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Martial Artist. The Martial Monk
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<blockquote data-quote="Lucariell" data-source="post: 4335032" data-attributes="member: 71156"><p><strong>Paragon Paths</strong></p><p>[sblock=Drunken Master]</p><p>Drunken Master</p><p></p><p><em>You think I'm an easy target 'cuss I'm drunk, ooh</em></p><p><em>you'll be surprised...</em></p><p></p><p><strong>Prereq:</strong> Martial Artist class</p><p></p><p><strong>Features:</strong></p><p></p><p><strong>Straggling Step(11th):</strong> Whenever you use an action point to gain a extra action you can</p><p>shift 1 square as a free action.</p><p></p><p><strong>Unpredictable Attacks(11th):</strong> Because of your unpredictable movements you gain a +1 bonus to attack rolls when you are using a Martial Artist Special Weapon.</p><p></p><p><strong>Drunken Awareness(16th):</strong> Enemies flanking you gain no +2 bonus to attack rolls. Other benefits derived from Combat Advantage still apply.</p><p></p><p>POWER</p><p></p><p><strong>11E:</strong></p><p><strong>Inebriated Shift</strong></p><p><em>With a very drunken stagger, you suddenly kick you foe</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Special:</strong> Shift 1 square before or after the attack</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 3[W]+ Str damage</p><p><strong>Miss:</strong> 1[W]+Str damage</p><p></p><p><strong>12U:</strong></p><p><strong>Fall and Roll</strong></p><p><em>Seeming to trip and fall, you somehow move around</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Effect:</strong> Shift squares equal to your speed + Wisdom</p><p></p><p><strong>20D:</strong></p><p><strong>Drunk Wander</strong></p><p><em>You move around your enemies and smack them around</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One or two enemies</p><p><strong>Special:</strong>Shift 1 square before the attack</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 3[W]+Str damage</p><p><strong>Miss:</strong> The opponent takes damage equal to your Str mod.</p><p><strong>Special:</strong> Shift 1 square before the attack</p><p><strong>Secondary Attack:</strong> Str vs AC</p><p><strong>Hit:</strong>2[W]+Str damage</p><p><strong>Special:</strong> Shift 1 square after the attack.</p><p>[/sblock]</p><p>[sblock=Stone Style Master]</p><p>Stone Style Master</p><p><em>Fighting me will be like fighting a mountain, are you sure</em></p><p><em>you are ready?</em></p><p></p><p><strong>Prereq:</strong> Martial Artist class, Stone Style</p><p></p><p><strong>Features:</strong></p><p></p><p><strong> Stone Fist(11th):</strong> When using a Action Point to gain </p><p>a extra action, you can add half your level to any damage rolls made this turn.</p><p></p><p><strong>Dodge Training(11th level):</strong> Gain a extra +1 bonus when wearing cloth or no armor.</p><p></p><p><strong>Improved Quivering Blow(16th):</strong> When attacking an enemy </p><p>that is bloodied, add an extra dice to you Quivering Blow feature.</p><p></p><p>POWER</p><p></p><p><strong>11E:</strong></p><p><strong>Crashing Cliff</strong></p><p><em>You systematically smash all people around you, no fuzz</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Close</strong> burst 1</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 3[W]+Str damage, all targets are pushed </p><p>2+ Wisdom modifier number squares.</p><p></p><p><strong>12U:</strong></p><p><strong>Tougher Hide</strong></p><p><em>You steel yourself against an blow</em></p><p><strong>Encounter * Martial</strong></p><p><strong>Immediate Reaction Personal</strong></p><p><strong>Trigger:</strong> You are hit by an attack</p><p><strong>Effect:</strong> Reduce the damage from the attack by an </p><p>amount equal to your level.</p><p></p><p><strong>20D:</strong></p><p><strong>Inevitable Crush</strong></p><p><em>You simply whack your enemy in the face</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Str vs Ref</p><p><strong>Hit:</strong> 5[W]+Str damage and the target is Dazed (Save ends)</p><p><strong>Miss:</strong> Half damage</p><p>[/sblock]</p><p>[sblock=Water Style Master]</p><p>Water Style Master</p><p><em>I will show you why you still need to hide behind that</em></p><p><em>sword of yours.</em></p><p></p><p><strong>Prereq:</strong> Martial Artist class, Water Style</p><p></p><p><strong>Features:</strong></p><p></p><p><strong>Unstoppable movement(11th level):</strong> When you spend an Action Point to gain an extra action, youalso gain a move action.</p><p></p><p><strong>Returning Flow(11th):</strong> Any adjacent enemy that misses you take your Wis modifier in damage.</p><p></p><p><strong>Evasion(16th):</strong> When an area attack at your AC or Ref that has a effect On Miss, misses you take no damage from it.</p><p></p><p>POWER</p><p></p><p><strong>11E:</strong></p><p></p><p><strong>Flowing Wave</strong></p><p><em>Like a wave you crash your target</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Special:</strong> Shift squares equal to 1+Wis mod before attack</p><p><strong>Attack:</strong> Str vs AC</p><p><strong>Hit:</strong> 3[W]+Str damage.</p><p></p><p><strong>12U:</strong></p><p></p><p><strong>Shifting Waters</strong></p><p><em>When the attack comes, your enemy finds out</em></p><p><em>that its harder than he thought to hit you.</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Immediate Interrupt Personal</strong> </p><p><strong>Trigger:</strong> An enemy hits you.</p><p><strong>Target:</strong> The triggering enemy</p><p><strong>Effect:</strong> You gain a +4 bonus to AC and Reflex against</p><p>the attack.</p><p></p><p><strong>20D:</strong></p><p></p><p><strong>Inside Storm</strong></p><p><em>With an flickering attack, you make the liquid inside</em></p><p><em>your target to storm around inside him.</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Req:</strong> Must Attack with a MA Special Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Wis vs Fortitude</p><p><strong>Hit:</strong> 3[W]+Wis, and ongoing 10 damage (save ends)</p><p><strong>Miss:</strong> Half damage, no ongoing[/sblock]</p><p></p><p>One more coming, just haven't figured out theme yet. </p><p>And the Epic Destiny is coming soon as well.</p></blockquote><p></p>
[QUOTE="Lucariell, post: 4335032, member: 71156"] [B]Paragon Paths[/B] [sblock=Drunken Master] Drunken Master [i]You think I'm an easy target 'cuss I'm drunk, ooh you'll be surprised...[/i] [b]Prereq:[/b] Martial Artist class [b]Features:[/b] [b]Straggling Step(11th):[/b] Whenever you use an action point to gain a extra action you can shift 1 square as a free action. [b]Unpredictable Attacks(11th):[/b] Because of your unpredictable movements you gain a +1 bonus to attack rolls when you are using a Martial Artist Special Weapon. [b]Drunken Awareness(16th):[/b] Enemies flanking you gain no +2 bonus to attack rolls. Other benefits derived from Combat Advantage still apply. POWER [b]11E:[/b] [b]Inebriated Shift[/b] [i]With a very drunken stagger, you suddenly kick you foe[/i] [b]Encounter * Martial, Weapon[/b] [b]Standard Action Melee[/b] weapon [b]Req:[/b] Must Attack with a MA Special Weapon [b]Target:[/b] One Creature [b]Special:[/b] Shift 1 square before or after the attack [b]Attack:[/b] Str vs AC [b]Hit:[/b] 3[W]+ Str damage [b]Miss:[/b] 1[W]+Str damage [b]12U:[/b] [b]Fall and Roll[/b] [i]Seeming to trip and fall, you somehow move around[/i] [b]Encounter * Martial, Weapon[/b] [b]Move Action Personal[/b] [b]Effect:[/b] Shift squares equal to your speed + Wisdom [b]20D:[/b] [b]Drunk Wander[/b] [i]You move around your enemies and smack them around[/i] [b]Daily * Martial, Weapon[/b] [b]Standard Action Melee[/b] weapon [b]Req:[/b] Must Attack with a MA Special Weapon [b]Target:[/b] One or two enemies [b]Special:[/b]Shift 1 square before the attack [b]Attack:[/b] Str vs AC [b]Hit:[/b] 3[W]+Str damage [b]Miss:[/b] The opponent takes damage equal to your Str mod. [b]Special:[/b] Shift 1 square before the attack [b]Secondary Attack:[/b] Str vs AC [b]Hit:[/b]2[W]+Str damage [b]Special:[/b] Shift 1 square after the attack. [/sblock] [sblock=Stone Style Master] Stone Style Master [i]Fighting me will be like fighting a mountain, are you sure you are ready?[/i] [b]Prereq:[/b] Martial Artist class, Stone Style [b]Features:[/b] [b] Stone Fist(11th):[/b] When using a Action Point to gain a extra action, you can add half your level to any damage rolls made this turn. [b]Dodge Training(11th level):[/b] Gain a extra +1 bonus when wearing cloth or no armor. [b]Improved Quivering Blow(16th):[/b] When attacking an enemy that is bloodied, add an extra dice to you Quivering Blow feature. POWER [b]11E:[/b] [b]Crashing Cliff[/b] [i]You systematically smash all people around you, no fuzz[/i] [b]Encounter * Martial, Weapon[/b] [b]Standard Action Close[/b] burst 1 [b]Req:[/b] Must Attack with a MA Special Weapon [b]Target:[/b] Each enemy in burst [b]Attack:[/b] Str vs AC [b]Hit:[/b] 3[W]+Str damage, all targets are pushed 2+ Wisdom modifier number squares. [b]12U:[/b] [b]Tougher Hide[/b] [i]You steel yourself against an blow[/i] [b]Encounter * Martial[/b] [b]Immediate Reaction Personal[/b] [b]Trigger:[/b] You are hit by an attack [b]Effect:[/b] Reduce the damage from the attack by an amount equal to your level. [b]20D:[/b] [b]Inevitable Crush[/b] [i]You simply whack your enemy in the face[/i] [b]Daily * Martial, Weapon[/b] [b]Standard Action Melee[/b] weapon [b]Req:[/b] Must Attack with a MA Special Weapon [b]Target:[/b] One Creature [b]Attack:[/b] Str vs Ref [b]Hit:[/b] 5[W]+Str damage and the target is Dazed (Save ends) [b]Miss:[/b] Half damage [/sblock] [sblock=Water Style Master] Water Style Master [i]I will show you why you still need to hide behind that sword of yours.[/i] [b]Prereq:[/b] Martial Artist class, Water Style [b]Features:[/b] [b]Unstoppable movement(11th level):[/b] When you spend an Action Point to gain an extra action, youalso gain a move action. [b]Returning Flow(11th):[/b] Any adjacent enemy that misses you take your Wis modifier in damage. [b]Evasion(16th):[/b] When an area attack at your AC or Ref that has a effect On Miss, misses you take no damage from it. POWER [b]11E:[/b] [b]Flowing Wave[/b] [i]Like a wave you crash your target[/i] [b]Encounter * Martial, Weapon[/b] [b]Standard Action Melee[/b] weapon [b]Req:[/b] Must Attack with a MA Special Weapon [b]Target:[/b] One creature [b]Special:[/b] Shift squares equal to 1+Wis mod before attack [b]Attack:[/b] Str vs AC [b]Hit:[/b] 3[W]+Str damage. [b]12U:[/b] [b]Shifting Waters[/b] [i]When the attack comes, your enemy finds out that its harder than he thought to hit you.[/i] [b]Encounter * Martial, Weapon[/b] [b]Immediate Interrupt Personal[/b] [b]Trigger:[/b] An enemy hits you. [b]Target:[/b] The triggering enemy [b]Effect:[/b] You gain a +4 bonus to AC and Reflex against the attack. [b]20D:[/b] [b]Inside Storm[/b] [i]With an flickering attack, you make the liquid inside your target to storm around inside him.[/i] [b]Daily * Martial, Weapon[/b] [b]Standard Action Melee[/b] weapon [b]Req:[/b] Must Attack with a MA Special Weapon [b]Target:[/b] One Creature [b]Attack:[/b] Wis vs Fortitude [b]Hit:[/b] 3[W]+Wis, and ongoing 10 damage (save ends) [b]Miss:[/b] Half damage, no ongoing[/sblock] One more coming, just haven't figured out theme yet. And the Epic Destiny is coming soon as well. [/QUOTE]
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