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Martial/Caster fix.
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<blockquote data-quote="nevin" data-source="post: 9596302" data-attributes="member: 7024481"><p>Yes it does. Statistics are not spells. Same hit points same level, same height, same weight etc. spells memorized are not statistics. this is obviously open to interpretation but It's the way I'd run it. Also it can't gain levels, it cant take short or long rests so no more memorization of spells. What it does have it has once...............So best case you get a half hitpoint mage that has whatever spells the mage has memorized. nothing that is really scary at level 20 for a well equipped party. Also as you cast your wish to create the simalcrum you have used your wish so unless we are talking a mage over 20th level it's not even an issue because as the simalcrum is created you don't have wish memorized any more. Never mind the goddess of creation or magic or head of the pantheon, looking over your shoulder as you try to abuse magic that way will end the mage far quicker than anything his enemies will do. </p><p></p><p> </p><p>Nothing DM can do to stop the use of that spell. Though in retrospect I wish the mage cause a simple bless spell to go off in a random pit Fiends colon everytime he wishes anything and that the pit fiend hears his true name every time it happens would work jsut as well. Though if I were a player I'd take the risk and wish that the mage's skills and magical ability be completely replaced with and equivilent level of skill in sculpting. The real point is if he can wish other creatures and mages can wish and wishing is like nuclear war. Mage won't live long if the DM is doing his or her job correctly. </p><p></p><p>Send in three pit fiends who share wishes to end the mage. Done........</p><p></p><p>Quoted. 2024 version.</p><p></p><p>"You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell. You finish the casting by touching both the creature and a pile of ice or snow that is the same size as that creature, and the pile turns into the simulacrum, which is a creature. <strong>It uses the game statistics of the original creature at the time of casting, except it is a Construct, its Hit Point maximum is half as much, and it can’t cast this spell.</strong></p><p></p><p>The simulacrum is Friendly to you and creatures you designate. It obeys your commands and acts on your turn in combat. The simulacrum can’t gain levels, and it can’t take Short or Long Rests.</p><p></p><p>If the simulacrum takes damage, the only way to restore its Hit Points is to repair it as you take a Long Rest, during which you expend components worth 100 GP per Hit Point restored. The simulacrum must stay within 5 feet of you for the repair.</p><p></p><p>The simulacrum lasts until it drops to 0 Hit Points, at which point it reverts to snow and melts away.<strong> If you cast this spell again, any simulacrum you created with this spell is instantly destroyed.</strong></p></blockquote><p></p>
[QUOTE="nevin, post: 9596302, member: 7024481"] Yes it does. Statistics are not spells. Same hit points same level, same height, same weight etc. spells memorized are not statistics. this is obviously open to interpretation but It's the way I'd run it. Also it can't gain levels, it cant take short or long rests so no more memorization of spells. What it does have it has once...............So best case you get a half hitpoint mage that has whatever spells the mage has memorized. nothing that is really scary at level 20 for a well equipped party. Also as you cast your wish to create the simalcrum you have used your wish so unless we are talking a mage over 20th level it's not even an issue because as the simalcrum is created you don't have wish memorized any more. Never mind the goddess of creation or magic or head of the pantheon, looking over your shoulder as you try to abuse magic that way will end the mage far quicker than anything his enemies will do. Nothing DM can do to stop the use of that spell. Though in retrospect I wish the mage cause a simple bless spell to go off in a random pit Fiends colon everytime he wishes anything and that the pit fiend hears his true name every time it happens would work jsut as well. Though if I were a player I'd take the risk and wish that the mage's skills and magical ability be completely replaced with and equivilent level of skill in sculpting. The real point is if he can wish other creatures and mages can wish and wishing is like nuclear war. Mage won't live long if the DM is doing his or her job correctly. Send in three pit fiends who share wishes to end the mage. Done........ Quoted. 2024 version. "You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell. You finish the casting by touching both the creature and a pile of ice or snow that is the same size as that creature, and the pile turns into the simulacrum, which is a creature. [B]It uses the game statistics of the original creature at the time of casting, except it is a Construct, its Hit Point maximum is half as much, and it can’t cast this spell.[/B] The simulacrum is Friendly to you and creatures you designate. It obeys your commands and acts on your turn in combat. The simulacrum can’t gain levels, and it can’t take Short or Long Rests. If the simulacrum takes damage, the only way to restore its Hit Points is to repair it as you take a Long Rest, during which you expend components worth 100 GP per Hit Point restored. The simulacrum must stay within 5 feet of you for the repair. The simulacrum lasts until it drops to 0 Hit Points, at which point it reverts to snow and melts away.[B] If you cast this spell again, any simulacrum you created with this spell is instantly destroyed.[/B] [/QUOTE]
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