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General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster balance and the Grease spell
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<blockquote data-quote="Dessert Nomad" data-source="post: 8326821" data-attributes="member: 6976536"><p>I'm staying out of the big back and forth, but I will point out that grease isn't meaningful area denial unless you make the terrain extremely constrained in a weird way specifically to fit the spell. The vast majority of creatures can just jump over a grease effect without needing a roll as long as they can get a 10' move before they get to where it is, and most of the 'slow, lumbering' creatures talked about earlier don't even need the 10' move. If a creature is standing in grease to fight, it doesn't meaningfully affect the creature (if it fails the save, the creature just falls prone then uses half of the movement it wasn't going to use anyway to stand up). It's not really area denial, it's more area 'have to make a declaration of action that automatically succeeds' which is more of a mild annoyance to everyone at the table than a significant combat action.</p><p></p><p>The amount of back and forth over a spell that can be casually ignored by most creatures unless the DM specifically sets really narrow parameters to the battlefield (prevent jumping, prevent moving 10' before the grease spot, have so much blocking terrain you can't jump to the far side but somehow need to move over it) is a bit excessive. I wouldn't even call it 'white room' analysis, because a 'white room' is usually a featureless, open area. This is a 'very specific shade of blue room' analysis, because you have to make such a specific battlefield to get the result.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 8326821, member: 6976536"] I'm staying out of the big back and forth, but I will point out that grease isn't meaningful area denial unless you make the terrain extremely constrained in a weird way specifically to fit the spell. The vast majority of creatures can just jump over a grease effect without needing a roll as long as they can get a 10' move before they get to where it is, and most of the 'slow, lumbering' creatures talked about earlier don't even need the 10' move. If a creature is standing in grease to fight, it doesn't meaningfully affect the creature (if it fails the save, the creature just falls prone then uses half of the movement it wasn't going to use anyway to stand up). It's not really area denial, it's more area 'have to make a declaration of action that automatically succeeds' which is more of a mild annoyance to everyone at the table than a significant combat action. The amount of back and forth over a spell that can be casually ignored by most creatures unless the DM specifically sets really narrow parameters to the battlefield (prevent jumping, prevent moving 10' before the grease spot, have so much blocking terrain you can't jump to the far side but somehow need to move over it) is a bit excessive. I wouldn't even call it 'white room' analysis, because a 'white room' is usually a featureless, open area. This is a 'very specific shade of blue room' analysis, because you have to make such a specific battlefield to get the result. [/QUOTE]
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