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<blockquote data-quote="Romotre" data-source="post: 306077" data-attributes="member: 2942"><p>First of all, four points in the amount a 20th level monk gets to add. Second of all, no fighter is going to be a martial arts master in full plate. </p><p></p><p></p><p></p><p>True. But this doesn't help. With less (or no) magical items, its the characters inate abilities that serve them. Like feats. Like these feats. So he (anyone with these feats) will become more powerful because their own innate abilites are more powerful.</p><p></p><p></p><p></p><p>Its good to make players rationalize thier powers, but all i'm saying is the background story for Iron Palm would be something like "I did exactly what 99% of other martial arts masters do, strength their hands and attcks" Not exactly a "good background story element" </p><p></p><p></p><p></p><p></p><p>Stand up for free, then attck with yours. Attack then stand up with theirs. Not much difference except that if you fail the attack with theirs, you're still prone. With yours you're already up. </p><p></p><p></p><p></p><p>I agree. </p><p></p><p></p><p></p><p>I understand the rationalization, but since it leads to, IMHO, too many abilities, it does not work in all cases. </p><p></p><p></p><p></p><p>NO I'M NOT BOSSY, CHANGE THIS OR DIE! What i meant to say (rush posting, sorry) was "I think the best way to fiz this IMHO is to do this"</p><p></p><p></p><p></p><p>Can't argue. Twice on Tuesday. </p><p></p><p></p><p></p><p>I did use i system like this (adopted from 2nd edt Ninja handbook). I was much more powerful than the other characters. </p><p></p><p></p><p></p><p>Yes...</p><p></p><p></p><p></p><p>I'm just trying to help the "base." I saved this from going to the second page because I like the "base." But I think it needs changes. And just as any post in here, this is my opinion, for I am not god (yet)</p><p></p><p>Rather that ripping each other apart, and taking what we say out of context, do you have any opinions on maybe giving the players less things to choose per feat?</p></blockquote><p></p>
[QUOTE="Romotre, post: 306077, member: 2942"] First of all, four points in the amount a 20th level monk gets to add. Second of all, no fighter is going to be a martial arts master in full plate. True. But this doesn't help. With less (or no) magical items, its the characters inate abilities that serve them. Like feats. Like these feats. So he (anyone with these feats) will become more powerful because their own innate abilites are more powerful. Its good to make players rationalize thier powers, but all i'm saying is the background story for Iron Palm would be something like "I did exactly what 99% of other martial arts masters do, strength their hands and attcks" Not exactly a "good background story element" Stand up for free, then attck with yours. Attack then stand up with theirs. Not much difference except that if you fail the attack with theirs, you're still prone. With yours you're already up. I agree. I understand the rationalization, but since it leads to, IMHO, too many abilities, it does not work in all cases. NO I'M NOT BOSSY, CHANGE THIS OR DIE! What i meant to say (rush posting, sorry) was "I think the best way to fiz this IMHO is to do this" Can't argue. Twice on Tuesday. I did use i system like this (adopted from 2nd edt Ninja handbook). I was much more powerful than the other characters. Yes... I'm just trying to help the "base." I saved this from going to the second page because I like the "base." But I think it needs changes. And just as any post in here, this is my opinion, for I am not god (yet) Rather that ripping each other apart, and taking what we say out of context, do you have any opinions on maybe giving the players less things to choose per feat? [/QUOTE]
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