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Martial Artist?
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<blockquote data-quote="Arkhandus" data-source="post: 2088987" data-attributes="member: 13966"><p>Hong's martial artist class, with or without the special feats, is kinda overpowered compared to the core classes (well, except for high-level casters what with their Wishes, Heals, Disintegrates, etc.).</p><p></p><p>It has none of the monk's restrictions or limitations, with the minor exception that they lose their AC bonuses and Defensive Talent AC bonus when wearing most armors or using a shield. They'e better off with armor and a shield, and there's really no reason for them not to use such tools. It takes only one level of fighter or whatnot to gain the proficiencies, if they don't want to just spend a few of their feats. (i.e. 20th martial artist vs. 20th fighter: MA may have AC 28 or so after magic items, if highly focused on Dex+Wis; FTR has AC 35 from +5 mithril full plate, +5 tower shield, and 16 Dex; 1st MA vs. 1st FTR: MA has AC 19 from 18 Dex/Wis and class bonus, FTR has AC 20 from 14 Dex, scalemail, and tower shield; so why not have both use such gear? better than needing high ability scores all around)</p><p>Multiclassing for 1 level of fighter for proficiency doesn't even cost them a valuable class ability at 20th-level or anything.</p><p></p><p>Compared to a fighter, they're getting +20 on movement skills, +6 to Reflex saves, Uncanny Dodge/Improved Uncanny Dodge/Trap Sense +6, in place of just 3 fighter feats. In place of the fighter's few unique feat options, the martial artist on Hong's page gets their own set of similarly or more potent feat options.</p><p></p><p>Now, granted the fighter is one of the more underpowered core classes, but if you don't houserule the fighter, there's no reason a PC shouldn't play a martial artist instead, with just 1 level of fighter or ranger for armor/shield proficiencies.</p><p></p><p>To houserule the martial artist, I'd suggest remove Trap Sense, add a limitation to Acrobatics that says it only applies in light or no armor, with no more than a light load, and reduce the bonuses from Acrobatics to +2 each time instead of +10 or +5.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2088987, member: 13966"] Hong's martial artist class, with or without the special feats, is kinda overpowered compared to the core classes (well, except for high-level casters what with their Wishes, Heals, Disintegrates, etc.). It has none of the monk's restrictions or limitations, with the minor exception that they lose their AC bonuses and Defensive Talent AC bonus when wearing most armors or using a shield. They'e better off with armor and a shield, and there's really no reason for them not to use such tools. It takes only one level of fighter or whatnot to gain the proficiencies, if they don't want to just spend a few of their feats. (i.e. 20th martial artist vs. 20th fighter: MA may have AC 28 or so after magic items, if highly focused on Dex+Wis; FTR has AC 35 from +5 mithril full plate, +5 tower shield, and 16 Dex; 1st MA vs. 1st FTR: MA has AC 19 from 18 Dex/Wis and class bonus, FTR has AC 20 from 14 Dex, scalemail, and tower shield; so why not have both use such gear? better than needing high ability scores all around) Multiclassing for 1 level of fighter for proficiency doesn't even cost them a valuable class ability at 20th-level or anything. Compared to a fighter, they're getting +20 on movement skills, +6 to Reflex saves, Uncanny Dodge/Improved Uncanny Dodge/Trap Sense +6, in place of just 3 fighter feats. In place of the fighter's few unique feat options, the martial artist on Hong's page gets their own set of similarly or more potent feat options. Now, granted the fighter is one of the more underpowered core classes, but if you don't houserule the fighter, there's no reason a PC shouldn't play a martial artist instead, with just 1 level of fighter or ranger for armor/shield proficiencies. To houserule the martial artist, I'd suggest remove Trap Sense, add a limitation to Acrobatics that says it only applies in light or no armor, with no more than a light load, and reduce the bonuses from Acrobatics to +2 each time instead of +10 or +5. [/QUOTE]
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