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Martial Characters vs Real World Athletes
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<blockquote data-quote="Andor" data-source="post: 6382157" data-attributes="member: 1879"><p>Agreed. I think the fact that I propose reskinning spells as martial abilities should show I grasp this point. We also have both daily/encounter slot based 'mundane' abilities in class features such as Action Surge, Second Wind and Superiority dice and all day magical abilities like cantrips and a Monk's "Tounge of Sun and Moon".</p><p></p><p></p><p></p><p>To be fair this is not so sharp a divide as it seems. It's always been clear to anyone with the slightest grasp of biology or the cube-square law that many D&D creatures are sustained/function only due to magic. However it's also clear that even humans and other PC races partake of the supernatural. Every member of a PC race has an immortal soul which will survive corporeal death. This soul can be summoned and spoken with or even stuffed into it's old vessel to rejoin the living. It shows in their physical abilities like being able to stand in combat with giants and dragons, and their preternatural toughness at high levels when the soul, strengthed by many trials can simply refuse to quit the body in the face of outrageous injury. Shove a high level champion off an orbiting spelljammer and a few minutes later he'll dig himself out of the crater and dust himself off while regenerating back to 1/2 hitpoints.</p><p></p><p></p><p></p><p>Here's the deal as I see it. First the chance of failure is an unavoidable consequence of a chance driven game reality rather than a narrative reality. Secondly your player can claim to have made Batman, but he is full of it. For a whole pile of reasons D&D magic isn't really magic, it's technology. And Batman uses all the available technology up to and past the limits of super-science. While he prefers to punch people in the face due to some deep-seated issues he carries a vast arsenal of weapons and gadgets. In D&D terms this is magic. It could be external magic in the form of items, but IMHO it should also involve training based magic like the monk or (particularly for batman) purpose driven magic like the Oath of Vengance Paladin. </p><p></p><p>Also, and this is probably the more important point, Pat is playing the wrong system. D&D doesn't give players, even Wizards and Clerics, the narrative trump cards to always pull a gadget out of their hat for any occasion. Plenty of systems do allow for things like this, but D&D isn't one of them. However within the limits of the D&D framework I stand by my claim that fantasy Bruce Wayne would not eschew the magic that is technology within the D&D world. </p><p></p><p>Boromir was a Champion. He reveled in martial glory, despised the study of dusty tomes, fell to the lure of the ring, and died a hero becuase his attitude and preparation made him a mighty warrior but ultimately unequal to the challenges he face. His brother Faramir was not a Champion, he was a great warrior but he did not despise lore and study, he had lore enough to grasp the importance of the Hobbits quest and magic enough to mind probe Gollum to test his loyalty to the Hobbits. (Not sure how I'd stat Faramir in 5e, I'll have to contemplate that.)</p></blockquote><p></p>
[QUOTE="Andor, post: 6382157, member: 1879"] Agreed. I think the fact that I propose reskinning spells as martial abilities should show I grasp this point. We also have both daily/encounter slot based 'mundane' abilities in class features such as Action Surge, Second Wind and Superiority dice and all day magical abilities like cantrips and a Monk's "Tounge of Sun and Moon". To be fair this is not so sharp a divide as it seems. It's always been clear to anyone with the slightest grasp of biology or the cube-square law that many D&D creatures are sustained/function only due to magic. However it's also clear that even humans and other PC races partake of the supernatural. Every member of a PC race has an immortal soul which will survive corporeal death. This soul can be summoned and spoken with or even stuffed into it's old vessel to rejoin the living. It shows in their physical abilities like being able to stand in combat with giants and dragons, and their preternatural toughness at high levels when the soul, strengthed by many trials can simply refuse to quit the body in the face of outrageous injury. Shove a high level champion off an orbiting spelljammer and a few minutes later he'll dig himself out of the crater and dust himself off while regenerating back to 1/2 hitpoints. Here's the deal as I see it. First the chance of failure is an unavoidable consequence of a chance driven game reality rather than a narrative reality. Secondly your player can claim to have made Batman, but he is full of it. For a whole pile of reasons D&D magic isn't really magic, it's technology. And Batman uses all the available technology up to and past the limits of super-science. While he prefers to punch people in the face due to some deep-seated issues he carries a vast arsenal of weapons and gadgets. In D&D terms this is magic. It could be external magic in the form of items, but IMHO it should also involve training based magic like the monk or (particularly for batman) purpose driven magic like the Oath of Vengance Paladin. Also, and this is probably the more important point, Pat is playing the wrong system. D&D doesn't give players, even Wizards and Clerics, the narrative trump cards to always pull a gadget out of their hat for any occasion. Plenty of systems do allow for things like this, but D&D isn't one of them. However within the limits of the D&D framework I stand by my claim that fantasy Bruce Wayne would not eschew the magic that is technology within the D&D world. Boromir was a Champion. He reveled in martial glory, despised the study of dusty tomes, fell to the lure of the ring, and died a hero becuase his attitude and preparation made him a mighty warrior but ultimately unequal to the challenges he face. His brother Faramir was not a Champion, he was a great warrior but he did not despise lore and study, he had lore enough to grasp the importance of the Hobbits quest and magic enough to mind probe Gollum to test his loyalty to the Hobbits. (Not sure how I'd stat Faramir in 5e, I'll have to contemplate that.) [/QUOTE]
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