Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Martial arts affecting your GMing style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4757086" data-attributes="member: 46652"><p>It may, if learning proper grammar makes you decide you can't stand the slang any more.</p><p></p><p>I'm just working from personal experience: There are some fictional elements I hate putting up with now because I know more about how the world actually works.</p><p></p><p>Then can you be certain that someone who knows nothing about a topic can actually do a poorer job than someone who does know? If there are no boundaries then you're including "completely ignorant".</p><p></p><p>And would it have been as interesting? Maybe to you, you seem to like reality elements in your game. Whereas I like story elements in my game, and sometimes that means you have to be unrealistic.</p><p></p><p>I tried this. I still do a little while I'm working. But I increasingly find that it only bogs me down with too many details that I can't pick from, that I don't know which ones I have to have in order to get it all "right". I do better making things up from what I pick up not researching, I don't feel like I have to wonder so much (and even then if I know too much about something I get stuck again).</p><p></p><p>Never read any of them. (I've never even <em>heard</em> of them outside the gamer community (except for Tolkein).) Knowledge of history and myth isn't what impresses me.</p><p></p><p>What impresses me is conventions, clichés, tropes and breaking them and how. And to do that you don't have to use real information. You can, if you want to break a non-real cliché, but if you're using real information to prop up a trope than it's no different to me than using non-real information.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4757086, member: 46652"] It may, if learning proper grammar makes you decide you can't stand the slang any more. I'm just working from personal experience: There are some fictional elements I hate putting up with now because I know more about how the world actually works. Then can you be certain that someone who knows nothing about a topic can actually do a poorer job than someone who does know? If there are no boundaries then you're including "completely ignorant". And would it have been as interesting? Maybe to you, you seem to like reality elements in your game. Whereas I like story elements in my game, and sometimes that means you have to be unrealistic. I tried this. I still do a little while I'm working. But I increasingly find that it only bogs me down with too many details that I can't pick from, that I don't know which ones I have to have in order to get it all "right". I do better making things up from what I pick up not researching, I don't feel like I have to wonder so much (and even then if I know too much about something I get stuck again). Never read any of them. (I've never even [i]heard[/i] of them outside the gamer community (except for Tolkein).) Knowledge of history and myth isn't what impresses me. What impresses me is conventions, clichés, tropes and breaking them and how. And to do that you don't have to use real information. You can, if you want to break a non-real cliché, but if you're using real information to prop up a trope than it's no different to me than using non-real information. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Martial arts affecting your GMing style
Top