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*Dungeons & Dragons
Martial/Caster fix.
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<blockquote data-quote="Guest 7037866" data-source="post: 9586350"><p>First, I think it is a bit amusing that with (yet another edition) people find a martial/caster divide again despite the changes.</p><p></p><p>But, I am not a fan of more slots, then fewer low-level slots, then getting them back, it seems odd. I get why you did it, just seems odd.</p><p></p><p>I would use one of the following spellcasting progressions:</p><p>[ATTACH=full]396326[/ATTACH]</p><p>The first has 9th-level spells at 17th, and grants no additional spell slots at levels 12,16 (ASI levels), nor at 19 (epic boon) and 20 (capstone feature).</p><p></p><p>The second table delays 7th, 8th, and 9th-level spells by 1 level each. This represents the additional time it takes to masters magic of such high level.</p><p></p><p>Both have 17 spells, so a bit more than your 14, but I would also reduce the number of prepared spells. Casters with few options aren't quite as powerful as well.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9586350"] First, I think it is a bit amusing that with (yet another edition) people find a martial/caster divide again despite the changes. But, I am not a fan of more slots, then fewer low-level slots, then getting them back, it seems odd. I get why you did it, just seems odd. I would use one of the following spellcasting progressions: [ATTACH type="full" width="414px" size="919x1545"]396326[/ATTACH] The first has 9th-level spells at 17th, and grants no additional spell slots at levels 12,16 (ASI levels), nor at 19 (epic boon) and 20 (capstone feature). The second table delays 7th, 8th, and 9th-level spells by 1 level each. This represents the additional time it takes to masters magic of such high level. Both have 17 spells, so a bit more than your 14, but I would also reduce the number of prepared spells. Casters with few options aren't quite as powerful as well. [/QUOTE]
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Martial/Caster fix.
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