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General Tabletop Discussion
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Martial/Caster balance and the Grease spell
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<blockquote data-quote="tetrasodium" data-source="post: 8321889" data-attributes="member: 93670"><p>The big problem with the "casters become really powerful when low level slots are more available" is that the continual slowdown of slot progression ensures that never really happens while preventing the from gaining much growth in high level slots after the first</p><p>[ATTACH=full]139083[/ATTACH]</p><ul> <li data-xf-list-type="ul">Level five is anything but "high level" and is where the slowdown begins when they fail to gain their 4th second level slot. It's not that they gain it later, a level 20 full caster still only as 3 second level slots.</li> <li data-xf-list-type="ul">Level seven is a decent level but probably not what many typically consider "high level". Here too they fail to gain a 4th 3rd level slot that never comes. Instead they gain <em>one</em> 4th level slot rather than 2 like when they got 2 first second & third level slots at 1 3 & 5</li> <li data-xf-list-type="ul">Level eight the slowdown continues as they gain a second level 4 slot a level late.</li> <li data-xf-list-type="ul">Level nine the slower progression of 4th level slots continues with casters gaining the 3rd 4th level slot a level late and continue with the slow 1 slot start on 5th level spells</li> <li data-xf-list-type="ul">Level ten could be considered high level with casters gaining <em>one</em> 6th level slot & not gaining the second until level nineteen A caster might gain one 7th one 8th and one 9th level slot but they are effectively frozen where they were a level or two ago</li> <li data-xf-list-type="ul">Level 11 fighters gain 3rd attack and caster spell slot gains are basically frozen.</li> </ul><p>Back in 3.5 casters got a lot of power as they accumulate lots of spell slots with powerful spells, 5e took aim at the spells as well as the slot progression, removed the hit penalty on second/third/fourth attack, added concentration, tuned monsters to thwart the 3.5 caster</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8321889, member: 93670"] The big problem with the "casters become really powerful when low level slots are more available" is that the continual slowdown of slot progression ensures that never really happens while preventing the from gaining much growth in high level slots after the first [ATTACH type="full"]139083[/ATTACH] [LIST] [*]Level five is anything but "high level" and is where the slowdown begins when they fail to gain their 4th second level slot. It's not that they gain it later, a level 20 full caster still only as 3 second level slots. [*]Level seven is a decent level but probably not what many typically consider "high level". Here too they fail to gain a 4th 3rd level slot that never comes. Instead they gain [I]one[/I] 4th level slot rather than 2 like when they got 2 first second & third level slots at 1 3 & 5 [*]Level eight the slowdown continues as they gain a second level 4 slot a level late. [*]Level nine the slower progression of 4th level slots continues with casters gaining the 3rd 4th level slot a level late and continue with the slow 1 slot start on 5th level spells [*]Level ten could be considered high level with casters gaining [I]one[/I] 6th level slot & not gaining the second until level nineteen A caster might gain one 7th one 8th and one 9th level slot but they are effectively frozen where they were a level or two ago [*]Level 11 fighters gain 3rd attack and caster spell slot gains are basically frozen. [/LIST] Back in 3.5 casters got a lot of power as they accumulate lots of spell slots with powerful spells, 5e took aim at the spells as well as the slot progression, removed the hit penalty on second/third/fourth attack, added concentration, tuned monsters to thwart the 3.5 caster [/QUOTE]
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