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Martial/Caster fix.
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<blockquote data-quote="ECMO3" data-source="post: 9652743" data-attributes="member: 7030563"><p>You can not use Bardic Inspiration unless you have it already and a Bard can't give himself inspiration.</p><p></p><p>Reliable talent is online later in the game and at that point Rogues start competing with fighters, but before that fighters are better at skills</p><p></p><p></p><p></p><p>In tier 1 the fighter and the Rogue have the same number of basic profiencies, 4 unless they get more from a feat or species.</p><p></p><p>You are wasting second wind if you are using it for healing at level 2-4 when a potion can do the same with the same action cost and no daily resource cost. The exception is before you take a rest if you have not used them on changing failures to successes.</p><p></p><p>Yes, if you waste your resources you are not as good. For all the talk about Wizards being supreme, if my Wizard burns all their spell slots on find traps and Unseen Servant they are not going to be very good.</p><p></p><p>Between level 2-4 if you are not using your second wind for Tactical Mind you are wasting it. After level 5 when Tactical Shift comes online it is a different story.</p><p></p><p></p><p></p><p></p><p>No it is not because it is not used up unless it changes a fail to a success. Comparing a Rogue with Expertise to a fighter with no proficiency at all, at level 3 you need 5 checks a day in that skills the Rogue has expertise in before the Rogue is statistically better at making a skill check with that skill. That assumes no short rests and attempting Tactical Mind on every failure. With 2 short rests it is 11 checks.</p><p></p><p></p><p></p><p>Reliable talent is better at making easy checks and worse at making difficult checks and it is not online at all in tier 1. Reliable talent doesn't change the median at all, it is still 10.5+proficiency bonus with or without RT and the mean goes from 10.5 to 13 +proficiency.</p><p></p><p>At level 9, when expertise goes to +8 is when the Rogue generally starts being actually better than the fighter. RT and another</p><p></p><p></p><p></p><p></p><p>I don't think so in play, particularly because you have to pick 1 ability, it is concentration, only lasts 1 hour and you might have passed many of those checks anyway and a few of them you might fail with advantage.</p><p></p><p>Further this is not typically considered a great spell generally and a caster is using a lot more of their daily resources to use it than a fighter is with tactical mind.</p><p></p><p></p><p></p><p>If you are playing stupid and using it for healing sure. Purposely wasting resources when you don't need to is not a reflection on the power of that resource.</p><p></p><p>If you are playing like 2014 where healing potions require an action it is a different story.</p><p></p><p></p><p></p><p>Fighters are better than Rogues and Bards at skill checks in level 2-4 and you don't typically have nearly enough checks in a day for either of these classes to overcome the mathematical advantage offered by Tactical Mind.</p><p></p><p></p><p></p><p></p><p>Font of Inspiration is not online in tier 1 and a Bard can't use it on himself for a skill check.</p><p></p><p></p><p></p><p>Reliable Talent is better at easy checks, when it comes online later in the game</p><p></p><p></p><p></p><p></p><p>Ranger spells are not a match for Tactical Mind and at level 2-4 they do not have many of them.</p><p></p><p>Bard spells help a lot, especially later. I would still put them well behind fighters in tier 1 because of how limited Bard spells are and the resource cost for using them.</p><p></p><p>Enhance Ability for example is twice a day at 3rd level and 3 times a day at 4th level and you just blew your most powerful asset. Tactical Mind is the same number of uses with no short rests, more uses with any short rests at all and not nearly as big a resource cost generally as a caster's highest level slot.</p><p></p><p></p><p></p><p>At level 2-4 they are by far the best. No other class is close.</p><p></p><p>There are 18 skills and a Fighter and a Rogue have the same score in 16 of them. The only differentiator is the two skills the Rogue has expertise in and he needs a TON of checks for that +4 to beat the +1d10 the fighter can try on a failure.</p><p></p><p>Part of this is the mathematical advantage offered by the larger number. Expertise is a passive ability that you do not use, but it only has a 20% chance of mattering on any roll. 80% of the rolls in tier 2 for a fighter with no proficiency and a Rogue with expertise will get the same result BEFORE a fighter even has to bring up try Tactical Mind.</p><p></p><p>Without TM in tier 1 there is only one check in five the Rogue with expertise will succeed on a check that the fighter without proficiency will fail with the same ability score. When the Rogue passes a check with expertise that the fighter would fail (20% of all checks), there is still an 85% chance the fighter can roll on tactical mind and also pass the check, additionally there is a 10.5% chance the Rogue will fail a check with expertise and the fighter without proficiency will succeed with the same d20 roll, and if he doesn't succeed he has the same result but does not use resource.</p><p></p><p>You need a lot of rolls for the Rogue to overcome this mathematical advantage and do better than the fighter on a majority of checks for the day, at least 5 checks in a day in a skill he is an expert in with no short rests at all, and it is more than that if you get any short rests.</p><p></p><p>There is a base 27.5% chance that tactical mind is used on any skill check (assuming DC greater than 1+ability+10 and less than 20+ability+1), so you need to attempt it almost 4 times to use it once on average.</p><p></p><p>For example 3rd level Rogue with 10 Intelligence, 10 Wisdom expertise in Perception and Investigation (+4) vs Fighter with no proficiency (+0) vs DC15 Investigation or Perception making multiple checks with no short rests at all</p><p></p><p>Chance they make the 1st perception or investigation check: Fighter 58%, Rogue 50%</p><p>Chance they make 2nd perception or investigation check: Fighter 58%, Rogue 50%</p><p>Chance they make the 3rd perception or investigation check: Fighter 55%, Rogue 50%</p><p>Chance they make the 4th perception or Investigation check: Fighter 53%, Rogue 50%.</p><p>Chance they make the 5th perception or Investivation Check: Fighter 49% Rogue 50%</p><p></p><p>At this point the Rogue is going to be better at checks he is an expert in for the rest of the day, but the fighter has been better up until this point going against the Rogues best two skills. Through the first 5 checks the Rogue on average succeeds on 2.5 of them and the fighter succeeds on 2.73 and this is with no short rests.</p><p></p><p>I used DC 15 and +4 for expertise to make the math easy, but the comparison is the same over a wide variation, it takes more than 5 checks with expertise for the Rogue to catch up to 2 uses of TM.</p><p></p><p>At the other 16 skills in the game, they have the same score/</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9652743, member: 7030563"] You can not use Bardic Inspiration unless you have it already and a Bard can't give himself inspiration. Reliable talent is online later in the game and at that point Rogues start competing with fighters, but before that fighters are better at skills In tier 1 the fighter and the Rogue have the same number of basic profiencies, 4 unless they get more from a feat or species. You are wasting second wind if you are using it for healing at level 2-4 when a potion can do the same with the same action cost and no daily resource cost. The exception is before you take a rest if you have not used them on changing failures to successes. Yes, if you waste your resources you are not as good. For all the talk about Wizards being supreme, if my Wizard burns all their spell slots on find traps and Unseen Servant they are not going to be very good. Between level 2-4 if you are not using your second wind for Tactical Mind you are wasting it. After level 5 when Tactical Shift comes online it is a different story. No it is not because it is not used up unless it changes a fail to a success. Comparing a Rogue with Expertise to a fighter with no proficiency at all, at level 3 you need 5 checks a day in that skills the Rogue has expertise in before the Rogue is statistically better at making a skill check with that skill. That assumes no short rests and attempting Tactical Mind on every failure. With 2 short rests it is 11 checks. Reliable talent is better at making easy checks and worse at making difficult checks and it is not online at all in tier 1. Reliable talent doesn't change the median at all, it is still 10.5+proficiency bonus with or without RT and the mean goes from 10.5 to 13 +proficiency. At level 9, when expertise goes to +8 is when the Rogue generally starts being actually better than the fighter. RT and another I don't think so in play, particularly because you have to pick 1 ability, it is concentration, only lasts 1 hour and you might have passed many of those checks anyway and a few of them you might fail with advantage. Further this is not typically considered a great spell generally and a caster is using a lot more of their daily resources to use it than a fighter is with tactical mind. If you are playing stupid and using it for healing sure. Purposely wasting resources when you don't need to is not a reflection on the power of that resource. If you are playing like 2014 where healing potions require an action it is a different story. Fighters are better than Rogues and Bards at skill checks in level 2-4 and you don't typically have nearly enough checks in a day for either of these classes to overcome the mathematical advantage offered by Tactical Mind. Font of Inspiration is not online in tier 1 and a Bard can't use it on himself for a skill check. Reliable Talent is better at easy checks, when it comes online later in the game Ranger spells are not a match for Tactical Mind and at level 2-4 they do not have many of them. Bard spells help a lot, especially later. I would still put them well behind fighters in tier 1 because of how limited Bard spells are and the resource cost for using them. Enhance Ability for example is twice a day at 3rd level and 3 times a day at 4th level and you just blew your most powerful asset. Tactical Mind is the same number of uses with no short rests, more uses with any short rests at all and not nearly as big a resource cost generally as a caster's highest level slot. At level 2-4 they are by far the best. No other class is close. There are 18 skills and a Fighter and a Rogue have the same score in 16 of them. The only differentiator is the two skills the Rogue has expertise in and he needs a TON of checks for that +4 to beat the +1d10 the fighter can try on a failure. Part of this is the mathematical advantage offered by the larger number. Expertise is a passive ability that you do not use, but it only has a 20% chance of mattering on any roll. 80% of the rolls in tier 2 for a fighter with no proficiency and a Rogue with expertise will get the same result BEFORE a fighter even has to bring up try Tactical Mind. Without TM in tier 1 there is only one check in five the Rogue with expertise will succeed on a check that the fighter without proficiency will fail with the same ability score. When the Rogue passes a check with expertise that the fighter would fail (20% of all checks), there is still an 85% chance the fighter can roll on tactical mind and also pass the check, additionally there is a 10.5% chance the Rogue will fail a check with expertise and the fighter without proficiency will succeed with the same d20 roll, and if he doesn't succeed he has the same result but does not use resource. You need a lot of rolls for the Rogue to overcome this mathematical advantage and do better than the fighter on a majority of checks for the day, at least 5 checks in a day in a skill he is an expert in with no short rests at all, and it is more than that if you get any short rests. There is a base 27.5% chance that tactical mind is used on any skill check (assuming DC greater than 1+ability+10 and less than 20+ability+1), so you need to attempt it almost 4 times to use it once on average. For example 3rd level Rogue with 10 Intelligence, 10 Wisdom expertise in Perception and Investigation (+4) vs Fighter with no proficiency (+0) vs DC15 Investigation or Perception making multiple checks with no short rests at all Chance they make the 1st perception or investigation check: Fighter 58%, Rogue 50% Chance they make 2nd perception or investigation check: Fighter 58%, Rogue 50% Chance they make the 3rd perception or investigation check: Fighter 55%, Rogue 50% Chance they make the 4th perception or Investigation check: Fighter 53%, Rogue 50%. Chance they make the 5th perception or Investivation Check: Fighter 49% Rogue 50% At this point the Rogue is going to be better at checks he is an expert in for the rest of the day, but the fighter has been better up until this point going against the Rogues best two skills. Through the first 5 checks the Rogue on average succeeds on 2.5 of them and the fighter succeeds on 2.73 and this is with no short rests. I used DC 15 and +4 for expertise to make the math easy, but the comparison is the same over a wide variation, it takes more than 5 checks with expertise for the Rogue to catch up to 2 uses of TM. At the other 16 skills in the game, they have the same score/ [/QUOTE]
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