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Martial arts affecting your GMing style
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<blockquote data-quote="ArghMark" data-source="post: 4756282" data-attributes="member: 83266"><p>Hello all!</p><p></p><p>I'm aware that there are doubtless quite a few historical re-enactors, LARPERS, ARMA or various western martial arts groups as well as asian-style martial artists on this board.</p><p></p><p>Since I have begun historical fence and jujitsu my depictions at the gaming table have changed a lot. My fighting descriptions become idealized but gritty, rather than fantastical, mirroring what I know.</p><p></p><p>Interestingly, apart from humanoid monsters, the amount of large monsters has dropped from my games, taken up instead by multiple individuals of different abilities. </p><p></p><p>NPC's have different abilities in combat and understand that difference, and I try to involve NPC's in that equation. Respect is given to martial ability in non-combat encounters; people tend to treat warriors well, and within their groups the warriors have their own (perhaps informal) ranking of who is better than who. All of those good and bad little fighting cultures develop.</p><p></p><p>My plots tend to be human focused now, as well; duels, revenge and politics have very human faces. </p><p></p><p>I'm not sure if my experience is all positive; we don't have glorious battles with a million orcs and live any more. A dangerous fight is one where a single man wants to kill you, he has a knife, and you've got a beer bottle.</p><p></p><p>As a part of this factor of what i found I liked in my life and games, I left D+D as the 'go-to' game. I experimented with other systems, fixated briefly on Riddle of Steel (but didn't sell it completely to my group) and came to a compromise of Warhammer; grittier but not so mechanical with its blows. I still play D+D but don't GM it anymore.</p><p></p><p>Just wondering; has knowledge of swordplay or martial skill affected anyone else's games? Do you think about it at all, or downplay it? Does it come into descriptions, or into actual combat?</p></blockquote><p></p>
[QUOTE="ArghMark, post: 4756282, member: 83266"] Hello all! I'm aware that there are doubtless quite a few historical re-enactors, LARPERS, ARMA or various western martial arts groups as well as asian-style martial artists on this board. Since I have begun historical fence and jujitsu my depictions at the gaming table have changed a lot. My fighting descriptions become idealized but gritty, rather than fantastical, mirroring what I know. Interestingly, apart from humanoid monsters, the amount of large monsters has dropped from my games, taken up instead by multiple individuals of different abilities. NPC's have different abilities in combat and understand that difference, and I try to involve NPC's in that equation. Respect is given to martial ability in non-combat encounters; people tend to treat warriors well, and within their groups the warriors have their own (perhaps informal) ranking of who is better than who. All of those good and bad little fighting cultures develop. My plots tend to be human focused now, as well; duels, revenge and politics have very human faces. I'm not sure if my experience is all positive; we don't have glorious battles with a million orcs and live any more. A dangerous fight is one where a single man wants to kill you, he has a knife, and you've got a beer bottle. As a part of this factor of what i found I liked in my life and games, I left D+D as the 'go-to' game. I experimented with other systems, fixated briefly on Riddle of Steel (but didn't sell it completely to my group) and came to a compromise of Warhammer; grittier but not so mechanical with its blows. I still play D+D but don't GM it anymore. Just wondering; has knowledge of swordplay or martial skill affected anyone else's games? Do you think about it at all, or downplay it? Does it come into descriptions, or into actual combat? [/QUOTE]
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