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Martial Arts-Why isn't there a class for Martial Artists
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<blockquote data-quote="Arkhandus" data-source="post: 1206667" data-attributes="member: 13966"><p>Well, here's my budoka class, created for a low-magic game. It has two</p><p>ki-based abilities, but they're extraordinary rather than supernatural, and</p><p>could probably be explained without ki, or you could base them on flat</p><p>values rather than being based on Wis, Cha, and so on, and say that</p><p>they're fully mundane.</p><p> </p><p><u>BUDOKA</u></p><p> <u></u></p><p><u></u><strong>HD:</strong> d8.</p><p> </p><p><strong>Alignment:</strong> Any.</p><p> </p><p><strong>Class Skills:</strong> Balance, Bluff, Climb, Concentration, Hide, Iaijutsu Focus,</p><p>Intimidate, Jump, Move Silently, Perform, Sense Motive, Swim, Tumble.</p><p> </p><p><strong>Skill Points:</strong> 4 + Int mod.</p><p> </p><p><strong>Proficiencies:</strong> Unarmed strikes, gauntlets, and any one simple, martial,</p><p>or exotic weapon.</p><p> </p><p><strong>Improved Unarmed Strike:</strong> Free feat at 1st-level.</p><p> </p><p><strong>Unarmed Prowess:</strong> Deals normal damage with unarmed strikes instead of</p><p>subdual damage. Deals increased damage unarmed, with a greater threat</p><p>range and critical multiplier. While unarmored and carrying no more than a</p><p>light load, may use unarmed attack bonus and number of attacks if fighting</p><p>unarmed or with appropriate weapons. May perform a flurry of blows when</p><p>using unarmed strikes or particular martial artist weapons, while unarmored</p><p>and carrying no more than a light load. On list below, the first number for</p><p>unarmed strike damage is for Medium-sized Budoka, while the number after</p><p>the slash is damage for Small-sized Budoka. Also on list below, for unarmed</p><p>threat range and critical multiplier the numbers before the slash are threat</p><p>range and numbers after the slash are the critical multiplier.</p><p> </p><p><strong>AC Bonuses (Ex):</strong> Adds Wisdom bonus to AC alongside Dexterity bonus,</p><p>but only loses Wisdom bonus to AC when immobilized or wearing armor.</p><p>Also gains a +1 dodge bonus to AC at 1st-level, increases to +2 at</p><p>4th-level, +3 at 7th-level, +4 at 10th-level, +5 at 13th-level, +6 at</p><p>16th-level, and +7 at 19th-level. These bonuses only apply while</p><p>unarmored and carrying no more than a light load.</p><p> </p><p><strong>Bonus Feats:</strong> Gains a bonus martial arts feat every other level, starting</p><p>at 1st. Martial arts feats include those listed in the martial arts list of</p><p>Oriental Adventures. ((also, I've designed various new martial arts feats</p><p>for my campaign))</p><p> </p><p><strong>Fast Movement (Ex):</strong> After reaching 2nd-level, gains a bonus to base</p><p>speed, while unarmored and carrying no more than a light load, as an</p><p>extraordinary ability. Speed bonus is +5 feet at 2nd-level, +10 feet at</p><p>7th-level, +15 feet at 12th-level, and +20 feet at 17th-level.</p><p> </p><p><strong>Stunning Fist:</strong> Gains this feat for free at 4th-level, without needing</p><p>to meet the normal prerequisites.</p><p> </p><p><strong>Ki Swiftness (Ex):</strong> A Budoka of 8th-level may act as though under a</p><p>Haste spell, for a total number of rounds per day equal to the Budoka's</p><p>combined, positive Wisdom and Charisma modifiers. May divide this time</p><p>between multiple uses. This is an extraordinary ability that takes a free</p><p>action to perform, provoking no attacks of opportunity, but can only be</p><p>activated on the Budoka's turn. Can only be used while unarmored and</p><p>carrying no more than a light load.</p><p> </p><p><strong>Ki Balance (Ex):</strong> Budoka of 12th-level and higher attain exceptional</p><p>balance through focusing their ki, and this becomes second nature to</p><p>them. The Budoka adds their positive Wisdom modifier to all Balance,</p><p>Climb, Jump, and Tumble checks. After 16th-level, they add their positive</p><p>Charisma modifier as well, and at 20th-level the Budokai adds their</p><p>positive Dexterity modifier to these checks as well (essentially doubling</p><p>any existing Dexterity bonus on Balance and Tumble checks). This is an</p><p>extraordinary ability that only functions while unarmored and carrying no</p><p>more than a light load.</p><p> </p><p><strong>Monk Level Transparency:</strong> Treat Budoka levels as Monk levels for</p><p>purposes of feat, skill, item, and prestige class prerequisites, when desired.</p><p> </p><p>BUDOKA CLASS PROGRESSION TABLE</p><p>[CODE]</p><p><table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Base</td><td>Fort</td><td>Reflex</td><td>Will</td><td></td></tr><tr><td>Level</td><td>Attack</td><td>Save</td><td>Save</td><td>Save</td><td>Special</td></tr><tr><td>1</td><td>+0</td><td>+0</td><td>+2</td><td>+0</td><td>Improved Unarmed Strike, Unarmed Prowess,</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td>AC Bonuses, Bonus Feat</td></tr><tr><td>2</td><td>+1</td><td>+0</td><td>+3</td><td>+0</td><td>Fast Movement</td></tr><tr><td>3</td><td>+2</td><td>+1</td><td>+3</td><td>+1</td><td>Bonus Feat</td></tr><tr><td>4</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Stunning Fist</td></tr><tr><td>5</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Bonus Feat</td></tr><tr><td>6</td><td>+4</td><td>+2</td><td>+5</td><td>+2</td><td></td></tr><tr><td>7</td><td>+5</td><td>+2</td><td>+5</td><td>+2</td><td>Bonus Feat</td></tr><tr><td>8</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+2</td><td>Ki Swiftness</td></tr><tr><td>9</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+3</td><td>Bonus Feat</td></tr><tr><td>10</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+3</td><td></td></tr><tr><td>11</td><td>+8/+3</td><td>+3</td><td>+7</td><td>+3</td><td>Bonus Feat</td></tr><tr><td>12</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Ki Balance (Wis)</td></tr><tr><td>13</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Bonus Feat</td></tr><tr><td>14</td><td>+10/+5</td><td>+4</td><td>+9</td><td>+4</td><td></td></tr><tr><td>15</td><td>+11/+6/+1</td><td>+5</td><td>+9</td><td>+5</td><td>Bonus Feat</td></tr><tr><td>16</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Ki Balance (Cha)</td></tr><tr><td>17</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Bonus Feat</td></tr><tr><td>18</td><td>+13/+8+3</td><td>+6</td><td>+11</td><td>+6</td><td></td></tr><tr><td>19</td><td>+14/+9/+4</td><td>+6</td><td>+11</td><td>+6</td><td>Bonus Feat</td></tr><tr><td>20</td><td>+15/+10+5</td><td>+6</td><td>+12</td><td>+6</td><td>Ki Balance (Dex)</td></tr></table></p><p>[/CODE]</p><p> </p><p>BUDOKA UNARMED AND UNARMORED SPECIAL BENEFITS</p><p>[CODE]</p><p><table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Unarmed Attack Bonus</td><td>Unarmed</td><td>Unarmed</td><td>Unarmored</td><td>Unarmored</td></tr><tr><td>Level</td><td>(Unarmored Only)</td><td>Damage</td><td>Threat/Critical</td><td>Speed Bonus</td><td>Dodge Bonus</td></tr><tr><td>1</td><td>+0</td><td>1d6/1d4</td><td>20/x2</td><td>+0 feet</td><td>+1</td></tr><tr><td>2</td><td>+1</td><td>1d6/1d4</td><td>20/x2</td><td>+5 feet</td><td>+1</td></tr><tr><td>3</td><td>+2</td><td>1d6/1d4</td><td>20/x2</td><td>+5 feet</td><td>+1</td></tr><tr><td>4</td><td>+3</td><td>1d6/1d4</td><td>20/x2</td><td>+5 feet</td><td>+2</td></tr><tr><td>5</td><td>+3</td><td>1d8/1d6</td><td>20/x2</td><td>+5 feet</td><td>+2</td></tr><tr><td>6</td><td>+4/+1</td><td>1d8/1d6</td><td>19-20/x2</td><td>+5 feet</td><td>+2</td></tr><tr><td>7</td><td>+5/+2</td><td>1d8/1d6</td><td>19-20/x2</td><td>+10 feet</td><td>+3</td></tr><tr><td>8</td><td>+6/+3</td><td>1d8/1d6</td><td>19-20/x2</td><td>+10 feet</td><td>+3</td></tr><tr><td>9</td><td>+6/+3</td><td>1d10/1d8</td><td>19-20/x2</td><td>+10 feet</td><td>+3</td></tr><tr><td>10</td><td>+7/+4/+1</td><td>1d10/1d8</td><td>19-20/x2</td><td>+10 feet</td><td>+4</td></tr><tr><td>11</td><td>+8/+5/+2</td><td>1d10/1d8</td><td>19-20/x2</td><td>+10 feet</td><td>+4</td></tr><tr><td>12</td><td>+9/+6/+3</td><td>1d10/1d8</td><td>19-20/x2</td><td>+15 feet</td><td>+4</td></tr><tr><td>13</td><td>+9/+6/+3</td><td>2d6/1d10</td><td>19-20/x2</td><td>+15 feet</td><td>+5</td></tr><tr><td>14</td><td>+10/+7/+4/+1</td><td>2d6/1d10</td><td>19-20/x2</td><td>+15 feet</td><td>+5</td></tr><tr><td>15</td><td>+11/+8/+5/+2</td><td>2d6/1d10</td><td>19-20/x3</td><td>+15 feet</td><td>+5</td></tr><tr><td>16</td><td>+12/+9/+6/+3</td><td>2d6/1d10</td><td>19-20/x3</td><td>+15 feet</td><td>+6</td></tr><tr><td>17</td><td>+12/+9/+6/+3</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+6</td></tr><tr><td>18</td><td>+13/+10/+7/+4/+1</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+6</td></tr><tr><td>19</td><td>+14/+11/+8/+5/+2</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+7</td></tr><tr><td>20</td><td>+15/+12/+9/+6/+3</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+7</td></tr></table></p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1206667, member: 13966"] Well, here's my budoka class, created for a low-magic game. It has two ki-based abilities, but they're extraordinary rather than supernatural, and could probably be explained without ki, or you could base them on flat values rather than being based on Wis, Cha, and so on, and say that they're fully mundane. [u]BUDOKA [/u][b]HD:[/b] d8. [b]Alignment:[/b] Any. [b]Class Skills:[/b] Balance, Bluff, Climb, Concentration, Hide, Iaijutsu Focus, Intimidate, Jump, Move Silently, Perform, Sense Motive, Swim, Tumble. [b]Skill Points:[/b] 4 + Int mod. [b]Proficiencies:[/b] Unarmed strikes, gauntlets, and any one simple, martial, or exotic weapon. [b]Improved Unarmed Strike:[/b] Free feat at 1st-level. [b]Unarmed Prowess:[/b] Deals normal damage with unarmed strikes instead of subdual damage. Deals increased damage unarmed, with a greater threat range and critical multiplier. While unarmored and carrying no more than a light load, may use unarmed attack bonus and number of attacks if fighting unarmed or with appropriate weapons. May perform a flurry of blows when using unarmed strikes or particular martial artist weapons, while unarmored and carrying no more than a light load. On list below, the first number for unarmed strike damage is for Medium-sized Budoka, while the number after the slash is damage for Small-sized Budoka. Also on list below, for unarmed threat range and critical multiplier the numbers before the slash are threat range and numbers after the slash are the critical multiplier. [b]AC Bonuses (Ex):[/b] Adds Wisdom bonus to AC alongside Dexterity bonus, but only loses Wisdom bonus to AC when immobilized or wearing armor. Also gains a +1 dodge bonus to AC at 1st-level, increases to +2 at 4th-level, +3 at 7th-level, +4 at 10th-level, +5 at 13th-level, +6 at 16th-level, and +7 at 19th-level. These bonuses only apply while unarmored and carrying no more than a light load. [b]Bonus Feats:[/b] Gains a bonus martial arts feat every other level, starting at 1st. Martial arts feats include those listed in the martial arts list of Oriental Adventures. ((also, I've designed various new martial arts feats for my campaign)) [b]Fast Movement (Ex):[/b] After reaching 2nd-level, gains a bonus to base speed, while unarmored and carrying no more than a light load, as an extraordinary ability. Speed bonus is +5 feet at 2nd-level, +10 feet at 7th-level, +15 feet at 12th-level, and +20 feet at 17th-level. [b]Stunning Fist:[/b] Gains this feat for free at 4th-level, without needing to meet the normal prerequisites. [b]Ki Swiftness (Ex):[/b] A Budoka of 8th-level may act as though under a Haste spell, for a total number of rounds per day equal to the Budoka's combined, positive Wisdom and Charisma modifiers. May divide this time between multiple uses. This is an extraordinary ability that takes a free action to perform, provoking no attacks of opportunity, but can only be activated on the Budoka's turn. Can only be used while unarmored and carrying no more than a light load. [b]Ki Balance (Ex):[/b] Budoka of 12th-level and higher attain exceptional balance through focusing their ki, and this becomes second nature to them. The Budoka adds their positive Wisdom modifier to all Balance, Climb, Jump, and Tumble checks. After 16th-level, they add their positive Charisma modifier as well, and at 20th-level the Budokai adds their positive Dexterity modifier to these checks as well (essentially doubling any existing Dexterity bonus on Balance and Tumble checks). This is an extraordinary ability that only functions while unarmored and carrying no more than a light load. [b]Monk Level Transparency:[/b] Treat Budoka levels as Monk levels for purposes of feat, skill, item, and prestige class prerequisites, when desired. BUDOKA CLASS PROGRESSION TABLE [CODE] <table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Base</td><td>Fort</td><td>Reflex</td><td>Will</td><td></td></tr><tr><td>Level</td><td>Attack</td><td>Save</td><td>Save</td><td>Save</td><td>Special</td></tr><tr><td>1</td><td>+0</td><td>+0</td><td>+2</td><td>+0</td><td>Improved Unarmed Strike, Unarmed Prowess,</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td>AC Bonuses, Bonus Feat</td></tr><tr><td>2</td><td>+1</td><td>+0</td><td>+3</td><td>+0</td><td>Fast Movement</td></tr><tr><td>3</td><td>+2</td><td>+1</td><td>+3</td><td>+1</td><td>Bonus Feat</td></tr><tr><td>4</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Stunning Fist</td></tr><tr><td>5</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Bonus Feat</td></tr><tr><td>6</td><td>+4</td><td>+2</td><td>+5</td><td>+2</td><td></td></tr><tr><td>7</td><td>+5</td><td>+2</td><td>+5</td><td>+2</td><td>Bonus Feat</td></tr><tr><td>8</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+2</td><td>Ki Swiftness</td></tr><tr><td>9</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+3</td><td>Bonus Feat</td></tr><tr><td>10</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+3</td><td></td></tr><tr><td>11</td><td>+8/+3</td><td>+3</td><td>+7</td><td>+3</td><td>Bonus Feat</td></tr><tr><td>12</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Ki Balance (Wis)</td></tr><tr><td>13</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Bonus Feat</td></tr><tr><td>14</td><td>+10/+5</td><td>+4</td><td>+9</td><td>+4</td><td></td></tr><tr><td>15</td><td>+11/+6/+1</td><td>+5</td><td>+9</td><td>+5</td><td>Bonus Feat</td></tr><tr><td>16</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Ki Balance (Cha)</td></tr><tr><td>17</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Bonus Feat</td></tr><tr><td>18</td><td>+13/+8+3</td><td>+6</td><td>+11</td><td>+6</td><td></td></tr><tr><td>19</td><td>+14/+9/+4</td><td>+6</td><td>+11</td><td>+6</td><td>Bonus Feat</td></tr><tr><td>20</td><td>+15/+10+5</td><td>+6</td><td>+12</td><td>+6</td><td>Ki Balance (Dex)</td></tr></table> [/CODE] BUDOKA UNARMED AND UNARMORED SPECIAL BENEFITS [CODE] <table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Unarmed Attack Bonus</td><td>Unarmed</td><td>Unarmed</td><td>Unarmored</td><td>Unarmored</td></tr><tr><td>Level</td><td>(Unarmored Only)</td><td>Damage</td><td>Threat/Critical</td><td>Speed Bonus</td><td>Dodge Bonus</td></tr><tr><td>1</td><td>+0</td><td>1d6/1d4</td><td>20/x2</td><td>+0 feet</td><td>+1</td></tr><tr><td>2</td><td>+1</td><td>1d6/1d4</td><td>20/x2</td><td>+5 feet</td><td>+1</td></tr><tr><td>3</td><td>+2</td><td>1d6/1d4</td><td>20/x2</td><td>+5 feet</td><td>+1</td></tr><tr><td>4</td><td>+3</td><td>1d6/1d4</td><td>20/x2</td><td>+5 feet</td><td>+2</td></tr><tr><td>5</td><td>+3</td><td>1d8/1d6</td><td>20/x2</td><td>+5 feet</td><td>+2</td></tr><tr><td>6</td><td>+4/+1</td><td>1d8/1d6</td><td>19-20/x2</td><td>+5 feet</td><td>+2</td></tr><tr><td>7</td><td>+5/+2</td><td>1d8/1d6</td><td>19-20/x2</td><td>+10 feet</td><td>+3</td></tr><tr><td>8</td><td>+6/+3</td><td>1d8/1d6</td><td>19-20/x2</td><td>+10 feet</td><td>+3</td></tr><tr><td>9</td><td>+6/+3</td><td>1d10/1d8</td><td>19-20/x2</td><td>+10 feet</td><td>+3</td></tr><tr><td>10</td><td>+7/+4/+1</td><td>1d10/1d8</td><td>19-20/x2</td><td>+10 feet</td><td>+4</td></tr><tr><td>11</td><td>+8/+5/+2</td><td>1d10/1d8</td><td>19-20/x2</td><td>+10 feet</td><td>+4</td></tr><tr><td>12</td><td>+9/+6/+3</td><td>1d10/1d8</td><td>19-20/x2</td><td>+15 feet</td><td>+4</td></tr><tr><td>13</td><td>+9/+6/+3</td><td>2d6/1d10</td><td>19-20/x2</td><td>+15 feet</td><td>+5</td></tr><tr><td>14</td><td>+10/+7/+4/+1</td><td>2d6/1d10</td><td>19-20/x2</td><td>+15 feet</td><td>+5</td></tr><tr><td>15</td><td>+11/+8/+5/+2</td><td>2d6/1d10</td><td>19-20/x3</td><td>+15 feet</td><td>+5</td></tr><tr><td>16</td><td>+12/+9/+6/+3</td><td>2d6/1d10</td><td>19-20/x3</td><td>+15 feet</td><td>+6</td></tr><tr><td>17</td><td>+12/+9/+6/+3</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+6</td></tr><tr><td>18</td><td>+13/+10/+7/+4/+1</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+6</td></tr><tr><td>19</td><td>+14/+11/+8/+5/+2</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+7</td></tr><tr><td>20</td><td>+15/+12/+9/+6/+3</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+7</td></tr></table> [/CODE] [/QUOTE]
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