Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster fix.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 9588087" data-attributes="member: 6802951"><p>I've played in a game where access to spell levels was restricted to the same progression as half-casters, but spell slots weren't. (So full casters had more limited access to higher level spells, but still had high level spell slots with which they could upcast them.) That worked out OK, but simply making the half-caster progression the maximum (so full-casters would likely multiclass with martials) might be a simpler method of achieving the same effect.</p><p></p><p></p><p>I think that a lot of martials would be happy to have the ability to sacrifice damage to perform more interesting maneuvers. So they don't punch any harder, but have the ability to be more tricksy if they're willing to punch more softly. (Similar to the Rogue cunning strike but without being shackled to sneak attack's non-ideal progression.)</p><p></p><p>And of course more interesting non-combat versatility shouldn't affect combat punch too much.</p><p></p><p></p><p>I've seen Simulacrum being used to great effect in a 2014 game. No multiple-simulacrum cheese, but when the bladesinger decided to get serious they blew even a fairly optimised martial character away just through the sheer number of attacks they could apply.</p><p></p><p>Most of the time the wizard just used it like a very reliable NPC or hireling, handling their business while the wizard was adventuring. It was only ever a Sending and Teleport away if the group was going to do something particularly strenuous. however.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9588087, member: 6802951"] I've played in a game where access to spell levels was restricted to the same progression as half-casters, but spell slots weren't. (So full casters had more limited access to higher level spells, but still had high level spell slots with which they could upcast them.) That worked out OK, but simply making the half-caster progression the maximum (so full-casters would likely multiclass with martials) might be a simpler method of achieving the same effect. I think that a lot of martials would be happy to have the ability to sacrifice damage to perform more interesting maneuvers. So they don't punch any harder, but have the ability to be more tricksy if they're willing to punch more softly. (Similar to the Rogue cunning strike but without being shackled to sneak attack's non-ideal progression.) And of course more interesting non-combat versatility shouldn't affect combat punch too much. I've seen Simulacrum being used to great effect in a 2014 game. No multiple-simulacrum cheese, but when the bladesinger decided to get serious they blew even a fairly optimised martial character away just through the sheer number of attacks they could apply. Most of the time the wizard just used it like a very reliable NPC or hireling, handling their business while the wizard was adventuring. It was only ever a Sending and Teleport away if the group was going to do something particularly strenuous. however. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster fix.
Top