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<blockquote data-quote="Goemoe" data-source="post: 6603190" data-attributes="member: 72224"><p>Exactly my way of thinking. As I read the Monk I liked the ideas but everything felt a little weak. It is nice that you may use weapons with martial arts, but face it: simple weapons other than the staff as a monk weapon don't sound very intriguing. When you look at "martial arts damage" in the table you see 1d4 and 1d6 for lower levels and 1d8 to 1d10 during the higher levels. You do 1d8 to 1d10(or 2d6) this with a decent weapon on the first level with each of the ohter fighters.</p><p></p><p>Class features sound nice, but use KI. A look at the table, zero KI at first, 3 points of KI at third level. I could watch each of my players, as they looked the monk up with curiosity and dismissed it, even before they read most of the text. Monk is pure fluff with little coolness.</p><p></p><p>Feats like this one from SkidAce hopefully change it a little. Also those threads messuring the DPR of the classes show, the monk could do better. I am willing to let my player get a little more for the buck, when choosing a monk. I am not sure if I will upgrade the martial arts damage die (starting with d6 and ending with d12) or if I will offer some more KI points to make the monk less dependable on short rests. </p><p></p><p>With a higher damage die for martial arts, the monk will do an average of 1 point of damage more per attack. It is not too much but looks way better on the table.</p><p></p><p>For more KI you could offer additional points equal to the wis modifier. This would add much usability to the lower levels and wouldn't change much during mid to high levels of play.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Goemoe, post: 6603190, member: 72224"] Exactly my way of thinking. As I read the Monk I liked the ideas but everything felt a little weak. It is nice that you may use weapons with martial arts, but face it: simple weapons other than the staff as a monk weapon don't sound very intriguing. When you look at "martial arts damage" in the table you see 1d4 and 1d6 for lower levels and 1d8 to 1d10 during the higher levels. You do 1d8 to 1d10(or 2d6) this with a decent weapon on the first level with each of the ohter fighters. Class features sound nice, but use KI. A look at the table, zero KI at first, 3 points of KI at third level. I could watch each of my players, as they looked the monk up with curiosity and dismissed it, even before they read most of the text. Monk is pure fluff with little coolness. Feats like this one from SkidAce hopefully change it a little. Also those threads messuring the DPR of the classes show, the monk could do better. I am willing to let my player get a little more for the buck, when choosing a monk. I am not sure if I will upgrade the martial arts damage die (starting with d6 and ending with d12) or if I will offer some more KI points to make the monk less dependable on short rests. With a higher damage die for martial arts, the monk will do an average of 1 point of damage more per attack. It is not too much but looks way better on the table. For more KI you could offer additional points equal to the wis modifier. This would add much usability to the lower levels and wouldn't change much during mid to high levels of play. What do you think? [/QUOTE]
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