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General Tabletop Discussion
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Martial Characters vs Real World Athletes
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<blockquote data-quote="Uchawi" data-source="post: 6379028" data-attributes="member: 6775000"><p>Because we are having these arguments every month from the playtest to final release, does demonstrate that 5E has some very fine constraints on what it allows classes to perform in regards to ability. Which I don't mind, except for there is no way to control complexity at the table so I may implement a more complex fighter or even a simple wizard. Martial classes are pretty much set in stone, while casters can re-invent themselves to fit the situation depending on spell selection. And that is the biggest offense from my viewpoint, that classes like the fighter do not have a universal mechanic like maneuvers. At least at that point there are mechanics built into every class (maneuvers or spells) to change the impact on the game. So one person's pile of gold in reference to liking 5E, is another person's steaming pile. YMMV.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6379028, member: 6775000"] Because we are having these arguments every month from the playtest to final release, does demonstrate that 5E has some very fine constraints on what it allows classes to perform in regards to ability. Which I don't mind, except for there is no way to control complexity at the table so I may implement a more complex fighter or even a simple wizard. Martial classes are pretty much set in stone, while casters can re-invent themselves to fit the situation depending on spell selection. And that is the biggest offense from my viewpoint, that classes like the fighter do not have a universal mechanic like maneuvers. At least at that point there are mechanics built into every class (maneuvers or spells) to change the impact on the game. So one person's pile of gold in reference to liking 5E, is another person's steaming pile. YMMV. [/QUOTE]
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