/I] [B]Encounter * Martial[/B] [B]Immediate Reaction Melee[/B] 1 [B]Trigger:[/B] An enemy misses you with an melee attack. [B]Effect:[/B] Slide the enemy a number of squares equal to Wis Mod (Min 1) Fluid Movement [I]You move like a river through the battlefield, and no one can catch you[/I] [B]Encounter * Martial[/B] [B]Move Action Personal[/B] [B]Prereq:[/B] You must be Trained in Acrobatics [B]Effect:[/B] Shift a number of squares equal to half your speed Leaping Frog [I]You jump through the wind like you are part of it[/I] [B]At-Will * Martial[/B] [B]Move Action Personal[/B] [B]Prereq:[/B] You must be Trained in Athletics [B]Effect:[/B] Make a long or high jump. You are treated as if you had a running start to this check. The distanced jumped can exceed your speed. Renewing Wind [I]With a quick focus you regain some of your strength[/I] [B]Encounter * Martial[/B] [B]Standard Action Personal[/B] [B]Effect:[/B] Spend a Healing surge, gain HP equal to your healing surge value + Wis mod. [/Sblock] [sblock=lvl3] LVL3: Encounter Crashing Wave [I]You dodge and roll through the enemies defenses and then strike[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Special:[/B] Shift 1 square before the attack. [B]Attack:[/B] Str vs AC [B]Hit:[/B] 2[W]+Str damage. Striking the Spot [I]With the inevitability of a thundering wave you strike your enemy with almost inhuman precision[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Str vs Reflex [B]Water Style:[/B] add Dex mod to Attack Roll. [B]Hit:[/B] 1[W] + Str damage. [B]Water Style:[/B] add Dex mod to Damage Roll. Avalanche Strike [I]With a ferocious strike you send the target flying.[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req: [/B] Must Attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Str vs AC [B]Hit:[/B] 2[W]+ Str damage and the target is pushed 2 squares away. [B]Stone Style: [/B]the target is pushed 2+Wis mod squares. [/sblock] [sblock=LVL5] LVL5: Daily Split Kick [I]You jump up and simultaneously attack the flanking opponents, and they are pushed away[/I] [B]Daily * Martial, Weapon[/B] [B]Standard Action Melee 1[/B] [B]Req: [/B] Must Attack with a MA Special Weapon [B]Special:[/B] Must be flanked by two enemies. [B]Target:[/B] Two enemies that flank you. [B]Attack:[/B] Str vs AC [B]Hit:[/B] 2[W]+Str damage and the targets are pushed 2 squares away. Whirling Wind [I]With a swift spin you show the targets what you think of being crowded[/I] [B]Daily * Martial, Weapon[/B] [B]Standard Action Close[/B] burst 1 [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] Each enemy in burst you can see [B]Attack:[/B] Str vs AC [B]Hit:[/B] 2[W]+Str damage. Hide the Light [I]With a precise attack you strike at the eyes of the opponent[/I] [B]Daily * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One creature [B]Attack:[/B] Str vs Ref [B]Hit:[/B] 2[W]+ Wis damage and the target is Blinded(save ends) [/sblock] [sblock=LVL6] LVL6: Utility Cracking the Earth [I]With a terrifying blow you smash the earth [/I] [B]Daily * Martial[/B] [B]Standard Action Close[/B] burst 4 [B]Effect:[/B] The area within the burst becomes difficult terrain. Slow Fall [I]You know how to fall, and how not to get hurt while doing it[/I] [B]At-Will * Martial[/B] [B]Free Action[/B] [B]Trigger:[/B] You fall/jump down 10feet or more [B]Effect:[/B] Gain a power bonus to your Acrobatics or Athletics check equal to your level + Wis mod. [B]Special:[/B] Can only be used once per round Mimic the Monkey [I]Like a smooth wind you move up along the wall[/I] [B]At-Will * Martial[/B] [B]Move Action Personal[/B] [B]Prereq:[/B] You must be Trained in Athletics [B]Effect:[/B] Make an Athletics check to climb. Move your full speed instead of half during this climb. Still Mind [I]You focus your mind against the foolish attack[/I] [B]Encounter * Martial[/B] [B]Immediate Interrupt Personal[/B] [B]Trigger:[/B] Attacked by a power with the Charm or Illusion keywords. [B]Effect:[/B] Gain a +4 to Will defense against the attack. [/sblock] [sblock=lvl7] LVL7: Encounter Dragon Tail Spin [I]You spin with your weapon at the ready, and your enemies leave you alone, for a while[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Close[/B] burst 1 [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] Each enemy in burst [B]Attack:[/B] Str vs AC [B]Hit:[/B] 1[W]+Str damage and the target is pushed a number of squares equal to your Wis modifier and is knocked prone. Wind of the Swift [I]You are like the wind around your enemy, untouchable but oh so annoying.[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req: [/B] Must Attack with a MA Special Weapon [B]Special:[/B] You can shift a number of squares equal to your 1+Wis modifier before or after the attack. [B]Attack:[/B] Str vs AC [B]Hit:[/B] 2[W]+Str damage [B]Stone Style:[/B] If you miss, the target takes Str mod damage. Opening the Gate [I]You give the target a staggering strike so he can't defend himself with his former agility[/I] [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req: [/B] Must Attack with a MA Special Weapon [B]Attack:[/B] Str vs AC [B]Hit:[/B] 1[W]+Str damage, and the target takes a penalty to AC and Reflex equal to 2. [B]Water Style:[/B] The penalty increases to your Wis mod, minimum 2. [/sblock] [sblock=LVL9] LVL9: Daily Fluid Storm [I]After a brutal strike, you roll and then attack again[/I] [B]Daily * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One or Two creatures [B]Attack:[/B] Str vs AC(Mainhand and Offhand) [B]Hit:[/B] 3[W]+Str damage, you can shift 1 square between attacks. [B]Miss:[/B] Half damage Temple Strike [I]With a strike to the targets head, you send him into unconsciousness[/I] [B]Daily * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req:[/B] Must Attack with a MA Special Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Str vs Fortitude [B]Hit:[/B] 2[W]+Str damage and the target is knocked unconscious(save ends). If the target takes any damage, it is no longer unconscious. [B]Miss:[/B] Half damage, and the target is dazed until the end of your next turn. Leaping Attack [I]With a great leap you gain increased momentum to your attack[/I] [B]Daily * Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Req: [/B] Must Attack with a MA Special Weapon [B]Attack:[/B] Str vs AC [B]Special:[/B] You must charge as part of this action [B]Hit:[/B] 4[W]+Str damage [/sblock] [sblock=LVL10] LVL10: Utility Bindings of Water [I]With a moments concentration you see the way out of your restraints[/I] [B]Encounter * Martial[/B] [B]Move Action Personal[/B] [B]Prereq:[/B] You must be Trained in acrobatics. [B]Effect:[/B] You gain a bonus to the Acrobatics check to release yourself from restraints or a grab equal to you Wis modifier +5. Ghost Step [I]Moving to fast for the eye to see, nothing is in your way[/I] [B]Daily * Martial, Teleportation[/B] [B]Move Action Personal[/B] [B]Effect:[/B] Teleport a number of squares equal to your speed+your Wis mod. Evasive Dodge [I]When the attack is coming, you know its best not to be in its way[/I] [B]Encounter * Martial[/B] [B]Immediate Interrupt Personal[/B] [B]Trigger:[/B] An enemy hits you [B]Effect:[/B] Shift a number of squares equal to your Wis modifier. [/Sblock] [/sblock] -------------------------------------------------------------------------------------------------------------------------------- [sblock=Meditations] Meditations: [sblock=LVL1] LVL1: Calming Meditation [I]You let your body rest, while you mind stay ever so aware.[/I] [B]Level:[/B] 1 [B]Category:[/B] Meditation [B]Time:[/B] 5min [B]Duration:[/B] 4h [B]Component Cost:[/B] Free [B]Market Cost:[/B] N/A [B]Keyskill:[/B] Insight(No check) [B]Effect:[/B] The character enters a Trance, after the duration the user gains the benefits from an Extended Rest. While in Trance, you are fully aware of your surroundings and notice approaching enemies and events as normal. If disturbed, the meditation must start from the beginning again. Can only be used once per day. One with the Elements Calming Meditation [I]You adapt your body to whatever weather is coming.[/I] [B]Level:[/B] 1 [B]Category:[/B] Meditation [B]Time:[/B] 10min [B]Duration:[/B] 24h [B]Component Cost:[/B] 20gp [B]Market Cost:[/B] N/A [B]Keyskill:[/B] Insight(No check) [B]Effect:[/B] You are suffer no ill-effect from ambient temperatures ranging from -50 to 140 degrees Fahrenheit, and your equipment is likewise protected. Can only be used once per day. Wholeness of Body [I]With little effort you find new power within your body, and you find the strength to stand against the Oncoming Storm.[/I] (Doctor Who connection intended :P) [B]Level:[/B] 1 [B]Category:[/B] Meditation [B]Time:[/B] 30min [B]Duration:[/B] Instantaneous [B]Component Cost:[/B] 20gp [B]Market Cost:[/B] N/A [B]Keyskill:[/B] Insight [B]Effect:[/B] The character regains a number of spent healing surges based on his skill check: [B]19 or Lower:[/B] Wisdom modifier (Minimum 1) [B]20-29:[/B] Wisdom modifier +1 [B]30-39:[/B] Wisdom modifier +2 [B]40 or Higher:[/B] Wisdom modifier +3 Can only be used once per day. Strengthen the Body [I]In this meditation you connect with the universe in a way that no mere mortal has ever done, from here on you are something more than normal.[/I] [B]Level:[/B] 1 [B]Category:[/B] Meditation [B]Time:[/B] 1h [B]Duration:[/B] Permanent [B]Component Cost:[/B] Special [B]Market Cost:[/B] Can only be used by the Martial Artist class, or characters with Adept of the Self and Meditation Learning feats. [B]Keyskill:[/B] Insight (no check) [B]Effect:[/B] The character imbues his body with the power of the universe. The characters Unarmed attacks gains the Magic property. +1 Cost: 360gp Lvlreq: 1 +2 Cost: 1800gp Lvlreq: 6 +3 Cost: 9000gp Lvlreq: 11 +4 Cost: 45.000gp Lvlreq: 16 +5 Cost: 225.000gp Lvlreq: 21 +6 Cost: 1.125.000gp Lvlreq: 26 [/sblock] [sblock=LVL4] LVL4: Purity of Body [I]You focus your inner strength to fight on the battlefield of you own body.[/I] [B]Level:[/B] 4 [B]Category:[/B] Meditation [B]Time:[/B] 30min [B]Duration:[/B] Instantaneous [B]Component cost:[/B] 30gp [B]Market Price:[/B] N/A [B]Keyskill:[/B] Insight [B]Effect:[/B] Removes one disease afflicting you, but is very tireing. Make an Insight Check to see how tired you become, take a penalty to this check equal to the level of the Disease. [B]0 or Lower:[/B] Unconscious in a number of hours equal to the level of the disease - you Wisdom modifier (Minimum 1 hour). [B]1-9:[/B] Loose HP Equal to the level of the disease x 3 [B]10-19:[/B] Loose HP Equal to the level of the disease x 2 [B]20-29:[/B] Loose HP Equal to the level of the disease [B]30 or Higher:[/B] No penalty Feet of the Earth [I]You sense the connection between the earth and you, and you make peace with it.[/I] [B]Level:[/B] 4 [B]Category:[/B] Meditation [B]Time:[/B] 10min [B]Duration:[/B]4h [B]Component Cost:[/B] 30gp [B]Market Price:[/B] N/A [B]Keyskill:[/B] Insight(no check) [B]Effect:[/B] Ignore difficult terrain until the during the duration of this ritual, and gain a +2 ritual bonus to speed and checks to Track you gains a +5 DC. Body of Air [I]While meditation, you rise by the pure might of your mind and you slowly float across the rapid stream in front of you.[/I] [B]Level:[/B] 4 [B]Category:[/B] Meditation [B]Time:[/B] 5min [B]Duration:[/B] 5min [B]Component cost:[/B] 30gp [B]Market Price:[/B] N/A [B]Keyskill:[/B] Insight (no check) [B]Effect:[/B] Levitate one foot above the ground, can move half your speed as a move action. If you are attacked, or attack during this duration, you instantly loose the levitation. [/sblock] [sblock=LVL8] LVL8: [b]Converse with the Earth[/b] [i]You let you mind fly till you find the spirit of the Earth, and it aids you[/i] [b]Level:[/b] 8 [b]Category:[/b] Meditation [b]Time:[/b] 30min [b]Duration:[/b] Instantaneous [b]Component cost:[/b] 200gp [b]Market Price:[/b] N/A [b]Keyskill:[/b] Insight [b]Effect:[/b] You gain answers to questions chosen before the start of the meditation, the questions must be environmental within 1 mile of you, ex caves, lakes, herbs and such. The number of answers given is based on a check result. 1-9: One Answer 10-19: Two Answers 20-29: Three Answers 30-39: Four Answers 40 or Higher: Five Answers. //Mostly yes/no answers... [b]Sense of the World[/b] [i]You let your senses pan out to see what can't be seen.[/i] [b]Level:[/b] 8 [b]Category:[/b] Meditation [b]Time:[/b] 10min [b]Duration:[/b] Special [b]Component cost:[/b] 300gp [b]Market Price:[/b] N/A [b]Keyskill:[/b] Insight [b]Effect:[/b] You can make perception checks at a +10 bonus and you ignore doors and walls. An Insight Check determines the duration 19 or Lower: One round 20-24: Two Rounds 25-29: Three Rounds 30-39: Four Rounds 40 or Higher: Five Rounds [b]Know Companion[/b] [i]In a brief flash, you see you friend.[/i] [b]Level:[/b] 8 [b]Category:[/b] Meditation [b]Time:[/b] 1h [b]Duration:[/b] Instantaneous [b]Component cost:[/b] 300gp [b]Market Price:[/b] N/A [b]Keyskill:[/b] Insight (no check) [b]Effect:[/b] You send you senses to find someone you know, if the target is hostile against you the meditation fails. The target can sense your presence as a result of this ritual. You gain a flash picture in you mind of the target, and you can feel his major feeling at that moment, ex Pain, Fear, Happiness , Longing etc. If the target is Helpful against you you also learn direction and distance. [b]Universe Sustains Me[/b] [i]You gain nourishment from the universe[/i] [b]Level:[/b] 8 [b]Category:[/b] Meditation [b]Time:[/b] 30min [b]Duration:[/b] Instantaneous [b]Component cost:[/b] 5gp [b]Market Price:[/b] N/A [b]Keyskill:[/b] Insight [b]Effect:[/b] You require no sustenance for 24 hours after this meditation. This can only be used a number of days equal to you Wisdom modifier before you must eat as normal or suffer from hunger. [/sblock] [sblock=LVL12][I][U][B]Coming soon...[/B][/U][/I][/sblock] [/sblock] -------------------------------------------------------------------------------------------------------------------------------- [sblock= Weapons and Feats] NEW WEAPONS: Nunchaku (Simple, One-handed) +2 - 1d6 - 1gp - 2lb - Flail - Offhand Sai (Military Melee, One-handed) +2 - 1d6 - 2gp - 3lb - Mace - Offhand, Heavy Thrown Kama (Military Melee, One-handed) +2 - 1d6 - 10gp - 2lb - Pick - Offhand, High Crit -------------------------------------------------------------------------------------------------------------------------------- NEW FEATS: Heroic Tier: [B]Unarmed Training[/B] [B]Prereq: [/B]Str 13 or Dex 13 [B]Benefit:[/B] gain a +2 Proficiency with Unarmed Attacks, Damage is still 1d4 [B]Special:[/B] Martial Artists Unarmed Damage increases to 1d10. [B]Quaking Blow [/B](Martial Artist) [B]Prereq:[/B] Martial Artist, Quivering blow class feature. [B]Benefit:[/B] The damage dice from you quivering blow is increased to d8s. [B]Meditation Learning[/B] [B]Prereq:[/B] Trained in Insight [B]Benefit:[/B] Gain 1 Meditation of your level or lower. Learn 1 new meditation on lvl4,8,12 etc. [B]Special:[/B] If taken after level 4, gain that meditation too (take feat at lvl 6, gain 2 meditations, then a 3rd at lvl8 etc) [B]Meditative Mind[/B] (Martial Artist) [B]Prereq:[/B] Martial Artist lvl 4, Wis 13 [B]Benefit:[/B] Learn 2 new Meditations of your level or lower. Gain a +1 to Saving Throws against Mind Affecting Powers(Charm, Fear, etc) [B]Special:[/B] This feat can be taken more times than one, But you only gain the +1 to Saving throws the first time you take it. Paragon Tier: [B]Weapon Training [/B](Martial Artist) [B]Prereq:[/B] Wis 15, Weapon Proficiency in chosen weapon [B]Benefit:[/B] Choose a Melee weapon that you have proficiency in. It counts as a Martial Artist Special Weapon for you. [B]Unarmed Opportunity[/B] [B]Prereq:[/B] Str 15, Wis 15 [B]Benefit:[/B] Whenever you can make an unarmed Opportunity attack you can use one of your 1st level At-Will Attack powers instead of a basic attack. Epic Tier: [B]Unarmed Mastery[/B] [B]Prereq:[/B] Str 21, Wis 17 [B]Benefit:[/B] When you make an unarmed melee attack, you can score a critical hit on a natural roll of 19-20. Multiclass Feats: [B]Adept of the Self[/B] [B]Prereq:[/B] Wis 13 [B]Benefit:[/B] You gain training in on of these skills: [B]Athletics[/B] or [B]Acrobatics[/B]. Once per encounter, you can use the minor action Quivering Blow feature. [/sblock] Things to do: Balance or reinvent Quivering Blow (Or other Striker Damage) Help with more Powers, Feats, Meditations and other ideas General Balancing EDITS: Added Powers to lvl10 Changed Mediation Feature text. Added Meditation descriptions LVL1 and 4 Cosmetics in the power texts Added Weapon Training Feat Added Unarmored Focus Added Martial Artist Overview Added some more text to the Martial Artist Special Weapon section Added the Creating a Martial Artist sblock Changed the Quivering Blow Feature Added lvl8 Meditations Changed Unarmed Focus Feature and Unarmed Training Feat Changed Quivering Blow feature to Flurry of Blows feature Changed Flurry of Blows power to See the Attack power Changed the Stunning Blow lvl1 Encounter power into Dazing Blow [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Artist. The Martial Monk
Top