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Martial arts affecting your GMing style
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<blockquote data-quote="Janx" data-source="post: 4757602" data-attributes="member: 8835"><p>some time ago, I blogged about this:</p><p></p><p>Here's my "real combat" blog: <a href="http://www.enworld.org/forum/blogs/janx/1038-everything-you-dont-know-about-combat.html" target="_blank">http://www.enworld.org/forum/blogs/janx/1038-everything-you-dont-know-about-combat.html</a></p><p></p><p>Here's my using your real skills blog:</p><p><a href="http://www.enworld.org/forum/blogs/janx/726-real-skills-helping-your-pc.html" target="_blank">http://www.enworld.org/forum/blogs/janx/726-real-skills-helping-your-pc.html</a></p><p></p><p>I include them, as they give a sense of perspective on real combat (to which you would try to relate D&D rules and events to, rather than re-writing D&D rules.</p><p></p><p>The second article is just about how to bring your real world skills to an advantage at the table (and not bogging down the game with questions about wire).</p><p></p><p>My basic suggestion is to compare your real world knowledge to "how the game rules say it works". You can't re-write the rules (as a player), or shouldn't (as a GM that often is a slippery slope). So figure out what knowledge supports the rules, reinforcing them. De-emphasize the knowledge that says the rules are wrong, it won't help you. From there, the last batch of knowledge remaining is stuff that adds flavor, or might get you a bonus if you can justify doing it in character. That's where the gold is.</p></blockquote><p></p>
[QUOTE="Janx, post: 4757602, member: 8835"] some time ago, I blogged about this: Here's my "real combat" blog: [url]http://www.enworld.org/forum/blogs/janx/1038-everything-you-dont-know-about-combat.html[/url] Here's my using your real skills blog: [url]http://www.enworld.org/forum/blogs/janx/726-real-skills-helping-your-pc.html[/url] I include them, as they give a sense of perspective on real combat (to which you would try to relate D&D rules and events to, rather than re-writing D&D rules. The second article is just about how to bring your real world skills to an advantage at the table (and not bogging down the game with questions about wire). My basic suggestion is to compare your real world knowledge to "how the game rules say it works". You can't re-write the rules (as a player), or shouldn't (as a GM that often is a slippery slope). So figure out what knowledge supports the rules, reinforcing them. De-emphasize the knowledge that says the rules are wrong, it won't help you. From there, the last batch of knowledge remaining is stuff that adds flavor, or might get you a bonus if you can justify doing it in character. That's where the gold is. [/QUOTE]
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