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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4757789" data-attributes="member: 46652"><p>No. But that doesn't mean someone deciding to design a fantasy game should automatically turn to those authors, or even any product that has gone before them. The reason it feels to me like the recommendations are arbitrary is that I'm not seeing qualifiers added, no "I recommend these guys for a fantasy game <em>like the kind of stories these guys wrote</em>". If you don't want to design a game to be like those stories then why read them?</p><p></p><p>On that we finally agree.</p><p></p><p>The thing is I worry about "real" combat because of three things: 1) I don't want it to complicate things, 2) I don't want to be afraid of combat because the reality-simulation elements tell me it's going to kill me, 3) I don't want it to take away the wonder of non-real stuff.</p><p></p><p>Sorry, I don't quite understand you here.</p><p></p><p>Why? I mean I find "humans, but the look slightly different!" to be even worse because it seems like the exact same thing Xeroxed 5 or 10 times.</p><p></p><p>I respect history as history, and I'm interested in mythology. But I'm not interested in the real world replacing the fictional world.</p><p></p><p>Actually I have a very, very hard time of it. That's why I'm so vocal about this whole issue: those people who want real elements already have their products. Me I still need mine.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4757789, member: 46652"] No. But that doesn't mean someone deciding to design a fantasy game should automatically turn to those authors, or even any product that has gone before them. The reason it feels to me like the recommendations are arbitrary is that I'm not seeing qualifiers added, no "I recommend these guys for a fantasy game [i]like the kind of stories these guys wrote[/i]". If you don't want to design a game to be like those stories then why read them? On that we finally agree. The thing is I worry about "real" combat because of three things: 1) I don't want it to complicate things, 2) I don't want to be afraid of combat because the reality-simulation elements tell me it's going to kill me, 3) I don't want it to take away the wonder of non-real stuff. Sorry, I don't quite understand you here. Why? I mean I find "humans, but the look slightly different!" to be even worse because it seems like the exact same thing Xeroxed 5 or 10 times. I respect history as history, and I'm interested in mythology. But I'm not interested in the real world replacing the fictional world. Actually I have a very, very hard time of it. That's why I'm so vocal about this whole issue: those people who want real elements already have their products. Me I still need mine. [/QUOTE]
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