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Community
General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster balance and the Grease spell
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<blockquote data-quote="Shadowedeyes" data-source="post: 8320365" data-attributes="member: 7027005"><p>While I've seen Grease used to good effect, the premise of the thread is a bit overblown, and I wouldn't normally have posted. But the idea of fighter abilities converted into spells is kinda interesting, from a comparison standpoint.</p><p></p><p>The biggest problem is it's kinda hard to do so. Action Surge is the big offender, since it doesn't require an action or bonus action to use, and there is no spell that works like that. Yah, as a spell it would be extremely strong, but if it took, say, a bonus action to cast it would suddenly be much less powerful since it would only let you cast 2 cantrips on that turn.</p><p></p><p>Second Wind is a bit easier to compare, since it's a bonus action, self only healing effect. It would certainly be more powerful than False Life, a similar 1st level spell. In fact, in comparative amount of hit points gained, Second Wind at 20th level is somewhere in the ballpark of False Life upcasted to 5th/6th level. With better action economy and actual HP rather than bonus HP. It's still a bit wonky since spells shouldn't gain a scaling bonus like Second Wind does, but the comparison is much easier.</p><p></p><p>Finally, Indomitable would be awful as a spell. Fighters get it at 9th level, so I would assume it would be a 5th level spell that allows the recipient to reroll a single failed saving throw during the duration, then the spell would end. I don't see many spellcasters using it, even if it has no concentration. The upcasts would be granting 2 rerolls in a 7th level slot and 3 rerolls in a 9th level slot, which is incredibly weak. This is actually pretty good proof that Indomitable as written is a weak ability for the fighter to be getting at 9th level.</p></blockquote><p></p>
[QUOTE="Shadowedeyes, post: 8320365, member: 7027005"] While I've seen Grease used to good effect, the premise of the thread is a bit overblown, and I wouldn't normally have posted. But the idea of fighter abilities converted into spells is kinda interesting, from a comparison standpoint. The biggest problem is it's kinda hard to do so. Action Surge is the big offender, since it doesn't require an action or bonus action to use, and there is no spell that works like that. Yah, as a spell it would be extremely strong, but if it took, say, a bonus action to cast it would suddenly be much less powerful since it would only let you cast 2 cantrips on that turn. Second Wind is a bit easier to compare, since it's a bonus action, self only healing effect. It would certainly be more powerful than False Life, a similar 1st level spell. In fact, in comparative amount of hit points gained, Second Wind at 20th level is somewhere in the ballpark of False Life upcasted to 5th/6th level. With better action economy and actual HP rather than bonus HP. It's still a bit wonky since spells shouldn't gain a scaling bonus like Second Wind does, but the comparison is much easier. Finally, Indomitable would be awful as a spell. Fighters get it at 9th level, so I would assume it would be a 5th level spell that allows the recipient to reroll a single failed saving throw during the duration, then the spell would end. I don't see many spellcasters using it, even if it has no concentration. The upcasts would be granting 2 rerolls in a 7th level slot and 3 rerolls in a 9th level slot, which is incredibly weak. This is actually pretty good proof that Indomitable as written is a weak ability for the fighter to be getting at 9th level. [/QUOTE]
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Martial/Caster balance and the Grease spell
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