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General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster balance and the Grease spell
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<blockquote data-quote="pemerton" data-source="post: 8321563" data-attributes="member: 42582"><p>Sure. I think I said something along these lines in my OP, and also noted the change in the "save" mechanic.</p><p></p><p></p><p></p><p>In addition to what Vaalingrade has said, there is the following:</p><p></p><p>Either, (1) Grease and other first-level debuffs are not very useful especially in limited numbers, in which case low-level wizards are underpowered.</p><p></p><p>Or else, (2) Grease and other first-level debuffs are useful, in which case higher levels wizards have this thing which was useful even in limited numbers essentially on-tap. Hence higher level wizards are overpowered.</p><p></p><p>This doesn't occur with damaging effects, because hit points scale with level and hence damaging effects decrease in utility with level. The issue pertains to debuffs whose effectiveness doesn't scale down even as the resource cost of deployment decreases to (effectively) zero.</p><p></p><p>In AD&D OA, warriors (7th level kensai, 6th level samurai) had an ability to cause 1 HD or fewer foes to flee or surrender in fear. The HD limit is fairly harsh (although less so in AD&D than in more recent versions of the game, because of conceits in early D&D around the role of guards, soldiers, bandits etc and how they are to be statted up), but this shows how high level warriors can be given AoE debuffs that are genre-appropriate.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8321563, member: 42582"] Sure. I think I said something along these lines in my OP, and also noted the change in the "save" mechanic. In addition to what Vaalingrade has said, there is the following: Either, (1) Grease and other first-level debuffs are not very useful especially in limited numbers, in which case low-level wizards are underpowered. Or else, (2) Grease and other first-level debuffs are useful, in which case higher levels wizards have this thing which was useful even in limited numbers essentially on-tap. Hence higher level wizards are overpowered. This doesn't occur with damaging effects, because hit points scale with level and hence damaging effects decrease in utility with level. The issue pertains to debuffs whose effectiveness doesn't scale down even as the resource cost of deployment decreases to (effectively) zero. In AD&D OA, warriors (7th level kensai, 6th level samurai) had an ability to cause 1 HD or fewer foes to flee or surrender in fear. The HD limit is fairly harsh (although less so in AD&D than in more recent versions of the game, because of conceits in early D&D around the role of guards, soldiers, bandits etc and how they are to be statted up), but this shows how high level warriors can be given AoE debuffs that are genre-appropriate. [/QUOTE]
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Martial/Caster balance and the Grease spell
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