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General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster balance and the Grease spell
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<blockquote data-quote="Asisreo" data-source="post: 8326017" data-attributes="member: 7019027"><p>Its a cost-benefit analysis with emphasis on spell-slot preservation, which is fine. It doesn't make grease horrible. My main point really isn't that grease is some bad spell, my point is that whenever you're making this analysis and you're doing so with skill, you'll recognize that a fireball has the potential to end multiple creatures immediately or make it easier for martials while a grease has the potential to prone multiple creatures. </p><p></p><p>Again, neither of those are necessarily bad especially with cost-analysis, but usually there isn't enough actions in the game to justify it being spammed like a cantrip. Another issue is that it becomes an obstacle for your martial allies as well. Be careful where and when you place it. My position has always been that grease is an ok spell but high-level wizards should be contemplating more reliable and powerful spell options when control is needed like Wall spells, Hideous Laughter, and Hypnotic Pattern. </p><p></p><p></p><p></p><p>I mean, if we look at the high-level monsters that are likely to be faced: </p><p></p><p>Dragons: flight (and another form of movement)</p><p>Purple Worm: burrowing</p><p>Mages (Lich, Archmage): Teleportation spells (magic resistance)</p><p>Devils: Flight/teleportation</p><p>Demons: Flight/teleportation</p><p>Vampires: Shapechange</p><p></p><p>Is it a problem for martials? Maybe? Depends on how selfish your party plays. An effect that can knock a creature down can end up doing up to 20d6 damage outright then an extra amount of damage from the martial getting their piece. Even then, by high level, the martial usually finds some way to either put reasonable damage in their ranged attacks or have the ability to fly via magic items anyways.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8326017, member: 7019027"] Its a cost-benefit analysis with emphasis on spell-slot preservation, which is fine. It doesn't make grease horrible. My main point really isn't that grease is some bad spell, my point is that whenever you're making this analysis and you're doing so with skill, you'll recognize that a fireball has the potential to end multiple creatures immediately or make it easier for martials while a grease has the potential to prone multiple creatures. Again, neither of those are necessarily bad especially with cost-analysis, but usually there isn't enough actions in the game to justify it being spammed like a cantrip. Another issue is that it becomes an obstacle for your martial allies as well. Be careful where and when you place it. My position has always been that grease is an ok spell but high-level wizards should be contemplating more reliable and powerful spell options when control is needed like Wall spells, Hideous Laughter, and Hypnotic Pattern. I mean, if we look at the high-level monsters that are likely to be faced: Dragons: flight (and another form of movement) Purple Worm: burrowing Mages (Lich, Archmage): Teleportation spells (magic resistance) Devils: Flight/teleportation Demons: Flight/teleportation Vampires: Shapechange Is it a problem for martials? Maybe? Depends on how selfish your party plays. An effect that can knock a creature down can end up doing up to 20d6 damage outright then an extra amount of damage from the martial getting their piece. Even then, by high level, the martial usually finds some way to either put reasonable damage in their ranged attacks or have the ability to fly via magic items anyways. [/QUOTE]
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Martial/Caster balance and the Grease spell
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