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*Dungeons & Dragons
Martial/Caster fix.
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<blockquote data-quote="Ashrym" data-source="post: 9589430" data-attributes="member: 6750235"><p>If the party gets a long rest after every combat the DM is seriously messing up.</p><p></p><p>"After you finish a Long Rest, you must wait at least 16 hours before starting another one." That's in the rules for long rests.</p><p></p><p>The party is doing nothing but sitting around in you example. IME, we continue playing the game instead of having our characters sit around all day doing nothing.</p><p></p><p></p><p></p><p>It's got nothing to do with frivolous use of spell slots. That group needs to use those spell slots to end those encounters. The 2 driders example would take ~7 rounds of combat to cantrip to death, resulting in taking more damage.</p><p></p><p>My estimate was 2 spell slots per encounter without using spells outside of combat to run out of slots. This was after arguments were made to use spell slots outside of combat anyway. If the spellcasters use 1 spell per combat they're still running out of spell slots. Otherwise they're kinda of sucking even when they do still have slots because they're relying on cantrips et al.</p><p></p><p>How is the spell caster taking away an enemy's ability to hit without using spell slots? What do they do when they run out of spell slots? The barbarian in my example is handing out approximately 100 temp hp each rage. With the amount of resting attributed to spell casters that's easily room for up to 800 temp hp per day just by taking many short rests instead of the rest of the day off.</p><p></p><p></p><p></p><p>That significant non-combat shenanigans is when skill benefits can shine. Why do you think I like rogues and reliable talent so much? I can easily take more significant actions that call for skill checks than spellcasters can cast spells just by trying to take actions that would require that check.</p><p></p><p>I'm not sure why you think there are challenges the martial only party could not overcome. Climbing an ice glacier is a challenge they can overcome, for example. That seems like you're limiting either your scope or definition of the challenges to challenges that specifically require magic to overcome.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9589430, member: 6750235"] If the party gets a long rest after every combat the DM is seriously messing up. "After you finish a Long Rest, you must wait at least 16 hours before starting another one." That's in the rules for long rests. The party is doing nothing but sitting around in you example. IME, we continue playing the game instead of having our characters sit around all day doing nothing. It's got nothing to do with frivolous use of spell slots. That group needs to use those spell slots to end those encounters. The 2 driders example would take ~7 rounds of combat to cantrip to death, resulting in taking more damage. My estimate was 2 spell slots per encounter without using spells outside of combat to run out of slots. This was after arguments were made to use spell slots outside of combat anyway. If the spellcasters use 1 spell per combat they're still running out of spell slots. Otherwise they're kinda of sucking even when they do still have slots because they're relying on cantrips et al. How is the spell caster taking away an enemy's ability to hit without using spell slots? What do they do when they run out of spell slots? The barbarian in my example is handing out approximately 100 temp hp each rage. With the amount of resting attributed to spell casters that's easily room for up to 800 temp hp per day just by taking many short rests instead of the rest of the day off. That significant non-combat shenanigans is when skill benefits can shine. Why do you think I like rogues and reliable talent so much? I can easily take more significant actions that call for skill checks than spellcasters can cast spells just by trying to take actions that would require that check. I'm not sure why you think there are challenges the martial only party could not overcome. Climbing an ice glacier is a challenge they can overcome, for example. That seems like you're limiting either your scope or definition of the challenges to challenges that specifically require magic to overcome. [/QUOTE]
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