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<blockquote data-quote="Andor" data-source="post: 6379717" data-attributes="member: 1879"><p>Don't see the movie. The animated series is excellent, the movie suffered very, very badly from studio stupidity. </p><p></p><p>In any event no, what I was saying is that your concerns are legitimate, but that the reasons for playing the "mundane" class are basically narrative and I was pointing to a fictional source where things played out perfectly. I then conceeded that you need an almost ideal table for things to work out that well for the player.</p><p></p><p></p><p></p><p>Well no. There are no non-supernatural elves in LotR. They are so magic they can't even understand how humans differentiate between magic and mundane tasks like household chores and crafting. </p><p></p><p>In 5e terms however I'll point out that you can pretty much exactly portray movie Legolas as a Wood Elf Monk.</p><p></p><p></p><p></p><p>With respect, that's a trap. The differences between 5e and 3e appear subtle but are profound in their interactions and on table play. For example:</p><p></p><p></p><p></p><p>The significance of the concentration mechanic is not that concentration can be disrupted, although that is not to be sneezed at. It is that you can have only one concentration spell going at a time.</p><p></p><p></p><p></p><p>I have bolded the spells with a duration of concentration. In 3e you could have all of those going at once. In 5e, pick one and only one at a time. If you want to Fly above the melee, you're not doing anything else in bold. If you want to cast web, or charm, or hold person, you have to land and risk melee. That is not a minor nerf.</p><p></p><p></p><p></p><p>As I implied, I think that at a meta-game level they <em>had</em> to have that be true for at least one class. And actually it isn't true for all of any class. It's true for the Fighter (Champion) and the Rogue (Thief and Assassin.) The Battlemaster has little out-of-combat that violates the skill system but in combat has considerable ability to to status infliction and control. And the Thief does have to abide by the skill system, but past 11th level can't roll below a 10 and has expertise essentially making him immune to failure in any skill he cares about. The Fighter (Eldritch Champion) and Rogue (Arcane Trickster) are both casters. The weakest casters, yes, but casters. </p><p></p><p>And even as a Fighter (Champion) without Multiclassing here's what I need to do to start buying into the ability to use spells to bypass resolution mechanics. Be a High Elf. Be a Forest Gnome. Be a Tiefling. Take either of the feats: Magic Initiate, Ritual Caster.</p><p></p><p>I keep saying this: If you want magic, it has a lower buy in cost in 5e than in any previous version if D&D. If you don't want magic, why are you complaining about not having magic? The ability to do something to bypass the normal resolution system is pretty much the definition of magic.</p></blockquote><p></p>
[QUOTE="Andor, post: 6379717, member: 1879"] Don't see the movie. The animated series is excellent, the movie suffered very, very badly from studio stupidity. In any event no, what I was saying is that your concerns are legitimate, but that the reasons for playing the "mundane" class are basically narrative and I was pointing to a fictional source where things played out perfectly. I then conceeded that you need an almost ideal table for things to work out that well for the player. Well no. There are no non-supernatural elves in LotR. They are so magic they can't even understand how humans differentiate between magic and mundane tasks like household chores and crafting. In 5e terms however I'll point out that you can pretty much exactly portray movie Legolas as a Wood Elf Monk. With respect, that's a trap. The differences between 5e and 3e appear subtle but are profound in their interactions and on table play. For example: The significance of the concentration mechanic is not that concentration can be disrupted, although that is not to be sneezed at. It is that you can have only one concentration spell going at a time. I have bolded the spells with a duration of concentration. In 3e you could have all of those going at once. In 5e, pick one and only one at a time. If you want to Fly above the melee, you're not doing anything else in bold. If you want to cast web, or charm, or hold person, you have to land and risk melee. That is not a minor nerf. As I implied, I think that at a meta-game level they [i]had[/i] to have that be true for at least one class. And actually it isn't true for all of any class. It's true for the Fighter (Champion) and the Rogue (Thief and Assassin.) The Battlemaster has little out-of-combat that violates the skill system but in combat has considerable ability to to status infliction and control. And the Thief does have to abide by the skill system, but past 11th level can't roll below a 10 and has expertise essentially making him immune to failure in any skill he cares about. The Fighter (Eldritch Champion) and Rogue (Arcane Trickster) are both casters. The weakest casters, yes, but casters. And even as a Fighter (Champion) without Multiclassing here's what I need to do to start buying into the ability to use spells to bypass resolution mechanics. Be a High Elf. Be a Forest Gnome. Be a Tiefling. Take either of the feats: Magic Initiate, Ritual Caster. I keep saying this: If you want magic, it has a lower buy in cost in 5e than in any previous version if D&D. If you don't want magic, why are you complaining about not having magic? The ability to do something to bypass the normal resolution system is pretty much the definition of magic. [/QUOTE]
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