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Martial arts affecting your GMing style
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<blockquote data-quote="Galloglaich" data-source="post: 4756571" data-attributes="member: 77019"><p>That can be true... but this grimness can be exxagerated too much IMO, I think it was to some extent in TROS. We have to remember Armor worked really really well. Armor and training can make you relatively safe in a fight against a less skilled and less well equipped opponent, even more so with weapons than in unarmed street encounters you might have today.</p><p> </p><p></p><p> </p><p>I kind of like Warhammer too, but there is still something missing there.</p><p> </p><p>One note on the animals, you can make animals and animal-like monsters interesting with realistic rules if you think about them realistically and examine how they actually fight in nature-- such as for example, most canines or felines do not hang back and exchange blows like a prize fighter the way they do in DnD or pretty much every computer game, they pounce on, seize, and pull down their opponents and prevent them from getting back on their feet. Dogs or wolves will bite and shake. Bears will seize opponents with their claws and bite a vital area like the neck or the back of the head. Etc. This makes animals much more dangerous.</p><p> </p><p>but interestingly, also easier to fight with the right techniques if you know how they fight and what to avoid, which can be fun. I don't think every combat should be almost certain death. As dangerous as combat is, real warriors liked to fight. This can be brought into your games, in context, it makes the whole experience a lot more exciting.</p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4756571, member: 77019"] That can be true... but this grimness can be exxagerated too much IMO, I think it was to some extent in TROS. We have to remember Armor worked really really well. Armor and training can make you relatively safe in a fight against a less skilled and less well equipped opponent, even more so with weapons than in unarmed street encounters you might have today. I kind of like Warhammer too, but there is still something missing there. One note on the animals, you can make animals and animal-like monsters interesting with realistic rules if you think about them realistically and examine how they actually fight in nature-- such as for example, most canines or felines do not hang back and exchange blows like a prize fighter the way they do in DnD or pretty much every computer game, they pounce on, seize, and pull down their opponents and prevent them from getting back on their feet. Dogs or wolves will bite and shake. Bears will seize opponents with their claws and bite a vital area like the neck or the back of the head. Etc. This makes animals much more dangerous. but interestingly, also easier to fight with the right techniques if you know how they fight and what to avoid, which can be fun. I don't think every combat should be almost certain death. As dangerous as combat is, real warriors liked to fight. This can be brought into your games, in context, it makes the whole experience a lot more exciting. G. [/QUOTE]
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