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General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster fix.
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<blockquote data-quote="Clint_L" data-source="post: 9649405" data-attributes="member: 7035894"><p>I can't comment much on top tier play with D&D2024, having only played through a single level 20 one-shot and watched a few actual play shows. All I can say is that in the game I played, no one felt like their class was underpowered or unable to make significant contributions.</p><p></p><p>I have DMed a lot of tiers 1 and 2, and a fair bit of lower tier 3, so here's my take on those:</p><p></p><p>Tier 1: Martial classes are generally stronger than pure casters. Damage dealing, survivability and utility have all been significantly buffed. Casters received minor upgrades...or in some cases downgrades.</p><p></p><p>Tier 2: More balanced, so it kind of depends on what kind of foe you are facing. Martial classes are much more dependable, but casters start to get spells that, if successful, can totally change an encounter. I would still give martial classes the edge, but it's much closer.</p><p></p><p>Tier 3: Pretty balanced, though I have less experience to cite, only really up to level 13. Martial classes still dominate when it comes to damage dealing, but pure casters were able to offer way more options, not just in combat but especially outside of combat.</p><p></p><p>My overall take on D&D 2024 is that martial classes are a bit too dominant at tier 1, especially with players who really understand some of the new features, particularly weapon mastery. After that things even out, though I can't say much about tier 4. Given that the overwhelming majority of games are played at tiers 1-2, I doubt that most players using the current rules are experiencing a problem with martial classes.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9649405, member: 7035894"] I can't comment much on top tier play with D&D2024, having only played through a single level 20 one-shot and watched a few actual play shows. All I can say is that in the game I played, no one felt like their class was underpowered or unable to make significant contributions. I have DMed a lot of tiers 1 and 2, and a fair bit of lower tier 3, so here's my take on those: Tier 1: Martial classes are generally stronger than pure casters. Damage dealing, survivability and utility have all been significantly buffed. Casters received minor upgrades...or in some cases downgrades. Tier 2: More balanced, so it kind of depends on what kind of foe you are facing. Martial classes are much more dependable, but casters start to get spells that, if successful, can totally change an encounter. I would still give martial classes the edge, but it's much closer. Tier 3: Pretty balanced, though I have less experience to cite, only really up to level 13. Martial classes still dominate when it comes to damage dealing, but pure casters were able to offer way more options, not just in combat but especially outside of combat. My overall take on D&D 2024 is that martial classes are a bit too dominant at tier 1, especially with players who really understand some of the new features, particularly weapon mastery. After that things even out, though I can't say much about tier 4. Given that the overwhelming majority of games are played at tiers 1-2, I doubt that most players using the current rules are experiencing a problem with martial classes. [/QUOTE]
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