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Martial Assassin - Black Lotus Discipline
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<blockquote data-quote="Zachariah" data-source="post: 4084191" data-attributes="member: 51048"><p>Well its suppose to mean that he can choose a weapon from a discipline of which he knows atleast one maneuver. That could be Black Lotus, or Shadow Hand.</p><p></p><p></p><p>Yeah its kinda lame indeed. I would like to make it last 1 minute. Is that alright for a lvl 1 maneuver? 1 round fatigue is almost useless anyway.</p><p></p><p></p><p>Yes, i'll fix that.</p><p></p><p></p><p>By switch poison I mean; if the weapon already has poison on it you may exchange that for another poison. I dont really know the game mechanics for applying poison to already poisoned weapons. So thats what I mean by switch. It can probebly just say apply.</p><p>Yes, its a good idea to add the no chance of poisoning yourself. Although he already has poison use as ability, but not until lvl 3.</p><p></p><p></p><p>Yep, sentence correction error. I'll fix it.</p><p></p><p></p><p>Hmmm, well I just want a sneak attack to allow for another sneak attack during next turn.. So that seemed the only way to go. Maybe you have an suggestion for a maneuver with similar effect?</p><p></p><p></p><p>Yes, by that I mean poisoning. When you poison a foe he needs to make a save. If he makes the save u can use this maneuver to force him to reroll, giving you a second chance to "apply" the poison to him. May need rewording, I'll look into it</p><p></p><p></p><p>Hmmm, thought that it was a fixed amound 10 + Spell level or something?</p><p></p><p></p><p>True, thats an error: The maneuver allows you to quickly analyze the opponents fighting paterns and revealing an opening, allowing you to make a sneak attack against the target in your next turn of combat. < Something like that.</p><p>The "lasts for 1 minute" part wasnt suppose to be there at all.</p><p></p><p></p><p>Yes, I thought about making it a stance, but already have several. So I decided to make it a boost that was identical to the alter self spell. its a bit strange though, I dont even like it myself that much. Although the counter part seemed nice, maybe just leave it at that..? Or add some other alternative effect.</p><p></p><p></p><p>No, should be melee only. Fixed.</p><p></p><p></p><p>is 4 to much? the additional bleeding isnt Con damage, its just normal damage. Its pretty on par with the other level 6 maneuvers. </p><p></p><p></p><p>Yeah, its made to be nasty and leave a bloody scene <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p></p><p>The coated with poison was a remenant of the formar discription. So needs to be fixed.</p><p>Im not yet sure what Str actually. The snakes are an extention of the PC's arm, but then again are snakes... What would you suggest? (keeping in mind balance)</p><p></p><p></p><p>Hmmm, ok. I could boost the initial damage to 8d6 to 10d6 or the secondary effect damage to 2d6. Maybe the boosted secondary damage goes more with the flavor. What do you think that damage should be?</p><p></p><p>------</p><p></p><p>Thanks a lot for the feedback, was truly helpful. Would you have any other suggestions for improvement?</p><p></p><p>Gratz,</p><p>Zack</p></blockquote><p></p>
[QUOTE="Zachariah, post: 4084191, member: 51048"] Well its suppose to mean that he can choose a weapon from a discipline of which he knows atleast one maneuver. That could be Black Lotus, or Shadow Hand. Yeah its kinda lame indeed. I would like to make it last 1 minute. Is that alright for a lvl 1 maneuver? 1 round fatigue is almost useless anyway. Yes, i'll fix that. By switch poison I mean; if the weapon already has poison on it you may exchange that for another poison. I dont really know the game mechanics for applying poison to already poisoned weapons. So thats what I mean by switch. It can probebly just say apply. Yes, its a good idea to add the no chance of poisoning yourself. Although he already has poison use as ability, but not until lvl 3. Yep, sentence correction error. I'll fix it. Hmmm, well I just want a sneak attack to allow for another sneak attack during next turn.. So that seemed the only way to go. Maybe you have an suggestion for a maneuver with similar effect? Yes, by that I mean poisoning. When you poison a foe he needs to make a save. If he makes the save u can use this maneuver to force him to reroll, giving you a second chance to "apply" the poison to him. May need rewording, I'll look into it Hmmm, thought that it was a fixed amound 10 + Spell level or something? True, thats an error: The maneuver allows you to quickly analyze the opponents fighting paterns and revealing an opening, allowing you to make a sneak attack against the target in your next turn of combat. < Something like that. The "lasts for 1 minute" part wasnt suppose to be there at all. Yes, I thought about making it a stance, but already have several. So I decided to make it a boost that was identical to the alter self spell. its a bit strange though, I dont even like it myself that much. Although the counter part seemed nice, maybe just leave it at that..? Or add some other alternative effect. No, should be melee only. Fixed. is 4 to much? the additional bleeding isnt Con damage, its just normal damage. Its pretty on par with the other level 6 maneuvers. Yeah, its made to be nasty and leave a bloody scene :] The coated with poison was a remenant of the formar discription. So needs to be fixed. Im not yet sure what Str actually. The snakes are an extention of the PC's arm, but then again are snakes... What would you suggest? (keeping in mind balance) Hmmm, ok. I could boost the initial damage to 8d6 to 10d6 or the secondary effect damage to 2d6. Maybe the boosted secondary damage goes more with the flavor. What do you think that damage should be? ------ Thanks a lot for the feedback, was truly helpful. Would you have any other suggestions for improvement? Gratz, Zack [/QUOTE]
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