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Martial Assassin - Black Lotus Discipline
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<blockquote data-quote="Nifft" data-source="post: 4083163" data-attributes="member: 6562"><p>Chosen Discipline? He only gets <u>one</u>?</p><p></p><p> I hate extra saves for effects that only last one round.</p><p></p><p> I think you mean they <u>do</u> overlap (do not stack).</p><p></p><p></p><p> What does "switch a poison" mean? Just allowing someone to apply poison to his weapon as a Swift action seems fine for 1st level, particularly if you specify that there's no chance of accidentally nicking himself when using this maneuver.</p><p></p><p></p><p> "your next" or "until the end of your turn", you can only have one.</p><p></p><p></p><p> Seems more like a [Tactical] feat than a maneuver -- maneuvers generally don't keep state between turns.</p><p></p><p></p><p> "apply poison to your foe"?</p><p></p><p></p><p> Check DC?</p><p></p><p></p><p></p><p> This makes no sense.</p><p></p><p></p><p></p><p> Seems more like a stance if it lasts for longer than a round.</p><p></p><p></p><p> Even thrown light weapons?</p><p></p><p></p><p></p><p> Way too much Con damage.</p><p></p><p></p><p> Nasty, and perfect for a Coup de Grace.</p><p></p><p></p><p> Snakes coated in contact poison? That's an odd mechanic.</p><p></p><p>Also, for damage, the snakes deal 1d4 + SNAKE's Str, or 1d4 + PC's Str?</p><p></p><p></p><p> Flavorful, but a bit weak.</p><p></p><p>- - -</p><p></p><p>This is mostly editorial stuff, with only a few balance suggestions.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4083163, member: 6562"] Chosen Discipline? He only gets [u]one[/u]? I hate extra saves for effects that only last one round. I think you mean they [u]do[/u] overlap (do not stack). What does "switch a poison" mean? Just allowing someone to apply poison to his weapon as a Swift action seems fine for 1st level, particularly if you specify that there's no chance of accidentally nicking himself when using this maneuver. "your next" or "until the end of your turn", you can only have one. Seems more like a [Tactical] feat than a maneuver -- maneuvers generally don't keep state between turns. "apply poison to your foe"? Check DC? This makes no sense. Seems more like a stance if it lasts for longer than a round. Even thrown light weapons? Way too much Con damage. Nasty, and perfect for a Coup de Grace. Snakes coated in contact poison? That's an odd mechanic. Also, for damage, the snakes deal 1d4 + SNAKE's Str, or 1d4 + PC's Str? Flavorful, but a bit weak. - - - This is mostly editorial stuff, with only a few balance suggestions. Cheers, -- N [/QUOTE]
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