Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Martial Arts-Why isn't there a class for Martial Artists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 1206706" data-attributes="member: 13966"><p>Also, here's my Shinobi class for the same setting.</p><p> </p><p><u>SHINOBI</u></p><p> </p><p><strong>HD:</strong> d6.</p><p> </p><p><strong>Alignment:</strong> True Neutral, Neutral Evil, or Neutral Good.</p><p> </p><p><strong>Class Skills:</strong> Balance, Bluff, Climb, Concentration, Disable Device, Disguise,</p><p>Hide, Iaijutsu Focus, Intimidate, Jump, Move Silently, Perform, Rope Use,</p><p>Search, Sense Motive, Swim, Tumble.</p><p> </p><p><strong>Skill Points:</strong> 6 + Int mod.</p><p> </p><p><strong>Proficiencies:</strong> Unarmed strikes, gauntlets, spiked gauntlets, daggers, any</p><p>two simple weapons, any two martial weapons, any two other weapons,</p><p>light armor.</p><p> </p><p><strong>Improved Unarmed Strike:</strong> Free feat at 1st-level.</p><p> </p><p><strong>Unarmed Fighting:</strong> Deals normal damage with unarmed strikes instead of</p><p>subdual damage. Deals increased damage unarmed. May perform a flurry of</p><p>blows when using unarmed strikes or particular martial artist weapons, while</p><p>in light armor or no armor, and carrying no more than a light load. On list</p><p>below, the first number for unarmed strike damage is for Medium-sized</p><p>Shinobi, while the number after the slash is damage for Small-sized Shinobi.</p><p> </p><p><strong>Fast Movement (Ex):</strong> Shinobi gain a bonus to base speed while in light or</p><p>no armor, and carrying no more than light load, as an extraordinary ability.</p><p>Speed bonus is +5 feet at 1st-level, +10 at 5th-level, +15 at 9th-level,</p><p>+20 at 13th-level, and +25 feet at 17th-level.</p><p> </p><p><strong>Shinobi Evasion (Ex):</strong> Gains dodge bonus to AC equal to positive Dex</p><p>mod plus one-quarter their Shinobi level, rounded down. Only applies</p><p>when in light or no armor, and carrying no more than a light load.</p><p> </p><p><strong>Bonus Feats:</strong> Gains a bonus martial arts feat at 1st-level, plus every</p><p>three consecutive levels.</p><p> </p><p><strong>Elusive Movement (Ex):</strong> Upon achieving 2nd-level, the Shinobi gains a</p><p>competence bonus on Hide and Move Silently checks equal to their positive</p><p>Dex modifier, and on Bluff checks made to create a diversion for hiding and</p><p>Bluff checks made to feint in combat. They also add this bonus to the</p><p>amount of dodge bonus to AC gained from the fighting defensively and total</p><p>defense actions. Lastly, they add this bonus to the dodge bonus to AC</p><p>gained when using the Expertise feat, if they have that feat, but can add</p><p>no more than the bonus they would already gain from that use of the</p><p>Expertise feat. Only applies when in light or no armor, and carrying no</p><p>more than a light load.</p><p> </p><p><strong>Sneak Attack:</strong> Deals sneak attack damage like a Rogue, inflicting +1d6</p><p>damage at 3rd-level, +2d6 damage at 6th-level, +3d6 at 9th-level, +4d6</p><p>at 12th-level, +5d6 at 15th-level, and +6d6 at 18th-level.</p><p> </p><p><strong>Poison Use:</strong> After 5th-level the Shinobi never risks accidentally poisoning</p><p>themselves when applying poison to a blade.</p><p> </p><p><strong>Uncanny Dodge (Ex):</strong> After reaching 8th-level, the Shinobi cannot be</p><p>flanked except by a Rogue or Shinobi at least 6 levels higher. Retains Dex</p><p>bonus to AC even when flat-footed or struck by an invisible attacker.</p><p> </p><p><strong>Fast Climb:</strong> A Shinobi of at least 11th-level can move half his speed as a</p><p>move-equivalent action with each successful Climb check, or at his full</p><p>speed as a full-round action with each successful Climb check. Also retains</p><p>Dex bonus to AC while climbing. Only applies when in light or no armor, and</p><p>carrying no more than a light load.</p><p> </p><p><strong>Fast Sneak (Ex):</strong> Shinobi of 14th-level and above can move at their</p><p>normal speed without suffering a penalty to Hide and Move Silently</p><p>checks. Only applies when in light or no armor, and carrying no more</p><p>than a light load.</p><p> </p><p><strong>Skill Mastery:</strong> At 17th-level the Shinobi selects a number of skills equal to</p><p>3 + their Int mod, each of which they must possess at least 5 ranks in. The</p><p>Shinobi may take 10 on checks with those skills regardless of distractions.</p><p> </p><p><strong>Always Sneaky (Ex):</strong> The Shinobi is always taking 10 on Hide and Move</p><p>Silently after reaching 20th-level. Opposed Listen and Spot checks are</p><p>always made to detect the Shinobi except when he wishes to be seen or</p><p>heard. Only applies when in light or no armor, and carrying no more than</p><p>a light load.</p><p> </p><p><strong>Monk Level Transparency:</strong> Treat Shinobi levels as Monk levels for</p><p>purposes of feat, skill, item, and prestige class prerequisites, when desired.</p><p> </p><p><strong>Ex-Shinobi:</strong> Shinobi who change to a prohibited alignment can no longer</p><p>progress as Shinobi.</p><p> </p><p>SHINOBI CLASS PROGRESSION TABLE</p><p>[CODE]</p><p><table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Base</td><td>Fort</td><td>Reflex</td><td>Will</td><td></td></tr><tr><td>Level</td><td>Attack</td><td>Save</td><td>Save</td><td>Save</td><td>Special</td></tr><tr><td>1</td><td>+0</td><td>+0</td><td>+2</td><td>+0</td><td>Improved Unarmed Strike, Unarmed Fighting,</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td>Fast Movement, Shinobi Evasion, Bonus Feat</td></tr><tr><td>2</td><td>+1</td><td>+0</td><td>+3</td><td>+0</td><td>Elusive Movement</td></tr><tr><td>3</td><td>+2</td><td>+1</td><td>+3</td><td>+1</td><td>Sneak Attack +1d6</td></tr><tr><td>4</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Bonus Feat</td></tr><tr><td>5</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Poison Use</td></tr><tr><td>6</td><td>+4</td><td>+2</td><td>+5</td><td>+2</td><td>Sneak Attack +2d6</td></tr><tr><td>7</td><td>+5</td><td>+2</td><td>+5</td><td>+2</td><td>Bonus Feat</td></tr><tr><td>8</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+2</td><td>Uncanny Dodge</td></tr><tr><td>9</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+3</td><td>Sneak Attack +3d6</td></tr><tr><td>10</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+3</td><td>Bonus Feat</td></tr><tr><td>11</td><td>+8/+3</td><td>+3</td><td>+7</td><td>+3</td><td>Fast Climb</td></tr><tr><td>12</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Sneak Attack +4d6</td></tr><tr><td>13</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Bonus Feat</td></tr><tr><td>14</td><td>+10/+5</td><td>+4</td><td>+9</td><td>+4</td><td>Fast Sneak</td></tr><tr><td>15</td><td>+11/+6/+1</td><td>+5</td><td>+9</td><td>+5</td><td>Sneak Attack +5d6</td></tr><tr><td>16</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Bonus Feat</td></tr><tr><td>17</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Skill Mastery</td></tr><tr><td>18</td><td>+13/+8/+3</td><td>+6</td><td>+11</td><td>+6</td><td>Sneak Attack +6d6</td></tr><tr><td>19</td><td>+14/+9/+4</td><td>+6</td><td>+11</td><td>+6</td><td>Bonus Feat</td></tr><tr><td>20</td><td>+15/+10/+5</td><td>+6</td><td>+12</td><td>+6</td><td>Always Sneaky</td></tr></table></p><p>[/CODE]</p><p> </p><p>SHINOBI UNARMED AND UNARMORED SPECIAL BENEFITS</p><p>[CODE]</p><p><table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Unarmed</td><td>Fast Movement</td><td>Shinobi Evasion</td></tr><tr><td>Level</td><td>Damage</td><td>Speed Bonus</td><td>AC Dodge Bonus</td></tr><tr><td>1</td><td>1d4/1d3</td><td>+5 feet</td><td>+0</td></tr><tr><td>2</td><td>1d4/1d3</td><td>+5 feet</td><td>+0</td></tr><tr><td>3</td><td>1d4/1d3</td><td>+5 feet</td><td>+0</td></tr><tr><td>4</td><td>1d4/1d3</td><td>+5 feet</td><td>+1</td></tr><tr><td>5</td><td>1d4/1d3</td><td>+10 feet</td><td>+1</td></tr><tr><td>6</td><td>1d6/1d4</td><td>+10 feet</td><td>+1</td></tr><tr><td>7</td><td>1d6/1d4</td><td>+10 feet</td><td>+1</td></tr><tr><td>8</td><td>1d6/1d4</td><td>+10 feet</td><td>+2</td></tr><tr><td>9</td><td>1d6/1d4</td><td>+15 feet</td><td>+2</td></tr><tr><td>10</td><td>1d6/1d4</td><td>+15 feet</td><td>+2</td></tr><tr><td>11</td><td>1d8/1d6</td><td>+15 feet</td><td>+2</td></tr><tr><td>12</td><td>1d8/1d6</td><td>+15 feet</td><td>+3</td></tr><tr><td>13</td><td>1d8/1d6</td><td>+20 feet</td><td>+3</td></tr><tr><td>14</td><td>1d8/1d6</td><td>+20 feet</td><td>+3</td></tr><tr><td>15</td><td>1d8/1d6</td><td>+20 feet</td><td>+3</td></tr><tr><td>16</td><td>1d10/1d8</td><td>+20 feet</td><td>+4</td></tr><tr><td>17</td><td>1d10/1d8</td><td>+25 feet</td><td>+4</td></tr><tr><td>18</td><td>1d10/1d8</td><td>+25 feet</td><td>+4</td></tr><tr><td>19</td><td>1d10/1d8</td><td>+25 feet</td><td>+4</td></tr><tr><td>20</td><td>1d10/1d8</td><td>+25 feet</td><td>+5</td></tr></table></p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1206706, member: 13966"] Also, here's my Shinobi class for the same setting. [u]SHINOBI[/u] [b]HD:[/b] d6. [b]Alignment:[/b] True Neutral, Neutral Evil, or Neutral Good. [b]Class Skills:[/b] Balance, Bluff, Climb, Concentration, Disable Device, Disguise, Hide, Iaijutsu Focus, Intimidate, Jump, Move Silently, Perform, Rope Use, Search, Sense Motive, Swim, Tumble. [b]Skill Points:[/b] 6 + Int mod. [b]Proficiencies:[/b] Unarmed strikes, gauntlets, spiked gauntlets, daggers, any two simple weapons, any two martial weapons, any two other weapons, light armor. [b]Improved Unarmed Strike:[/b] Free feat at 1st-level. [b]Unarmed Fighting:[/b] Deals normal damage with unarmed strikes instead of subdual damage. Deals increased damage unarmed. May perform a flurry of blows when using unarmed strikes or particular martial artist weapons, while in light armor or no armor, and carrying no more than a light load. On list below, the first number for unarmed strike damage is for Medium-sized Shinobi, while the number after the slash is damage for Small-sized Shinobi. [b]Fast Movement (Ex):[/b] Shinobi gain a bonus to base speed while in light or no armor, and carrying no more than light load, as an extraordinary ability. Speed bonus is +5 feet at 1st-level, +10 at 5th-level, +15 at 9th-level, +20 at 13th-level, and +25 feet at 17th-level. [b]Shinobi Evasion (Ex):[/b] Gains dodge bonus to AC equal to positive Dex mod plus one-quarter their Shinobi level, rounded down. Only applies when in light or no armor, and carrying no more than a light load. [b]Bonus Feats:[/b] Gains a bonus martial arts feat at 1st-level, plus every three consecutive levels. [b]Elusive Movement (Ex):[/b] Upon achieving 2nd-level, the Shinobi gains a competence bonus on Hide and Move Silently checks equal to their positive Dex modifier, and on Bluff checks made to create a diversion for hiding and Bluff checks made to feint in combat. They also add this bonus to the amount of dodge bonus to AC gained from the fighting defensively and total defense actions. Lastly, they add this bonus to the dodge bonus to AC gained when using the Expertise feat, if they have that feat, but can add no more than the bonus they would already gain from that use of the Expertise feat. Only applies when in light or no armor, and carrying no more than a light load. [b]Sneak Attack:[/b] Deals sneak attack damage like a Rogue, inflicting +1d6 damage at 3rd-level, +2d6 damage at 6th-level, +3d6 at 9th-level, +4d6 at 12th-level, +5d6 at 15th-level, and +6d6 at 18th-level. [b]Poison Use:[/b] After 5th-level the Shinobi never risks accidentally poisoning themselves when applying poison to a blade. [b]Uncanny Dodge (Ex):[/b] After reaching 8th-level, the Shinobi cannot be flanked except by a Rogue or Shinobi at least 6 levels higher. Retains Dex bonus to AC even when flat-footed or struck by an invisible attacker. [b]Fast Climb:[/b] A Shinobi of at least 11th-level can move half his speed as a move-equivalent action with each successful Climb check, or at his full speed as a full-round action with each successful Climb check. Also retains Dex bonus to AC while climbing. Only applies when in light or no armor, and carrying no more than a light load. [b]Fast Sneak (Ex):[/b] Shinobi of 14th-level and above can move at their normal speed without suffering a penalty to Hide and Move Silently checks. Only applies when in light or no armor, and carrying no more than a light load. [b]Skill Mastery:[/b] At 17th-level the Shinobi selects a number of skills equal to 3 + their Int mod, each of which they must possess at least 5 ranks in. The Shinobi may take 10 on checks with those skills regardless of distractions. [b]Always Sneaky (Ex):[/b] The Shinobi is always taking 10 on Hide and Move Silently after reaching 20th-level. Opposed Listen and Spot checks are always made to detect the Shinobi except when he wishes to be seen or heard. Only applies when in light or no armor, and carrying no more than a light load. [b]Monk Level Transparency:[/b] Treat Shinobi levels as Monk levels for purposes of feat, skill, item, and prestige class prerequisites, when desired. [b]Ex-Shinobi:[/b] Shinobi who change to a prohibited alignment can no longer progress as Shinobi. SHINOBI CLASS PROGRESSION TABLE [CODE] <table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Base</td><td>Fort</td><td>Reflex</td><td>Will</td><td></td></tr><tr><td>Level</td><td>Attack</td><td>Save</td><td>Save</td><td>Save</td><td>Special</td></tr><tr><td>1</td><td>+0</td><td>+0</td><td>+2</td><td>+0</td><td>Improved Unarmed Strike, Unarmed Fighting,</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td>Fast Movement, Shinobi Evasion, Bonus Feat</td></tr><tr><td>2</td><td>+1</td><td>+0</td><td>+3</td><td>+0</td><td>Elusive Movement</td></tr><tr><td>3</td><td>+2</td><td>+1</td><td>+3</td><td>+1</td><td>Sneak Attack +1d6</td></tr><tr><td>4</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Bonus Feat</td></tr><tr><td>5</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Poison Use</td></tr><tr><td>6</td><td>+4</td><td>+2</td><td>+5</td><td>+2</td><td>Sneak Attack +2d6</td></tr><tr><td>7</td><td>+5</td><td>+2</td><td>+5</td><td>+2</td><td>Bonus Feat</td></tr><tr><td>8</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+2</td><td>Uncanny Dodge</td></tr><tr><td>9</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+3</td><td>Sneak Attack +3d6</td></tr><tr><td>10</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+3</td><td>Bonus Feat</td></tr><tr><td>11</td><td>+8/+3</td><td>+3</td><td>+7</td><td>+3</td><td>Fast Climb</td></tr><tr><td>12</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Sneak Attack +4d6</td></tr><tr><td>13</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Bonus Feat</td></tr><tr><td>14</td><td>+10/+5</td><td>+4</td><td>+9</td><td>+4</td><td>Fast Sneak</td></tr><tr><td>15</td><td>+11/+6/+1</td><td>+5</td><td>+9</td><td>+5</td><td>Sneak Attack +5d6</td></tr><tr><td>16</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Bonus Feat</td></tr><tr><td>17</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Skill Mastery</td></tr><tr><td>18</td><td>+13/+8/+3</td><td>+6</td><td>+11</td><td>+6</td><td>Sneak Attack +6d6</td></tr><tr><td>19</td><td>+14/+9/+4</td><td>+6</td><td>+11</td><td>+6</td><td>Bonus Feat</td></tr><tr><td>20</td><td>+15/+10/+5</td><td>+6</td><td>+12</td><td>+6</td><td>Always Sneaky</td></tr></table> [/CODE] SHINOBI UNARMED AND UNARMORED SPECIAL BENEFITS [CODE] <table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Unarmed</td><td>Fast Movement</td><td>Shinobi Evasion</td></tr><tr><td>Level</td><td>Damage</td><td>Speed Bonus</td><td>AC Dodge Bonus</td></tr><tr><td>1</td><td>1d4/1d3</td><td>+5 feet</td><td>+0</td></tr><tr><td>2</td><td>1d4/1d3</td><td>+5 feet</td><td>+0</td></tr><tr><td>3</td><td>1d4/1d3</td><td>+5 feet</td><td>+0</td></tr><tr><td>4</td><td>1d4/1d3</td><td>+5 feet</td><td>+1</td></tr><tr><td>5</td><td>1d4/1d3</td><td>+10 feet</td><td>+1</td></tr><tr><td>6</td><td>1d6/1d4</td><td>+10 feet</td><td>+1</td></tr><tr><td>7</td><td>1d6/1d4</td><td>+10 feet</td><td>+1</td></tr><tr><td>8</td><td>1d6/1d4</td><td>+10 feet</td><td>+2</td></tr><tr><td>9</td><td>1d6/1d4</td><td>+15 feet</td><td>+2</td></tr><tr><td>10</td><td>1d6/1d4</td><td>+15 feet</td><td>+2</td></tr><tr><td>11</td><td>1d8/1d6</td><td>+15 feet</td><td>+2</td></tr><tr><td>12</td><td>1d8/1d6</td><td>+15 feet</td><td>+3</td></tr><tr><td>13</td><td>1d8/1d6</td><td>+20 feet</td><td>+3</td></tr><tr><td>14</td><td>1d8/1d6</td><td>+20 feet</td><td>+3</td></tr><tr><td>15</td><td>1d8/1d6</td><td>+20 feet</td><td>+3</td></tr><tr><td>16</td><td>1d10/1d8</td><td>+20 feet</td><td>+4</td></tr><tr><td>17</td><td>1d10/1d8</td><td>+25 feet</td><td>+4</td></tr><tr><td>18</td><td>1d10/1d8</td><td>+25 feet</td><td>+4</td></tr><tr><td>19</td><td>1d10/1d8</td><td>+25 feet</td><td>+4</td></tr><tr><td>20</td><td>1d10/1d8</td><td>+25 feet</td><td>+5</td></tr></table> [/CODE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Martial Arts-Why isn't there a class for Martial Artists
Top