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General Tabletop Discussion
*TTRPGs General
Martial Arts-Why isn't there a class for Martial Artists
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<blockquote data-quote="Psion" data-source="post: 1207366" data-attributes="member: 172"><p>There was also an update for the PDF version to 3.5, though it didn't have all the material in it that was in the print version.</p><p></p><p>Beyond Monks is a <em>very good book</em> (again, I refer you to the review I posted above.) It's still hard to slot into a game due the the presence of a monk, but I think that is a problem with the monk being an all too narrow archetype. If you want a martial artist that is not a monk, I highly recommend it. Even if you just want some feat chains to add some more exotic techniques to your normal characters, I recommend it.</p><p></p><p>If you want weapon fighting styles, I recommend <em>Masters of Arms</em> instead, but it was obvious to me (despite some people's insistence on warping the point based on technicalities) that is not what the original poster was asking for.</p></blockquote><p></p>
[QUOTE="Psion, post: 1207366, member: 172"] There was also an update for the PDF version to 3.5, though it didn't have all the material in it that was in the print version. Beyond Monks is a [i]very good book[/i] (again, I refer you to the review I posted above.) It's still hard to slot into a game due the the presence of a monk, but I think that is a problem with the monk being an all too narrow archetype. If you want a martial artist that is not a monk, I highly recommend it. Even if you just want some feat chains to add some more exotic techniques to your normal characters, I recommend it. If you want weapon fighting styles, I recommend [i]Masters of Arms[/i] instead, but it was obvious to me (despite some people's insistence on warping the point based on technicalities) that is not what the original poster was asking for. [/QUOTE]
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Martial Arts-Why isn't there a class for Martial Artists
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