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General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster fix.
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<blockquote data-quote="Willie the Duck" data-source="post: 9590641" data-attributes="member: 6799660"><p>I certainly don't think that (ex.) 16th level play is too caster-centric because the 16th level caster is casting too many level 2-4 spells. Although that they are casting 1+ levelled spell every round might be an issue (and that is a symptom of not enough encounters per rest). </p><p></p><p>Someone else mentioned cantrip scaling, and that's another thing that doesn't seem like the issue to me -- although if we went ahead with any of the proposed fixes, we might get high level casters who actually used their cantrips (meaning we would have to look at their balance). </p><p></p><p>What I have found (and I have found some LFQW tendencies in 5e 2014/24) is that they mostly center around specific spells (Force Cage, Simulacrum), nuances within spells (magic missile's nuclear wizard effect, 2014 conjure animals and pixies, simulacrum+wish), combinations (CME+scorching ray), or save DCs in the long tail of plausible given rolled stats and purchasable magic items (being dominated by a Int 22 wizard with a +3 arcane grimoire). </p><p>People tend to selectively stop playing most of those situations after they've had their fun with them, and then high-level play tends to settle into a different style. That later is much more just that the difference in damage output (and martials win out in this format) between martials and casters is insufficient (IMO) considering all the OOC things casters can do.</p><p>To me, it seems like the optimal way to address this is less fixing casting per day and more address individual spells, along with OOC abilities that go to the martial classes.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9590641, member: 6799660"] I certainly don't think that (ex.) 16th level play is too caster-centric because the 16th level caster is casting too many level 2-4 spells. Although that they are casting 1+ levelled spell every round might be an issue (and that is a symptom of not enough encounters per rest). Someone else mentioned cantrip scaling, and that's another thing that doesn't seem like the issue to me -- although if we went ahead with any of the proposed fixes, we might get high level casters who actually used their cantrips (meaning we would have to look at their balance). What I have found (and I have found some LFQW tendencies in 5e 2014/24) is that they mostly center around specific spells (Force Cage, Simulacrum), nuances within spells (magic missile's nuclear wizard effect, 2014 conjure animals and pixies, simulacrum+wish), combinations (CME+scorching ray), or save DCs in the long tail of plausible given rolled stats and purchasable magic items (being dominated by a Int 22 wizard with a +3 arcane grimoire). People tend to selectively stop playing most of those situations after they've had their fun with them, and then high-level play tends to settle into a different style. That later is much more just that the difference in damage output (and martials win out in this format) between martials and casters is insufficient (IMO) considering all the OOC things casters can do. To me, it seems like the optimal way to address this is less fixing casting per day and more address individual spells, along with OOC abilities that go to the martial classes. [/QUOTE]
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