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Martial Characters vs Real World Athletes
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6377230" data-attributes="member: 54843"><p>First off, I don't know why people try to quote random stuff Gygax said in the 70s like it's the word of god. Sure, Hercules was a fighter in 1e Basic, because he sure as heck wasn't a wizard, rogue or cleric, and those were the only options. And unless I really missed something, it's not like 1e fighters had mechanical support for re-routing rivers and holding up the entire planet by yourself.</p><p></p><p>And again, the real problem you mention isn't about what a character with 20</p><p>Strength can do, but rather what a level 20 fighter can do. I'd love to see high-level abilities for a Mythic Warrior who can smash walls with his bare fists, jump buildings, and toss a Toyota across the room. We've got a few classes and subclasses that already achieve some of this, like monk and totem barbarian. Sounds like a killer fighter subclass, even. I support your play style. Now instead of trying to "one true way" everyone who wants to play a badass normal fighter with no supernatural strength at high levels - Hawkeye or Boromir or Odysseus when he's not hocked up on divine intercession - you should recognize that this is ALSO an archetype well represented by past editions of D&D and by the fantasy genre, and let them have their champion and Battlemaster options.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6377230, member: 54843"] First off, I don't know why people try to quote random stuff Gygax said in the 70s like it's the word of god. Sure, Hercules was a fighter in 1e Basic, because he sure as heck wasn't a wizard, rogue or cleric, and those were the only options. And unless I really missed something, it's not like 1e fighters had mechanical support for re-routing rivers and holding up the entire planet by yourself. And again, the real problem you mention isn't about what a character with 20 Strength can do, but rather what a level 20 fighter can do. I'd love to see high-level abilities for a Mythic Warrior who can smash walls with his bare fists, jump buildings, and toss a Toyota across the room. We've got a few classes and subclasses that already achieve some of this, like monk and totem barbarian. Sounds like a killer fighter subclass, even. I support your play style. Now instead of trying to "one true way" everyone who wants to play a badass normal fighter with no supernatural strength at high levels - Hawkeye or Boromir or Odysseus when he's not hocked up on divine intercession - you should recognize that this is ALSO an archetype well represented by past editions of D&D and by the fantasy genre, and let them have their champion and Battlemaster options. [/QUOTE]
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