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General Tabletop Discussion
*TTRPGs General
Martial Arts-Why isn't there a class for Martial Artists
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<blockquote data-quote="Voadam" data-source="post: 1207533" data-attributes="member: 2209"><p>The problem with using fighter is that the class is balanced presuming the use of weapons and armor.</p><p></p><p>Fighters make good tanks and good archers.</p><p></p><p>Fighters make OK swashbucklers and OK martial artists.</p><p></p><p>A heavily armored fighter with tons of martial arts feats can be a fun workable concept, but an unarmored unarmed fighter will be more than a bit behind equal level monks on AC and damage.</p><p></p><p>Adding fighter on to other classes can be effective in making an archetype work, a monk who goes fighter after a while has less of a spiritual aspect and more of a technical mastery of martial arts.</p><p></p><p>Similarly, a rogue who picks up a couple of levels of fighter can become a better knife fighter or swashbukling fencer rogue.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1207533, member: 2209"] The problem with using fighter is that the class is balanced presuming the use of weapons and armor. Fighters make good tanks and good archers. Fighters make OK swashbucklers and OK martial artists. A heavily armored fighter with tons of martial arts feats can be a fun workable concept, but an unarmored unarmed fighter will be more than a bit behind equal level monks on AC and damage. Adding fighter on to other classes can be effective in making an archetype work, a monk who goes fighter after a while has less of a spiritual aspect and more of a technical mastery of martial arts. Similarly, a rogue who picks up a couple of levels of fighter can become a better knife fighter or swashbukling fencer rogue. [/QUOTE]
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Martial Arts-Why isn't there a class for Martial Artists
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