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*Dungeons & Dragons
Martial/Caster fix.
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9648240" data-attributes="member: 6802951"><p>Given that the popularity of martials like Fighters was retained even in editions where it was known and acknowledged that there were severe balance issues, it would seem to imply that a significant number of people like the concept of a martial, rather than a spellcaster. Removing martial classes from the game by making every class a spellcaster would just deny people the ability to play a concept so evocative, it stood is ground even in the face of CoDzilla & Co.</p><p></p><p>While at 3rd level I do think it likely that fighters have the edge over wizards in combat, given enough encounters in the day, I think that you're going to have to back up your claim that they are "substantially better" outside of combat.</p><p>Both classes are able to burn combat resources to help them out in other pillars. Neither class has good reason to invest in socially-relevant ability scores, so that's a wash. </p><p>Wizards have the capability to have better base skill bonuses than fighters however, plus a significant edge in their ability to cast rituals better than any other class. Even a non-optimised wizard is going to have picked quite a number of rituals for their spellbook at this point.</p><p></p><p> . . . I'm pretty sure we have already talked about this already in this thread however.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9648240, member: 6802951"] Given that the popularity of martials like Fighters was retained even in editions where it was known and acknowledged that there were severe balance issues, it would seem to imply that a significant number of people like the concept of a martial, rather than a spellcaster. Removing martial classes from the game by making every class a spellcaster would just deny people the ability to play a concept so evocative, it stood is ground even in the face of CoDzilla & Co. While at 3rd level I do think it likely that fighters have the edge over wizards in combat, given enough encounters in the day, I think that you're going to have to back up your claim that they are "substantially better" outside of combat. Both classes are able to burn combat resources to help them out in other pillars. Neither class has good reason to invest in socially-relevant ability scores, so that's a wash. Wizards have the capability to have better base skill bonuses than fighters however, plus a significant edge in their ability to cast rituals better than any other class. Even a non-optimised wizard is going to have picked quite a number of rituals for their spellbook at this point. . . . I'm pretty sure we have already talked about this already in this thread however. [/QUOTE]
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