Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Archive Forums
Wiki Pages
d20 Modern SRD
Martial Artist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6160324" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no" target="_blank"><img src="http://www.enworld.org/newsimages/d20_mod_srd_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[h=5]Requirements[/h] To qualify to become a Martial Artist, a character must fulfill the following criteria.</p><p> <strong>Base Attack Bonus</strong>: +3</p><p> <strong>Skill</strong>: Jump 3 ranks.</p><p> <strong>Feat</strong>: Combat Martial Arts, Defensive Martial Arts.</p><p></p><p>[h=5]Class Information[/h] <strong>Hit Die</strong>: 1d8</p><p> <strong>Action Points</strong>: 6 + one-half character level, rounded down, every time the martial artist attains a new level in this class.</p><p> <strong>Class Skills</strong>: The Martial Artist’s class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, popular culture, theology and philosophy) (Int), Move Silently (Dex), Perform (dance) (Cha), Profession (Wis), Read/Write Language (none), Speak Language (none), Spot (Wis), Tumble (Dex).</p><p> <strong>Skill Points at Each Level</strong>: 3 + Int modifier.</p><p></p><p><strong>Table: The Martial Artist</strong></p><p> [TABLE="width: 558"] [TR="class: tabletitle"] [TD="width: 40"]Class Level[/TD] [TD="width: 100, align: center"]Base Attack Bonus[/TD] [TD="width: 50"]Fort Save[/TD] [TD="width: 48"]Ref Save[/TD] [TD="width: 50"]Will Save[/TD] [TD="width: 250"]Special[/TD] [TD="width: 50, align: center"]Defense Bonus[/TD] [TD="width: 80, align: center"]Reputation Bonus[/TD] [/TR] [TR] [TD]1st[/TD] [TD="align: center"]+1[/TD] [TD]+0[/TD] [TD]+2[/TD] [TD]+0[/TD] [TD]Living weapon 1d6[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+0[/TD] [/TR] [TR="class: even-row"] [TD]2nd[/TD] [TD="align: center"]+2[/TD] [TD]+0[/TD] [TD]+3[/TD] [TD]+0[/TD] [TD]Flying kick[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+0[/TD] [/TR] [TR] [TD]3rd[/TD] [TD="align: center"]+3[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+1[/TD] [TD]Bonus feat[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+0[/TD] [/TR] [TR="class: even-row"] [TD]4th[/TD] [TD="align: center"]+4[/TD] [TD]+1[/TD] [TD]+4[/TD] [TD]+1[/TD] [TD]Living weapon 1d8[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+0[/TD] [/TR] [TR] [TD]5th[/TD] [TD="align: center"]+5[/TD] [TD]+1[/TD] [TD]+4[/TD] [TD]+1[/TD] [TD]Iron fist (one attack)[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+1[/TD] [/TR] [TR="class: even-row"] [TD]6th[/TD] [TD="align: center"]+6[/TD] [TD]+2[/TD] [TD]+5[/TD] [TD]+2[/TD] [TD]Bonus feat[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+1[/TD] [/TR] [TR] [TD]7th[/TD] [TD="align: center"]+7[/TD] [TD]+2[/TD] [TD]+5[/TD] [TD]+2[/TD] [TD]Flurry of blows[/TD] [TD="align: center"]+5[/TD] [TD="align: center"]+1[/TD] [/TR] [TR="class: even-row"] [TD]8th[/TD] [TD="align: center"]+8[/TD] [TD]+2[/TD] [TD]+6[/TD] [TD]+2[/TD] [TD]Living weapon 1d10[/TD] [TD="align: center"]+6[/TD] [TD="align: center"]+1[/TD] [/TR] [TR] [TD]9th[/TD] [TD="align: center"]+9[/TD] [TD]+3[/TD] [TD]+6[/TD] [TD]+3[/TD] [TD]Bonus feat[/TD] [TD="align: center"]+6[/TD] [TD="align: center"]+2[/TD] [/TR] [TR="class: even-row"] [TD="class: last-row"]10th[/TD] [TD="class: last-row, align: center"]+10[/TD] [TD="class: last-row"]+3[/TD] [TD="class: last-row"]+7[/TD] [TD="class: last-row"]+3[/TD] [TD="class: last-row"]Iron fist (all attacks)[/TD] [TD="class: last-row, align: center"]+7[/TD] [TD="class: last-row, align: center"]+2[/TD] [/TR] [/TABLE] [h=5]Class Features[/h] The following features pertain to the Martial Artist advanced class.</p><p></p><p><strong>Living Weapon</strong>: The Martial Artist attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Martial Artist may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for a Martial Artist striking unarmed.</p><p> The Martial Artist also deals more damage with unarmed strikes. At 1st level, the martial artist deals 1d6 points of damage with an unarmed strike. At 4th level, damage increases to 1d8. At 8th level, it increases to 1d10. This is an increase to Combat Martial Arts damage; this has no effect on Brawl. </p><p> <strong>Flying Kick</strong>: Starting at 2nd level, a Martial Artist can use a charge to deliver a devastating flying kick to an opponent. At the end of this charge, the martial artist adds his or her class level as a bonus to the damage he or she deals with an unarmed strike.</p><p> <strong>Bonus Feats</strong>: At 3rd, 6th, and 9th level, the Martial Artist gets a bonus feat. The bonus feat must be selected from the following list, and the Martial Artist must meet all the prerequisites of the feat to select it.</p><p> <em>Acrobatic, Advanced Combat Martial Arts, Archaic Weapons Proficiency, Combat Reflexes, Combat Throw, Elusive Target, Exotic Melee Weapon Proficiency, Improved Combat Throw, Improved Combat Martial Arts, Unbalance Opponent.</em></p><p></p><p><strong>Iron Fist</strong>: At 5th level, a Martial Artist gains the ability to spend 1 action point to increase the damage he or she deals to a single opponent with a single unarmed strike. The martial artist declares the use of the action point after making a successful unarmed strike. The result of the action point roll is added to the damage roll for that attack.</p><p> At 10th level, this ability improves. The Martial Artist now adds the result of the action point roll to all successful attacks he or she makes in a round.</p><p> <strong>Flurry of Blows</strong>: At 7th level, a Martial Artist gains the ability to strike with a flurry of blows at the expense of accuracy. The Martial Artist must be unarmored to use this talent, and he or she must make unarmed strikes to gain the benefit. With a flurry of blows, the Martial Artist may make one extra attack in a round at his or her highest base attack bonus. This attack and each other attack made in the round take a –2 penalty. This ability can only be used when taking the full attack action. The penalty applies to all attacks for one full round, including attacks of opportunity.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6160324, member: 1"] [right][url=http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no][img]http://www.enworld.org/newsimages/d20_mod_srd_small.jpg[/img][/url][/right] [h=5]Requirements[/h] To qualify to become a Martial Artist, a character must fulfill the following criteria. [B]Base Attack Bonus[/B]: +3 [B]Skill[/B]: Jump 3 ranks. [B]Feat[/B]: Combat Martial Arts, Defensive Martial Arts. [h=5]Class Information[/h] [B]Hit Die[/B]: 1d8 [B]Action Points[/B]: 6 + one-half character level, rounded down, every time the martial artist attains a new level in this class. [B]Class Skills[/B]: The Martial Artist’s class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, popular culture, theology and philosophy) (Int), Move Silently (Dex), Perform (dance) (Cha), Profession (Wis), Read/Write Language (none), Speak Language (none), Spot (Wis), Tumble (Dex). [B]Skill Points at Each Level[/B]: 3 + Int modifier. [B]Table: The Martial Artist[/B] [TABLE="width: 558"] [TR="class: tabletitle"] [TD="width: 40"]Class Level[/TD] [TD="width: 100, align: center"]Base Attack Bonus[/TD] [TD="width: 50"]Fort Save[/TD] [TD="width: 48"]Ref Save[/TD] [TD="width: 50"]Will Save[/TD] [TD="width: 250"]Special[/TD] [TD="width: 50, align: center"]Defense Bonus[/TD] [TD="width: 80, align: center"]Reputation Bonus[/TD] [/TR] [TR] [TD]1st[/TD] [TD="align: center"]+1[/TD] [TD]+0[/TD] [TD]+2[/TD] [TD]+0[/TD] [TD]Living weapon 1d6[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+0[/TD] [/TR] [TR="class: even-row"] [TD]2nd[/TD] [TD="align: center"]+2[/TD] [TD]+0[/TD] [TD]+3[/TD] [TD]+0[/TD] [TD]Flying kick[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+0[/TD] [/TR] [TR] [TD]3rd[/TD] [TD="align: center"]+3[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+1[/TD] [TD]Bonus feat[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+0[/TD] [/TR] [TR="class: even-row"] [TD]4th[/TD] [TD="align: center"]+4[/TD] [TD]+1[/TD] [TD]+4[/TD] [TD]+1[/TD] [TD]Living weapon 1d8[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+0[/TD] [/TR] [TR] [TD]5th[/TD] [TD="align: center"]+5[/TD] [TD]+1[/TD] [TD]+4[/TD] [TD]+1[/TD] [TD]Iron fist (one attack)[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+1[/TD] [/TR] [TR="class: even-row"] [TD]6th[/TD] [TD="align: center"]+6[/TD] [TD]+2[/TD] [TD]+5[/TD] [TD]+2[/TD] [TD]Bonus feat[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+1[/TD] [/TR] [TR] [TD]7th[/TD] [TD="align: center"]+7[/TD] [TD]+2[/TD] [TD]+5[/TD] [TD]+2[/TD] [TD]Flurry of blows[/TD] [TD="align: center"]+5[/TD] [TD="align: center"]+1[/TD] [/TR] [TR="class: even-row"] [TD]8th[/TD] [TD="align: center"]+8[/TD] [TD]+2[/TD] [TD]+6[/TD] [TD]+2[/TD] [TD]Living weapon 1d10[/TD] [TD="align: center"]+6[/TD] [TD="align: center"]+1[/TD] [/TR] [TR] [TD]9th[/TD] [TD="align: center"]+9[/TD] [TD]+3[/TD] [TD]+6[/TD] [TD]+3[/TD] [TD]Bonus feat[/TD] [TD="align: center"]+6[/TD] [TD="align: center"]+2[/TD] [/TR] [TR="class: even-row"] [TD="class: last-row"]10th[/TD] [TD="class: last-row, align: center"]+10[/TD] [TD="class: last-row"]+3[/TD] [TD="class: last-row"]+7[/TD] [TD="class: last-row"]+3[/TD] [TD="class: last-row"]Iron fist (all attacks)[/TD] [TD="class: last-row, align: center"]+7[/TD] [TD="class: last-row, align: center"]+2[/TD] [/TR] [/TABLE] [h=5]Class Features[/h] The following features pertain to the Martial Artist advanced class. [B]Living Weapon[/B]: The Martial Artist attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Martial Artist may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for a Martial Artist striking unarmed. The Martial Artist also deals more damage with unarmed strikes. At 1st level, the martial artist deals 1d6 points of damage with an unarmed strike. At 4th level, damage increases to 1d8. At 8th level, it increases to 1d10. This is an increase to Combat Martial Arts damage; this has no effect on Brawl. [B]Flying Kick[/B]: Starting at 2nd level, a Martial Artist can use a charge to deliver a devastating flying kick to an opponent. At the end of this charge, the martial artist adds his or her class level as a bonus to the damage he or she deals with an unarmed strike. [B]Bonus Feats[/B]: At 3rd, 6th, and 9th level, the Martial Artist gets a bonus feat. The bonus feat must be selected from the following list, and the Martial Artist must meet all the prerequisites of the feat to select it. [I]Acrobatic, Advanced Combat Martial Arts, Archaic Weapons Proficiency, Combat Reflexes, Combat Throw, Elusive Target, Exotic Melee Weapon Proficiency, Improved Combat Throw, Improved Combat Martial Arts, Unbalance Opponent.[/I] [B]Iron Fist[/B]: At 5th level, a Martial Artist gains the ability to spend 1 action point to increase the damage he or she deals to a single opponent with a single unarmed strike. The martial artist declares the use of the action point after making a successful unarmed strike. The result of the action point roll is added to the damage roll for that attack. At 10th level, this ability improves. The Martial Artist now adds the result of the action point roll to all successful attacks he or she makes in a round. [B]Flurry of Blows[/B]: At 7th level, a Martial Artist gains the ability to strike with a flurry of blows at the expense of accuracy. The Martial Artist must be unarmored to use this talent, and he or she must make unarmed strikes to gain the benefit. With a flurry of blows, the Martial Artist may make one extra attack in a round at his or her highest base attack bonus. This attack and each other attack made in the round take a –2 penalty. This ability can only be used when taking the full attack action. The penalty applies to all attacks for one full round, including attacks of opportunity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
d20 Modern SRD
Martial Artist
Top