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<blockquote data-quote="ruemere" data-source="post: 1014578" data-attributes="member: 5515"><p>Ah, but I have had considered prestige class alternatives and found them wanting.</p><p></p><p></p><p></p><p>Clarification: I'm talking about number of skills known, not about power level. The guy knew enough different styles to put 30th level epic M.A. to shame. </p><p></p><p></p><p></p><p>D20 and real life? You should give me more credit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>*sigh* Ok, you asked for this.</p><p></p><p><strong>Called Shot</strong>: Ranged Full Round Action Power Attack with 3 feats of prerequisites and 30 feet range limit? No use for a sniper, not useful for a knife thrower (one knife throw per round without any move action?).</p><p>Verdict: Too inefficient. Delete it.</p><p></p><p><strong>Improved Aimed Shot</strong>: Nice, though mechanics are a bit too complex for my taste. It may be a good idea to replace penalties associated with simple "You count as prone until your next turn" or "You count as prone until the end of this round". 1/5 of BAB? Hmm. Insight boni usually are related to Wis bonus.</p><p>Verdict: Interesting. Should be simplified in order to make it easier to remember. Perhaps replacing 1/5 BAB with Wis bonus would suffice.</p><p></p><p><strong>Improved All-Out Attack</strong>: See above. Good for all those Monks, better still for Power Attack (3.5) users.</p><p>Verdict: May be a little unbalanced if coupled with PA. A little.</p><p></p><p><strong>Improved Dodge</strong>: Good.</p><p>Verdict: No problems here.</p><p></p><p><strong>Negate Critical</strong>: Very useful for fighters. Should use Fortitude save instead of BAB - that's what the saves are for.</p><p>Verdict: A bit messy (new mechanic) but interesting.</p><p></p><p><strong>Improved Rapid Strike</strong>: Breaks mechanics of Standard action a bit (just like a Rapid Shot). Makes Full attack action less interesting. Makes Charge action and Power Attack even less interesting.</p><p>Verdict: Passable, though myself I would not accept it(I'm think that melee damage is already very significant portion of damage total).</p><p>Error: There is an error in Rapid Strike mention: </p><p><em> In addition to the extra attack you gain with a <strong>full attack action</strong> from Rapid Strike, you also gain an extra attack with a standard attack action in melee.</em></p><p></p><p>Final word: I do not like virtual feats (i.e. this feat function only if...). The character should either know a feat or there should be a different feat for the ability altogether. Maybe that's a programmer habit of mine, but I dislike such rule manoeuvring. Besides, the fewer exceptions the neater the system.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regards,</p><p>Ruemere</p><p></p><p>PS. Did I mention <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ?</p></blockquote><p></p>
[QUOTE="ruemere, post: 1014578, member: 5515"] Ah, but I have had considered prestige class alternatives and found them wanting. Clarification: I'm talking about number of skills known, not about power level. The guy knew enough different styles to put 30th level epic M.A. to shame. D20 and real life? You should give me more credit :) *sigh* Ok, you asked for this. [B]Called Shot[/B]: Ranged Full Round Action Power Attack with 3 feats of prerequisites and 30 feet range limit? No use for a sniper, not useful for a knife thrower (one knife throw per round without any move action?). Verdict: Too inefficient. Delete it. [B]Improved Aimed Shot[/B]: Nice, though mechanics are a bit too complex for my taste. It may be a good idea to replace penalties associated with simple "You count as prone until your next turn" or "You count as prone until the end of this round". 1/5 of BAB? Hmm. Insight boni usually are related to Wis bonus. Verdict: Interesting. Should be simplified in order to make it easier to remember. Perhaps replacing 1/5 BAB with Wis bonus would suffice. [B]Improved All-Out Attack[/B]: See above. Good for all those Monks, better still for Power Attack (3.5) users. Verdict: May be a little unbalanced if coupled with PA. A little. [B]Improved Dodge[/B]: Good. Verdict: No problems here. [B]Negate Critical[/B]: Very useful for fighters. Should use Fortitude save instead of BAB - that's what the saves are for. Verdict: A bit messy (new mechanic) but interesting. [B]Improved Rapid Strike[/B]: Breaks mechanics of Standard action a bit (just like a Rapid Shot). Makes Full attack action less interesting. Makes Charge action and Power Attack even less interesting. Verdict: Passable, though myself I would not accept it(I'm think that melee damage is already very significant portion of damage total). Error: There is an error in Rapid Strike mention: [I] In addition to the extra attack you gain with a [B]full attack action[/B] from Rapid Strike, you also gain an extra attack with a standard attack action in melee.[/I] Final word: I do not like virtual feats (i.e. this feat function only if...). The character should either know a feat or there should be a different feat for the ability altogether. Maybe that's a programmer habit of mine, but I dislike such rule manoeuvring. Besides, the fewer exceptions the neater the system. :) Regards, Ruemere PS. Did I mention ;) ? [/QUOTE]
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