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Martial arts affecting your GMing style
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<blockquote data-quote="Galloglaich" data-source="post: 4758715" data-attributes="member: 77019"><p>Think of it like a Google Map. If you are zoomed out to a scale where you see the whole city, it's still a realistic map, right? You can zoom in to where you see detail of individual streets, or out a bit more where you only get the major boulevards and highways. But either way the map of the city is real, the relationships between where one neighborhood is and the other are the same. You can still Navigate around the town, and people expecting to find the airport in one place won't end up in the ghetto.</p><p></p><p>To me, I see almost nothing but unrealistic games with a few realistic elements badly tacked on, but those are probably the same ones you think have realism.</p><p></p><p>Have you tried Paranoia? I really like that game and I don't think you could begin to call it realistic. How about all of those Superhero games? Or Kobolds Ate my Baby? </p><p></p><p><a href="http://www.koboldsatemybaby.com/" target="_blank">KOBOLDS ATE MY BABY! Home Page - The Home of the Original Beer and Pretzels RRP, NOW SUPER DELUXX!</a></p><p></p><p>I think there are a lot of indy games on the Forge which are designed to be very abstract and don't care about realism at all.</p><p></p><p>Perhaps partly, but I also think it's because most of these systems are broken along the lines of my spiked chain vs. Ak-47 analogy.</p><p></p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4758715, member: 77019"] Think of it like a Google Map. If you are zoomed out to a scale where you see the whole city, it's still a realistic map, right? You can zoom in to where you see detail of individual streets, or out a bit more where you only get the major boulevards and highways. But either way the map of the city is real, the relationships between where one neighborhood is and the other are the same. You can still Navigate around the town, and people expecting to find the airport in one place won't end up in the ghetto. To me, I see almost nothing but unrealistic games with a few realistic elements badly tacked on, but those are probably the same ones you think have realism. Have you tried Paranoia? I really like that game and I don't think you could begin to call it realistic. How about all of those Superhero games? Or Kobolds Ate my Baby? [URL="http://www.koboldsatemybaby.com/"]KOBOLDS ATE MY BABY! Home Page - The Home of the Original Beer and Pretzels RRP, NOW SUPER DELUXX![/URL] I think there are a lot of indy games on the Forge which are designed to be very abstract and don't care about realism at all. Perhaps partly, but I also think it's because most of these systems are broken along the lines of my spiked chain vs. Ak-47 analogy. G. [/QUOTE]
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