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Martial Characters vs Real World Athletes
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<blockquote data-quote="Andor" data-source="post: 6381472" data-attributes="member: 1879"><p>You should stop relying on the playtest to judge 5e. The Magic Initiate feat gives two cantrips and a 1st level spell from any one classes spell list. Prerequisite: None whatsoever. The Ritual Caster Feat has a prerequisite of 13 Int or Wisdom, not spell casting. Either feat is easily available to a 1st level Human fighter. (Although only a human)</p><p></p><p></p><p></p><p>I'm going to disagree. Obviously this is a matter of opinion but aside from opinion, there are concrete game mechanical ramiications to an ability being mundane. Most obviously in the existence of anti-magic zones which utterly negate magic and effect a Champion or Battlemaster not at all. (The Anti-Magic zone spell is in the PHB, so no, this is not campaign or GM dependant.)</p><p></p><p>Furthermore even without that there are mechancial considerations. An archer needs a bow and arrows to do damage at range, a Wizard cannot toss a firebolt from within the radius of a silence spell. A Terrasque will bounce the firebolt back at the mage, but not an arrow.</p><p></p><p>Lastly the fighter does have plenty of system altering agency it's just restricted to combat, which is his area of specialty after all. At first level he can "suck it up" with Second wind and take himself from deaths door to full on a good roll. And it's the only non-spell bonus action self-heal. Both the Paladins Lay On Hands and the Monks Wholeness of Body require an Action. With Action Surge a Fighter can take up to eight attacks a round. A Paladin, Barbarian or Rogue get 2. Three with TWF. A Monk, the explictly magical warrior type, spending Ki, and under the effect of a Haste spell can make 5. Tie a high level Champion to a stake and try to burn him and do you know when he dies? In a couple of weeks from starvation, since the fire can't keep up with his regeneration. </p><p></p><p>However given that you and Pemerton take the stance that resolution mechanics are detachable from the fictional overlay, you are perfectly capable of refluffing any ability as anything else. You are fully aware that you could make your fighter an Eldritch Knight at the rules level, but refluff all his abilities as sheer Mythic martial might at the fiction level. Fireball is throwing a wagon, or barrel of flaming oil one handed. Passwall is punching through a castles Barbican in a single blow. Given the ability to refluff, what more do you need?</p></blockquote><p></p>
[QUOTE="Andor, post: 6381472, member: 1879"] You should stop relying on the playtest to judge 5e. The Magic Initiate feat gives two cantrips and a 1st level spell from any one classes spell list. Prerequisite: None whatsoever. The Ritual Caster Feat has a prerequisite of 13 Int or Wisdom, not spell casting. Either feat is easily available to a 1st level Human fighter. (Although only a human) I'm going to disagree. Obviously this is a matter of opinion but aside from opinion, there are concrete game mechanical ramiications to an ability being mundane. Most obviously in the existence of anti-magic zones which utterly negate magic and effect a Champion or Battlemaster not at all. (The Anti-Magic zone spell is in the PHB, so no, this is not campaign or GM dependant.) Furthermore even without that there are mechancial considerations. An archer needs a bow and arrows to do damage at range, a Wizard cannot toss a firebolt from within the radius of a silence spell. A Terrasque will bounce the firebolt back at the mage, but not an arrow. Lastly the fighter does have plenty of system altering agency it's just restricted to combat, which is his area of specialty after all. At first level he can "suck it up" with Second wind and take himself from deaths door to full on a good roll. And it's the only non-spell bonus action self-heal. Both the Paladins Lay On Hands and the Monks Wholeness of Body require an Action. With Action Surge a Fighter can take up to eight attacks a round. A Paladin, Barbarian or Rogue get 2. Three with TWF. A Monk, the explictly magical warrior type, spending Ki, and under the effect of a Haste spell can make 5. Tie a high level Champion to a stake and try to burn him and do you know when he dies? In a couple of weeks from starvation, since the fire can't keep up with his regeneration. However given that you and Pemerton take the stance that resolution mechanics are detachable from the fictional overlay, you are perfectly capable of refluffing any ability as anything else. You are fully aware that you could make your fighter an Eldritch Knight at the rules level, but refluff all his abilities as sheer Mythic martial might at the fiction level. Fireball is throwing a wagon, or barrel of flaming oil one handed. Passwall is punching through a castles Barbican in a single blow. Given the ability to refluff, what more do you need? [/QUOTE]
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