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<blockquote data-quote="Pagan priest" data-source="post: 513778" data-attributes="member: 7650"><p>I'd like to address some of these issues. In a game I am currently playing I am running a martial artist (actually an inkyo monk from Rokugan) I started at 1st level, and I did indeed plan the characters feat progression to achieve mastery in one of the Oriental Adventures Martial Arts Styles. Even though my character does not have the Circle Kick feat from Sword and Fist, I can stil describe an attack of his as a circle kick... I just don't get any of the benefits of using the feat.</p><p></p><p>This is not the first character that I've had that followed the MA style rules from OA either, it is certainly not something that will only be used by NPC's. In fact, I'll probably use the styles presented here in my own D20M game, for both my own characxters and for NPC's.</p><p></p><p>As far as being forced to limit choices, well that's always been part of the game. If you want to be a great computer wiz, then you will not be very good at combat or vise versa. Yes it is ossible to find examples in real life of people who are great at several different things, but the majority of the great at any one field are great in only that one field and must suffer to be only good at other things, possibly even being bad at somethings. The steriotypical football jock that need remidial reading classes, or the computer nerd who can't even hit the backboard with a basketball, these are real world examples. How many mathmaticians can replace a blown head gasket? How many auto mechanics can solve a differential equations?</p><p></p><p>As far as two 5th degrees from the same school having different styles, is it really a problem? While the system as written does not show it, it is easy to see that there can be many different MA styles, even within a particular art. How many different forms of Karate are there? I think it is safe to say that all forms of Kendo have certain elements the same, (katana proficienty for example) even as other elements are different (power attack versus combat expertise maybe).</p><p></p><p>Regardless of all this, if you are running a game, make what changes you and your players can agree best make the game better. Have fun!</p></blockquote><p></p>
[QUOTE="Pagan priest, post: 513778, member: 7650"] I'd like to address some of these issues. In a game I am currently playing I am running a martial artist (actually an inkyo monk from Rokugan) I started at 1st level, and I did indeed plan the characters feat progression to achieve mastery in one of the Oriental Adventures Martial Arts Styles. Even though my character does not have the Circle Kick feat from Sword and Fist, I can stil describe an attack of his as a circle kick... I just don't get any of the benefits of using the feat. This is not the first character that I've had that followed the MA style rules from OA either, it is certainly not something that will only be used by NPC's. In fact, I'll probably use the styles presented here in my own D20M game, for both my own characxters and for NPC's. As far as being forced to limit choices, well that's always been part of the game. If you want to be a great computer wiz, then you will not be very good at combat or vise versa. Yes it is ossible to find examples in real life of people who are great at several different things, but the majority of the great at any one field are great in only that one field and must suffer to be only good at other things, possibly even being bad at somethings. The steriotypical football jock that need remidial reading classes, or the computer nerd who can't even hit the backboard with a basketball, these are real world examples. How many mathmaticians can replace a blown head gasket? How many auto mechanics can solve a differential equations? As far as two 5th degrees from the same school having different styles, is it really a problem? While the system as written does not show it, it is easy to see that there can be many different MA styles, even within a particular art. How many different forms of Karate are there? I think it is safe to say that all forms of Kendo have certain elements the same, (katana proficienty for example) even as other elements are different (power attack versus combat expertise maybe). Regardless of all this, if you are running a game, make what changes you and your players can agree best make the game better. Have fun! [/QUOTE]
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