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*Dungeons & Dragons
Martial/Caster fix.
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<blockquote data-quote="InkTide" data-source="post: 9587278" data-attributes="member: 7048463"><p>This used to be one of the primary impacts of the Deafened condition (now it basically doesn't do anything). Making every spell above a certain level a gamble is something I think should never be default, though, so resource expenditure beyond spell slots is probably better.</p><p></p><p>But - even though this may be controversial - I think casters are actually in a good place. it's stuff around them that isn't, and it has more to do with utility that DPR doesn't capture.</p><p></p><p></p><p>I'm wondering how much of what you're seeing is the known low-level advantage martials have against casters - those martials haven't gotten left behind yet in tier 1, but they start to be overtaken in tier 2 and just never claw their way back to much game relevance. Having the primary effect of a high DPR martial be "the fights are shorter" does not feel very satisfying to many martial players for two big reasons: one, less of the game is spent with the martial being relevant, and two, the martial doesn't have fights without themselves to compare to, so even when effective it's hard to notice without number crunching (especially when the primary benefit of shorter fights... is to casters).</p><p></p><p>You also have a six-player party with pretty diverse class composition, which gives them an enormous number of tactical options even at level 3. People talking about martials being overshadowed are not generally talking about tier 1 play.</p><p></p><p>There's been some suggestion I've seen that the 2024 MM is balanced for 2014 PC power levels, not 2024 PC power levels, but I'm not certain how seriously to take that since online complaints about encounter balance often don't follow some of the advice that's given about CR (i.e. EXP budgeting).</p><p></p><p>Your young dragon example is perfect for showing what I mean by this: a young white/brass dragon is CR 6, with an EXP yield of 2,300. Assuming "high" difficulty given in the new DMG, a party of 6 level 3 characters has an EXP budget of 2,400 per encounter. A good party of 6 level 3 PCs <em>should</em> be able to defeat a young white/brass dragon and its 4 CR 1/8 kobold warrior guards, and it shouldn't deplete their long rest resources to do so.</p><p></p><p>If you want to be super mean to all the martials have them face 24 CR 1/2 shadows in dim light, since they drain 1d4 strength on every hit (...sometimes EXP budgeting does break down a little bit).</p></blockquote><p></p>
[QUOTE="InkTide, post: 9587278, member: 7048463"] This used to be one of the primary impacts of the Deafened condition (now it basically doesn't do anything). Making every spell above a certain level a gamble is something I think should never be default, though, so resource expenditure beyond spell slots is probably better. But - even though this may be controversial - I think casters are actually in a good place. it's stuff around them that isn't, and it has more to do with utility that DPR doesn't capture. I'm wondering how much of what you're seeing is the known low-level advantage martials have against casters - those martials haven't gotten left behind yet in tier 1, but they start to be overtaken in tier 2 and just never claw their way back to much game relevance. Having the primary effect of a high DPR martial be "the fights are shorter" does not feel very satisfying to many martial players for two big reasons: one, less of the game is spent with the martial being relevant, and two, the martial doesn't have fights without themselves to compare to, so even when effective it's hard to notice without number crunching (especially when the primary benefit of shorter fights... is to casters). You also have a six-player party with pretty diverse class composition, which gives them an enormous number of tactical options even at level 3. People talking about martials being overshadowed are not generally talking about tier 1 play. There's been some suggestion I've seen that the 2024 MM is balanced for 2014 PC power levels, not 2024 PC power levels, but I'm not certain how seriously to take that since online complaints about encounter balance often don't follow some of the advice that's given about CR (i.e. EXP budgeting). Your young dragon example is perfect for showing what I mean by this: a young white/brass dragon is CR 6, with an EXP yield of 2,300. Assuming "high" difficulty given in the new DMG, a party of 6 level 3 characters has an EXP budget of 2,400 per encounter. A good party of 6 level 3 PCs [I]should[/I] be able to defeat a young white/brass dragon and its 4 CR 1/8 kobold warrior guards, and it shouldn't deplete their long rest resources to do so. If you want to be super mean to all the martials have them face 24 CR 1/2 shadows in dim light, since they drain 1d4 strength on every hit (...sometimes EXP budgeting does break down a little bit). [/QUOTE]
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