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General Tabletop Discussion
*Dungeons & Dragons
Martial/Caster fix.
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<blockquote data-quote="I'm A Banana" data-source="post: 9649440" data-attributes="member: 2067"><p>But like...what does magic actually do better than a weapon? In fact, even talking about magic vs. weapons implies that it's really about <em>damage</em>, but that isn't really much of an issue in 5e as I understand. Fighters do good damage. And it's an easy fix, too - just up the damage.</p><p></p><p></p><p>But, this post below contradicts your take that it's about spell vs. weapon, since it's not actually about spell vs. weapon here:</p><p></p><p></p><p></p><p>This implies that it's about <em>action denial</em>, and maybe that martials lack good <em>denial</em> abilities. Which isn't a problem that pumping up weapon damage is going to fix. Still not too hard to fix (weapon masteries do some good work in this regard), but is that enough to bring weapons and spells to parity?</p><p></p><p>Maybe not...</p><p></p><p>...so the problem statement is not about damage or about action denial, but about encounter design...</p><p></p><p>...or the problem is not about damage or action denial or encounter design but about resource management...?</p><p></p><p>Which is part of why these threads reach 40 pages. There's never going to be a solution that satisfies all of these competing and often unstated interests. "Martials are weak" feels a Rorschach test, folks are going to see what they want to see.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9649440, member: 2067"] But like...what does magic actually do better than a weapon? In fact, even talking about magic vs. weapons implies that it's really about [I]damage[/I], but that isn't really much of an issue in 5e as I understand. Fighters do good damage. And it's an easy fix, too - just up the damage. But, this post below contradicts your take that it's about spell vs. weapon, since it's not actually about spell vs. weapon here: This implies that it's about [I]action denial[/I], and maybe that martials lack good [I]denial[/I] abilities. Which isn't a problem that pumping up weapon damage is going to fix. Still not too hard to fix (weapon masteries do some good work in this regard), but is that enough to bring weapons and spells to parity? Maybe not... ...so the problem statement is not about damage or about action denial, but about encounter design... ...or the problem is not about damage or action denial or encounter design but about resource management...? Which is part of why these threads reach 40 pages. There's never going to be a solution that satisfies all of these competing and often unstated interests. "Martials are weak" feels a Rorschach test, folks are going to see what they want to see. [/QUOTE]
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