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<blockquote data-quote="Rasyr" data-source="post: 304218" data-attributes="member: 2855"><p>The idea is for the DM to customize the list of available abilities according to different schools and/or styles......</p><p></p><p>Not all abilities should be available to every character.</p><p></p><p>Additionally, you can always adjust the number of abilties gained, and so forth....</p><p></p><p>This is a basic system. In many cases it will require customization, of that I do not deny, but I will not change the basic system itself as it does work very well...</p><p></p><p></p><p>Also, the Crane Stance is like a Fighter picking up a shield to go with his Chain Armor.</p><p></p><p>Iron Palm just moves up the damage advancement for a Monk a little faster. For non-monks, it makes it a little more monk like (note: for most monks, I would not allow them to take Iron Palm without a really good background story element involved. In my games, all things learned and/or gained must be accounted for in the character's history).</p><p></p><p>Wind in the Reeds: is NOT as powerful as a regular Feat. There is a feat in Sword & Fist that gives this same ability, along with something else (memory fails at the moment). </p><p></p><p>So, taken al together, I would say it makes for a powerful feat, but not more powerful than some I have seen in official D&D books, just more diverse.......</p></blockquote><p></p>
[QUOTE="Rasyr, post: 304218, member: 2855"] The idea is for the DM to customize the list of available abilities according to different schools and/or styles...... Not all abilities should be available to every character. Additionally, you can always adjust the number of abilties gained, and so forth.... This is a basic system. In many cases it will require customization, of that I do not deny, but I will not change the basic system itself as it does work very well... Also, the Crane Stance is like a Fighter picking up a shield to go with his Chain Armor. Iron Palm just moves up the damage advancement for a Monk a little faster. For non-monks, it makes it a little more monk like (note: for most monks, I would not allow them to take Iron Palm without a really good background story element involved. In my games, all things learned and/or gained must be accounted for in the character's history). Wind in the Reeds: is NOT as powerful as a regular Feat. There is a feat in Sword & Fist that gives this same ability, along with something else (memory fails at the moment). So, taken al together, I would say it makes for a powerful feat, but not more powerful than some I have seen in official D&D books, just more diverse....... [/QUOTE]
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