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[Martial Classes] To Anime, or Not to Anime? That is My Question.
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5854346" data-attributes="member: 40398"><p>SNIPPED -- In retrospect, my first paragraph was too distracting, so forget it. What I really want to talk about is what to call classes and class organizations in-game:</p><p></p><p>EDIT: 'Kay, clearly I mangled my question. I'm not asking how to describe powers; I'm asking how best to categorize classes in in-game terms. Like instead of "I'm a fighter," would a PC or NPC say "I'm a protector adept" or "I'm a great bear adept" to identify his skill type and training to other characters in-game? Which sounds better to you?</p><p><span style="color: Black"></span></p><p><span style="color: Black">I also don't like using class titles in-game to describe characters; a 'warlord' is someone who commands a horde of warriors, not someone who can swing a sword and heal; a 'fighter' could be anyone from a farmer with a pitchfork to a famous gladiator, not necessarily someone who can literally pin an enemy down; a 'rogue' is merely an unsavory fellow. With me so far? 'Kay, here comes the question...</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">As a player, would you rather describe chi adepts with specific and animistic style-traditions that are reminiscent of Lot5R and Saturday morning anime? (Great weapon fighters = bear adepts; archer warlords = eagle adepts; etc.) Or would you prefer more directly descriptive terms? (Fighters = protector adepts; warlords = healer adepts; etc.) Or something else entirely?</span></p><p></p><p>(The thread title is a bit tongue-in-cheek, but it's my way of saying "I'm not trying to create an asian/anime type setting, but I don't have a problem with descriptions reminiscent of those themes.")</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5854346, member: 40398"] SNIPPED -- In retrospect, my first paragraph was too distracting, so forget it. What I really want to talk about is what to call classes and class organizations in-game: EDIT: 'Kay, clearly I mangled my question. I'm not asking how to describe powers; I'm asking how best to categorize classes in in-game terms. Like instead of "I'm a fighter," would a PC or NPC say "I'm a protector adept" or "I'm a great bear adept" to identify his skill type and training to other characters in-game? Which sounds better to you? [COLOR="Black"] I also don't like using class titles in-game to describe characters; a 'warlord' is someone who commands a horde of warriors, not someone who can swing a sword and heal; a 'fighter' could be anyone from a farmer with a pitchfork to a famous gladiator, not necessarily someone who can literally pin an enemy down; a 'rogue' is merely an unsavory fellow. With me so far? 'Kay, here comes the question... As a player, would you rather describe chi adepts with specific and animistic style-traditions that are reminiscent of Lot5R and Saturday morning anime? (Great weapon fighters = bear adepts; archer warlords = eagle adepts; etc.) Or would you prefer more directly descriptive terms? (Fighters = protector adepts; warlords = healer adepts; etc.) Or something else entirely?[/COLOR] (The thread title is a bit tongue-in-cheek, but it's my way of saying "I'm not trying to create an asian/anime type setting, but I don't have a problem with descriptions reminiscent of those themes.") [/QUOTE]
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[Martial Classes] To Anime, or Not to Anime? That is My Question.
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