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Martial Characters vs Real World Athletes
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<blockquote data-quote="Andor" data-source="post: 6378928" data-attributes="member: 1879"><p>That is a great steaming pile of freshly laid self-righteous victemhood. And it's completly false on many, many levels.</p><p></p><p>First D&D is much more closely tied to literary heros and tropes than to mythic ones. There are games tied to Myth, D&D is not and never has been one of them. Furthermore those literary influences contain large chunks of the Swords and Sorcery genre where magic is not easy, and never free. Within that genre to do anything supernatural essentially requires invoking dark forces. Ergo the heros of that genre do not use magic. They are larger than life, but it's John McClane larger than life, not Beowulf. </p><p></p><p>Secondly while you are proudly claiming victemhood your are rather pointedly ignoring the simple fact that a Class designed to play as Hercules cannot also portray Fafhred and Conan. Why is it you must be allowed your perferred playstyle, but others cannot? </p><p></p><p>Thirdly, this means your claim that the conflict is miscast is patently false. Worse you're disingenuous even about your own goals. A "Mythic Hero" class won't cut it, it must be a fighter, even a Totem barbarian is too far for you to bend. Why?</p><p></p><p>Fourth the heroes you cite are not mortal, mundane characters, except possibly Beowulf whose ancestry and training are not gone into as best I recall. Hercules is a demigod. Chu Chulain was trained and armed by supernatural powers. </p><p></p><p>Fifth, who on earth is stopping you from running any game you choose in whatever manner pleases you? Who exactly "is deterimined to stop" you and how are they accomplishing this? </p><p></p><p>Lastly, since I sincerly doubt that ninja hit squads will kill your dog if you play Fantasy Hero or Heroquest or even *gasp* houseruled D&D your whole rant is noting but one true wayism where you alone know what is good and right and the evil badwrongfun game designers lurk in the shadows to ruin your dreams. </p><p></p><p>Poppycock! The game designers made 5e in response to mountains of feedback. If it's not to your likeing that doesn't mean it's wrong it simply means the majority of feedback providers preferred to play Porthos and Lancelot rather than Hercules and He-Man. Nor does it mean you are wrong, except in this absurd pose of victimization you have assumed. If you wish to play Mythic heros who can punch through castle walls there is nothing stopping you from playing any of dozens of games that will accommodate you, or from writing your own house rules. If you want suggestions, I'd have a look at Exalted, Fantasy Hero, perhaps Gurps Fantasy + Supers, HeroQuest, Godlike, or any of the superhero RPGs. If you want to write a Mythic Hero class for 5e I'd be happy to help with that too. But please stop this ridiculous claim a default fighter that is closer to Aramis than Thor is somehow a great conspiracy bent on stopping you from having fun.</p></blockquote><p></p>
[QUOTE="Andor, post: 6378928, member: 1879"] That is a great steaming pile of freshly laid self-righteous victemhood. And it's completly false on many, many levels. First D&D is much more closely tied to literary heros and tropes than to mythic ones. There are games tied to Myth, D&D is not and never has been one of them. Furthermore those literary influences contain large chunks of the Swords and Sorcery genre where magic is not easy, and never free. Within that genre to do anything supernatural essentially requires invoking dark forces. Ergo the heros of that genre do not use magic. They are larger than life, but it's John McClane larger than life, not Beowulf. Secondly while you are proudly claiming victemhood your are rather pointedly ignoring the simple fact that a Class designed to play as Hercules cannot also portray Fafhred and Conan. Why is it you must be allowed your perferred playstyle, but others cannot? Thirdly, this means your claim that the conflict is miscast is patently false. Worse you're disingenuous even about your own goals. A "Mythic Hero" class won't cut it, it must be a fighter, even a Totem barbarian is too far for you to bend. Why? Fourth the heroes you cite are not mortal, mundane characters, except possibly Beowulf whose ancestry and training are not gone into as best I recall. Hercules is a demigod. Chu Chulain was trained and armed by supernatural powers. Fifth, who on earth is stopping you from running any game you choose in whatever manner pleases you? Who exactly "is deterimined to stop" you and how are they accomplishing this? Lastly, since I sincerly doubt that ninja hit squads will kill your dog if you play Fantasy Hero or Heroquest or even *gasp* houseruled D&D your whole rant is noting but one true wayism where you alone know what is good and right and the evil badwrongfun game designers lurk in the shadows to ruin your dreams. Poppycock! The game designers made 5e in response to mountains of feedback. If it's not to your likeing that doesn't mean it's wrong it simply means the majority of feedback providers preferred to play Porthos and Lancelot rather than Hercules and He-Man. Nor does it mean you are wrong, except in this absurd pose of victimization you have assumed. If you wish to play Mythic heros who can punch through castle walls there is nothing stopping you from playing any of dozens of games that will accommodate you, or from writing your own house rules. If you want suggestions, I'd have a look at Exalted, Fantasy Hero, perhaps Gurps Fantasy + Supers, HeroQuest, Godlike, or any of the superhero RPGs. If you want to write a Mythic Hero class for 5e I'd be happy to help with that too. But please stop this ridiculous claim a default fighter that is closer to Aramis than Thor is somehow a great conspiracy bent on stopping you from having fun. [/QUOTE]
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