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Martial arts affecting your GMing style
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<blockquote data-quote="Galloglaich" data-source="post: 4757763" data-attributes="member: 77019"><p>You are assuming the reccomendations are arbitrary, as if just based on blind tradition. You sound like a high school kid who doesn't want to read his English assignment, that isn't what this is about. Can you describe a good Fantasy game that was designed <em>without</em> the influence of these authors ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p> </p><p>How, exactly? What makes you think the two don't go together? What makes them mutually exclusive?</p><p> </p><p>I personally would rather not deal with the elaborate and patently ridiculous rules for a spiked chain, or track the effects of a power surge or a thrice per day stun move in <em>my</em> pretend fights, I don't want to be <em>forced </em>to use miniatures or power cards or a battlemat in order to play an RPG (I don't mind any of these as options mind you, I just don't want it to be a requirement). To me that all seems kind of childish, though I could probably get into it, but for my girlfriend or my pals from work who aren't hard core gamers, it seems very Geeky, Klingon or "neckbeard" to use a term somebody else coined in another thread. I just don't want to carry that baggage into my game, I like playing with mostly non-gamers and drinking buddies... I don't want to have to explain a double bladed sword or what a Tiefling or a Dragonborn is and defend these concepts from incredulous players since I don't really buy into these concepts myself.</p><p> </p><p>Maybe it just boils down to different strokes for different folks, you "aren't impressed" with Literature or History, no interest in Mythology and want a game with none of these elements. I prefer a game that is has universal / mainstream appeal and a more 'grownup' feel, which I think is enhanced by good research. Luckily for both of us we can each find games which suit our particular preferences.</p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4757763, member: 77019"] You are assuming the reccomendations are arbitrary, as if just based on blind tradition. You sound like a high school kid who doesn't want to read his English assignment, that isn't what this is about. Can you describe a good Fantasy game that was designed [I]without[/I] the influence of these authors ? :) How, exactly? What makes you think the two don't go together? What makes them mutually exclusive? I personally would rather not deal with the elaborate and patently ridiculous rules for a spiked chain, or track the effects of a power surge or a thrice per day stun move in [I]my[/I] pretend fights, I don't want to be [I]forced [/I]to use miniatures or power cards or a battlemat in order to play an RPG (I don't mind any of these as options mind you, I just don't want it to be a requirement). To me that all seems kind of childish, though I could probably get into it, but for my girlfriend or my pals from work who aren't hard core gamers, it seems very Geeky, Klingon or "neckbeard" to use a term somebody else coined in another thread. I just don't want to carry that baggage into my game, I like playing with mostly non-gamers and drinking buddies... I don't want to have to explain a double bladed sword or what a Tiefling or a Dragonborn is and defend these concepts from incredulous players since I don't really buy into these concepts myself. Maybe it just boils down to different strokes for different folks, you "aren't impressed" with Literature or History, no interest in Mythology and want a game with none of these elements. I prefer a game that is has universal / mainstream appeal and a more 'grownup' feel, which I think is enhanced by good research. Luckily for both of us we can each find games which suit our particular preferences. G. [/QUOTE]
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