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Martial Arts for Non-Monks
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 1976208" data-attributes="member: 9249"><p>I'm using this rule for my next game, and I'm posting here for anyone who's wanted Fighters (or other classes) to be able to fight effectively with their hands.</p><p></p><p> Improved Unarmed Strike and the Monk's unarmed fighting ability are replaced with the following feats:</p><p></p><p><strong>Combat Martial Arts</strong></p><p></p><p> As Improved Unarmed Strike, plus it allows a Medium-sized character to deal 1d4 damage with his or her unarmed strikes. It has no prerequisites and may be taken as a Fighter bonus feat. This means that 1st-4th level Monks do 1d4 with their unarmed strikes, instead of 1d6 (or 1d8).</p><p></p><p><strong>Improved Martial Arts</strong></p><p>Prerequisites: Combat Martial Arts, BAB +5 (or Monk 5, see below)</p><p>Benefit: Your character does an additional d4 (for Medium-sized characters) damage with his or her unarmed strikes.</p><p>Special: This feat may be taken multiple times; its effects stack. Every time this feat is taken, the prerequisites increase by an additional +5 BAB or five Monk levels. Monks receive this feat as a bonus feat every time their Monk level qualifies them for it. (Classes with the Monk Training class ability count as Monk for this purpose.)</p><p></p><p>---</p><p></p><p>Character size affects the damage done by the Martial Arts feats. Die type is adjusted up or down by one type for every size difference: Small martial artists do xd3, Large martial artists do xd6, and so on. Characters with claw or slam attacks may add +1 damage per die.</p><p></p><p> While this lowers the Monk's damage at 1st-4th level, from 4th level and beyond their damage is similar to the chart in the PHB, and provides a regular progression for the purposes of Epic Monks.</p><p></p><p> For multiclassed Monks, I am considering allowing BAB + 1/4 Monk level as a replacement for the BAB or Monk level requirement, but I'm uncertain how to determine when this feat is gained as a bonus feat. When I receive <em>Complete Adventurer</em>, I'll have to figure out how to make the various Ascetic feats work, as well-- though, for my current game, I can simply disallow them because I'm using the Gestalt rules.</p><p></p><p> Also, is anyone aware of a feat that increases the critical multiplier of a weapon or unarmed/natural attack?</p><p></p><p>edit: Corrected for my primitive caveman mind's inability to handle basic math.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 1976208, member: 9249"] I'm using this rule for my next game, and I'm posting here for anyone who's wanted Fighters (or other classes) to be able to fight effectively with their hands. Improved Unarmed Strike and the Monk's unarmed fighting ability are replaced with the following feats: [B]Combat Martial Arts[/b] As Improved Unarmed Strike, plus it allows a Medium-sized character to deal 1d4 damage with his or her unarmed strikes. It has no prerequisites and may be taken as a Fighter bonus feat. This means that 1st-4th level Monks do 1d4 with their unarmed strikes, instead of 1d6 (or 1d8). [b]Improved Martial Arts[/b] Prerequisites: Combat Martial Arts, BAB +5 (or Monk 5, see below) Benefit: Your character does an additional d4 (for Medium-sized characters) damage with his or her unarmed strikes. Special: This feat may be taken multiple times; its effects stack. Every time this feat is taken, the prerequisites increase by an additional +5 BAB or five Monk levels. Monks receive this feat as a bonus feat every time their Monk level qualifies them for it. (Classes with the Monk Training class ability count as Monk for this purpose.) --- Character size affects the damage done by the Martial Arts feats. Die type is adjusted up or down by one type for every size difference: Small martial artists do xd3, Large martial artists do xd6, and so on. Characters with claw or slam attacks may add +1 damage per die. While this lowers the Monk's damage at 1st-4th level, from 4th level and beyond their damage is similar to the chart in the PHB, and provides a regular progression for the purposes of Epic Monks. For multiclassed Monks, I am considering allowing BAB + 1/4 Monk level as a replacement for the BAB or Monk level requirement, but I'm uncertain how to determine when this feat is gained as a bonus feat. When I receive [i]Complete Adventurer[/i], I'll have to figure out how to make the various Ascetic feats work, as well-- though, for my current game, I can simply disallow them because I'm using the Gestalt rules. Also, is anyone aware of a feat that increases the critical multiplier of a weapon or unarmed/natural attack? edit: Corrected for my primitive caveman mind's inability to handle basic math. [/QUOTE]
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