Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial Characters vs Real World Athletes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grainger" data-source="post: 6386195" data-attributes="member: 6779234"><p>I don't understand why we need <em>rules</em> or <em>mechanics</em> for everything. If a character makes it to, say, 10th-level (or whatever feels right for the campaign), then it's likely that he/she will have accumulated allies and influence. Maybe not - it depends on the campaign and the setting. In my setting, which is a Feudal one, it's probably time for the characters to gain control of (or set up) Baronies, if they so wish.</p><p></p><p>It doesn't matter to me whether the character is a Fighter or a Wizard. It will be their reputation, contacts and wealth which will determine whether they can do this, not their personal prowess in battle (this is not a tribal society where personal fighting prowess decides who gets to rule; although "might makes right" probably prevails, "might" could mean skill with magic or diplomacy).</p><p></p><p>This is the sort of thing that is up to the DM and the players. I think there are going to be rules for how to run dominions in the DMG, but that's beside the point - gaining more political influence will emerge naturally in many settings (and not at all in others). It will either fit the setting, story and players' tastes, or it won't.</p><p></p><p>Bringing it back to the topic in hand, by high level characters will be formidable opponents in one-on-one combat, but in my view, their power should really lie in things other than fighting prowess. To me, it just seems stupid to have 20th-level characters being one-man reaping machines on the battlefield. Sure, they might turn the tide of a battle, but not by single-handedly killing the entire enemy army. For me, it's much more convincing - and appealing - that by this stage their interests lie in influencing the world around them through political power, rather than personally thinning the enemy ranks (although they might still do plenty of quests between the politicking).</p><p></p><p>Of course, if other groups want to have one-man death machines, they could handle this by dishing out lots of magic items, or giving characters lots of feats, bumping their hit points, allowing progression beyond 20th level (by home-brewing extra levels), etc. It's much, much easier to do a monty haul campaign in any system than a restrained one; therefore I say the rules should produce more down-to-earth characters; DMs can easily throw in the "epic" if they wish.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6386195, member: 6779234"] I don't understand why we need [I]rules[/I] or [I]mechanics[/I] for everything. If a character makes it to, say, 10th-level (or whatever feels right for the campaign), then it's likely that he/she will have accumulated allies and influence. Maybe not - it depends on the campaign and the setting. In my setting, which is a Feudal one, it's probably time for the characters to gain control of (or set up) Baronies, if they so wish. It doesn't matter to me whether the character is a Fighter or a Wizard. It will be their reputation, contacts and wealth which will determine whether they can do this, not their personal prowess in battle (this is not a tribal society where personal fighting prowess decides who gets to rule; although "might makes right" probably prevails, "might" could mean skill with magic or diplomacy). This is the sort of thing that is up to the DM and the players. I think there are going to be rules for how to run dominions in the DMG, but that's beside the point - gaining more political influence will emerge naturally in many settings (and not at all in others). It will either fit the setting, story and players' tastes, or it won't. Bringing it back to the topic in hand, by high level characters will be formidable opponents in one-on-one combat, but in my view, their power should really lie in things other than fighting prowess. To me, it just seems stupid to have 20th-level characters being one-man reaping machines on the battlefield. Sure, they might turn the tide of a battle, but not by single-handedly killing the entire enemy army. For me, it's much more convincing - and appealing - that by this stage their interests lie in influencing the world around them through political power, rather than personally thinning the enemy ranks (although they might still do plenty of quests between the politicking). Of course, if other groups want to have one-man death machines, they could handle this by dishing out lots of magic items, or giving characters lots of feats, bumping their hit points, allowing progression beyond 20th level (by home-brewing extra levels), etc. It's much, much easier to do a monty haul campaign in any system than a restrained one; therefore I say the rules should produce more down-to-earth characters; DMs can easily throw in the "epic" if they wish. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial Characters vs Real World Athletes
Top