Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster balance and the Grease spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8321597" data-attributes="member: 6696971"><p>To start. Here is my contention after GMing a Swashbuckler + Champion + Diviner for probably 150 hours intermittently from levels 4-7 then a ton from 11-20 (various intervals...again, I was filling in for a GM to make sure a group of teenagers' game got played) back in 2016-2017.</p><p></p><p>Grease is fine at low level.</p><p></p><p>Curiously, the problem comes in at high level because (a) of spell proliferation making the opportunity cost of loading it out miniscule (and therefore having a huge answer for a specific encounter situation - chokepoint management + kiting enabler via amplifying a terrain configuration vs low Dex Brutes) + (b) the spell DC is so high + (c) having answers to all encounter types in your enormous suite of answers (+Signature) + your enormous gastank (massive # of spells, huge gastank with spell slots + Recovery + Mastery + Rituals) is what makes high level spellcasters overpowered. Portent is just the icing on the top for Diviners.</p><p></p><p>Now, onto what is being missed here:</p><p></p><p>* Your optimal path of movement to a high mobility + kite-capable target is (say) 6 squares (within your move).</p><p></p><p>* A spell that plops down a 4 SQ control zone which connects other pieces of continuous terrain punishment then turns your 6 squares of movement into 8 or 9 (as you have to reroute from the prior optimal path)...now you're screwing with action economy sufficient to equal action denial of melee multiattack by proxy. Your left with a catch 22 of spending action economy to Dash and hope you can close to melee to deploy multiattack...except the Swashbackler can just dance away without OA and the Wizard has Misty Step at-will (so both have AoE avoiding Dash at-will). So you're in a position of pretty much being locked out of multiattack...so your potential damage output is wrecked.</p><p></p><p>* This terrain-abuse (lets call it) makes you hugely kiteable (which crushes your potential dps output).</p><p></p><p></p><p>Finally, no you can't just horizontal jump over anything that is prone. The alien ATST proned in the hall because of a readied Grease is the obstacle. How are a bunch of ATSTs leaping over a prone ATST in a 10*10*15 corridor? That is some beyond Matrix level wire-fu there. The PHB says you can attempt to clear a "low obstacle" and puts the clearance max for the low obstacle to a horizontal long jump at 1/4 the jump; otherwise you hit it. There is no way a Large or Huge creature proned in a hallway on Grease is a "low obstacle". This basically means that somewhere around 5-7 ft is pretty much going to be the absolute max a reasonable creature can clear in a horizontal long jumps (basically the world record longjump in our world...which is what DC exactly in 5e?...when it doesn't have a ceiling for a 12 ft ATST to contend with?) and you're putting a huge DC on the Athletics check (or they hit it) or you're outright ruling you can't jump it (because its not a "low obstacle"). These tanks would weigh an absolute F-ton and their girth would be huge even if prone. Clearing that looks to be outside of what should be reasonable or at least a significant Athletics DC if you can even try it. Couple with the corridor for the ceiling? If you're a GM who is allowing that outright or putting a low/medium/or even high DC on that I_never_ever_ever want to hear about punishing DCs for Fighters or Rogues when they're trying to do epic level athletic/acrobatics maneuvers (their power : weight ratio compared to these tanks is PROFOUNDLY in the favor of the Epic Fighter/Rogue....yet, these ATSTs are supposed to just pull off a simple leap move here?).</p><p></p><p>If they can't jump it and you're ruling that they can indeed treat it as "difficult terrain", then they're saving against Grease (which, personally, I think that is a hugely contentious ruling...out in the open, not in a corridor, not a creature who takes up nearly all the space of a corridor, w/o a terrain hazard like Grease...sure...when everything is pointing the opposite direction...questionable ruling in my opinion). Either way, its a train-wreck of action denial by the Tanks. That is how Grease can create a huge chokepoint and debilitate the action economy of reinforcing large creatures w/ bad dex in a dungeon corridor.</p><p></p><p>And linking terrain features by way of a strategically placed 4 SQ zone which complicates your path to your potential melee multiattack targets by even +15 ft (or 3 SQ) can create action denial and turn melee multiattackers into single target ranged attackers as they're forced to deal with terrain + movement enabled kiting.</p><p></p><p></p><p>+++++++++++++++++</p><p></p><p>Again, the problem isn't low level Wizards with Grease. Its high level Wizards with Grease (because it gives them a hugely effective, nil-cost, tool in the toolbox to seriously damage encounter archetype (which is exactly what you're looking for as a high level Wizard...Rock for when Scissors is thrown at you, Paper for when Rock is thrown at you, Scissors for when Paper is thrown at you, the ability to surveil so you know enemy weaknesses/what problems you're going to face, the ability to dictate Long Rest Recharge, and tactical Nukes when you feel like it).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8321597, member: 6696971"] To start. Here is my contention after GMing a Swashbuckler + Champion + Diviner for probably 150 hours intermittently from levels 4-7 then a ton from 11-20 (various intervals...again, I was filling in for a GM to make sure a group of teenagers' game got played) back in 2016-2017. Grease is fine at low level. Curiously, the problem comes in at high level because (a) of spell proliferation making the opportunity cost of loading it out miniscule (and therefore having a huge answer for a specific encounter situation - chokepoint management + kiting enabler via amplifying a terrain configuration vs low Dex Brutes) + (b) the spell DC is so high + (c) having answers to all encounter types in your enormous suite of answers (+Signature) + your enormous gastank (massive # of spells, huge gastank with spell slots + Recovery + Mastery + Rituals) is what makes high level spellcasters overpowered. Portent is just the icing on the top for Diviners. Now, onto what is being missed here: * Your optimal path of movement to a high mobility + kite-capable target is (say) 6 squares (within your move). * A spell that plops down a 4 SQ control zone which connects other pieces of continuous terrain punishment then turns your 6 squares of movement into 8 or 9 (as you have to reroute from the prior optimal path)...now you're screwing with action economy sufficient to equal action denial of melee multiattack by proxy. Your left with a catch 22 of spending action economy to Dash and hope you can close to melee to deploy multiattack...except the Swashbackler can just dance away without OA and the Wizard has Misty Step at-will (so both have AoE avoiding Dash at-will). So you're in a position of pretty much being locked out of multiattack...so your potential damage output is wrecked. * This terrain-abuse (lets call it) makes you hugely kiteable (which crushes your potential dps output). Finally, no you can't just horizontal jump over anything that is prone. The alien ATST proned in the hall because of a readied Grease is the obstacle. How are a bunch of ATSTs leaping over a prone ATST in a 10*10*15 corridor? That is some beyond Matrix level wire-fu there. The PHB says you can attempt to clear a "low obstacle" and puts the clearance max for the low obstacle to a horizontal long jump at 1/4 the jump; otherwise you hit it. There is no way a Large or Huge creature proned in a hallway on Grease is a "low obstacle". This basically means that somewhere around 5-7 ft is pretty much going to be the absolute max a reasonable creature can clear in a horizontal long jumps (basically the world record longjump in our world...which is what DC exactly in 5e?...when it doesn't have a ceiling for a 12 ft ATST to contend with?) and you're putting a huge DC on the Athletics check (or they hit it) or you're outright ruling you can't jump it (because its not a "low obstacle"). These tanks would weigh an absolute F-ton and their girth would be huge even if prone. Clearing that looks to be outside of what should be reasonable or at least a significant Athletics DC if you can even try it. Couple with the corridor for the ceiling? If you're a GM who is allowing that outright or putting a low/medium/or even high DC on that I_never_ever_ever want to hear about punishing DCs for Fighters or Rogues when they're trying to do epic level athletic/acrobatics maneuvers (their power : weight ratio compared to these tanks is PROFOUNDLY in the favor of the Epic Fighter/Rogue....yet, these ATSTs are supposed to just pull off a simple leap move here?). If they can't jump it and you're ruling that they can indeed treat it as "difficult terrain", then they're saving against Grease (which, personally, I think that is a hugely contentious ruling...out in the open, not in a corridor, not a creature who takes up nearly all the space of a corridor, w/o a terrain hazard like Grease...sure...when everything is pointing the opposite direction...questionable ruling in my opinion). Either way, its a train-wreck of action denial by the Tanks. That is how Grease can create a huge chokepoint and debilitate the action economy of reinforcing large creatures w/ bad dex in a dungeon corridor. And linking terrain features by way of a strategically placed 4 SQ zone which complicates your path to your potential melee multiattack targets by even +15 ft (or 3 SQ) can create action denial and turn melee multiattackers into single target ranged attackers as they're forced to deal with terrain + movement enabled kiting. +++++++++++++++++ Again, the problem isn't low level Wizards with Grease. Its high level Wizards with Grease (because it gives them a hugely effective, nil-cost, tool in the toolbox to seriously damage encounter archetype (which is exactly what you're looking for as a high level Wizard...Rock for when Scissors is thrown at you, Paper for when Rock is thrown at you, Scissors for when Paper is thrown at you, the ability to surveil so you know enemy weaknesses/what problems you're going to face, the ability to dictate Long Rest Recharge, and tactical Nukes when you feel like it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster balance and the Grease spell
Top