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Martial Characters vs Real World Athletes
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<blockquote data-quote="Hussar" data-source="post: 6380454" data-attributes="member: 22779"><p>Actually, this isn't really true at the levels we're talking about. The whole "you just aren't a good enough DM to keep wizards in line" falls down when you actually look at the numbers. We're talking about high level campaigns here, not 5th level. Let's peg it at 14th. </p><p></p><p>A 14th level Wizard in 3.5 E, has 28 spells from 1st to 7th level. Make him a specialist and now he's got 35 spells. Tap in a decent Int score (and heck, he's a 14th level wizard, he likely has an Int in the stratosphere) and he's got about 40 spells per day.</p><p></p><p>Now, say our adventuring day is 5 encounters (pretty decent day, certainly not 15 MAD) and each encounter is 5 rounds long (probably too long, but, work with me here). That means our wizard can drop a spell every single round of every single encounter and still have 15 spells left over. He leaves 10 spell slots (say 2 spells per level from 1st to 5th, that's where most of the flex is anyway) open and now he doesn't have to worry about memorizing in the morning, he's got all the flexibility he could possibly need.</p><p></p><p>THAT's the problem that people want to address. It's not about screwing up how spells work or being too easy with resting. It's that high level casters (and remember, our example caster is only 14th) are really that insane. And all of that is without a single item - scroll, wand or anything else.</p><p></p><p>Now, 5e has gone a long way towards toning down high level casters. Being a high level caster no longer means that you are pretty much ruling the game if you want to. You're powerful, but, not as bad as before.</p><p></p><p>But, the argument still holds. How is a high level fighter simply mundane? Note, there is precedence here for giving mundane classes high level powers. Look at 3e Rogues. High level rogues can dance in the middle of fireballs without losing an eyelash, can shrug off mental effects and has such high skills that he can pretty much pick up any magic item you find and use it perfectly well. All without any "magical" abilities.</p><p></p><p>If rogues can do this, why can't fighters?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6380454, member: 22779"] Actually, this isn't really true at the levels we're talking about. The whole "you just aren't a good enough DM to keep wizards in line" falls down when you actually look at the numbers. We're talking about high level campaigns here, not 5th level. Let's peg it at 14th. A 14th level Wizard in 3.5 E, has 28 spells from 1st to 7th level. Make him a specialist and now he's got 35 spells. Tap in a decent Int score (and heck, he's a 14th level wizard, he likely has an Int in the stratosphere) and he's got about 40 spells per day. Now, say our adventuring day is 5 encounters (pretty decent day, certainly not 15 MAD) and each encounter is 5 rounds long (probably too long, but, work with me here). That means our wizard can drop a spell every single round of every single encounter and still have 15 spells left over. He leaves 10 spell slots (say 2 spells per level from 1st to 5th, that's where most of the flex is anyway) open and now he doesn't have to worry about memorizing in the morning, he's got all the flexibility he could possibly need. THAT's the problem that people want to address. It's not about screwing up how spells work or being too easy with resting. It's that high level casters (and remember, our example caster is only 14th) are really that insane. And all of that is without a single item - scroll, wand or anything else. Now, 5e has gone a long way towards toning down high level casters. Being a high level caster no longer means that you are pretty much ruling the game if you want to. You're powerful, but, not as bad as before. But, the argument still holds. How is a high level fighter simply mundane? Note, there is precedence here for giving mundane classes high level powers. Look at 3e Rogues. High level rogues can dance in the middle of fireballs without losing an eyelash, can shrug off mental effects and has such high skills that he can pretty much pick up any magic item you find and use it perfectly well. All without any "magical" abilities. If rogues can do this, why can't fighters? [/QUOTE]
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