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Martial Controler
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<blockquote data-quote="JackFrostAgain" data-source="post: 5513935" data-attributes="member: 6673748"><p>I worked on some first level powers.</p><p></p><p><strong>At-will powers</strong></p><p></p><p><em>Hit the Tendon</em> - martial, weapon</p><p>Dex vs A.C - 1[W] + Dex and the target is slowed until the end of your next turn.</p><p></p><p><em>Fast Feint</em> - martial, weapon</p><p>dex vs Refl - 1[w] + dex and you can shift 1 square.</p><p></p><p><em>Arc of Steel</em> - martial, weapon - close burst 1, each enemy</p><p>Dex vs A.C - 1[w] and you push the target 1 square.</p><p></p><p><em>Fencing Blow</em> - martial, weapon</p><p>Dex vs A.C - 1[w] + dex and you push the target 1 square and then shift to the place it was.</p><p></p><p><strong>1st lvl encounter powers</strong></p><p></p><p><em>acrobatic charge</em> - martial, weapon</p><p>dex vs a.c. - 2[w] + dex and you knock the target prone.</p><p>you can use this power in the end of a charge. If you do so, your movement don't causes oportunity attacks.</p><p></p><p><em>Disarm</em> - martial, weapon</p><p>dex vs a.c - 1[w] + dex and the target is weakened until the end of your next turn and takes a -2 penality to attack rolls.</p><p></p><p><em>Insightful Strike</em> - martial, weapon</p><p>dex vs a.c. - 2[w] + dex and the target is dazed until the end of your next turn.</p><p>Clever fencing: the target also takes aditional dmg equals to your inteligence modifier.</p><p></p><p><em>Intimidating Strike</em> - martial, weapon</p><p>dex vs a.c. - 1[w] + dex. make a secondary attack.</p><p> close burst 2 - each creature in burst - char+2 vs Will - you slide the target 2 squares.</p><p>inspiring fencing: you slide the targes 1 + cha modifier squares.</p><p></p><p><strong>1st level daily powers</strong></p><p></p><p><em>Across the Bow</em> - martial, weapon</p><p>Before the atack, you slide the target 5 squares, the target must end that movement adjacent to you.</p><p>Dex vs A.C - 3[w] + Dex. The target is marked by you until the end of the encounter. (or until someone replace your mark)</p><p>Inspiring fencing: You gain a bonus to your A.C. equal to your charisma modifier against the target until he is no more marked by you.</p><p></p><p><em>All Hands on Deck</em> - martial, weapon</p><p>close burst 1, each creature you can see.</p><p>dex vs A.C - 2[w] + Dex and the target grant combat advantage to your allies (save ends).</p><p>Affter effect: the target is slowed (save ends).</p><p></p><p><em>Offensive Maneuvers</em> - martial, weapon</p><p>dex vs A.C - 2[w] + dex and you slide the target 1 square and shift to the square it was before, make a secondary attack.</p><p> dex vs Relf - 1[w] + dex and you slide the target 2 squares and shift 2 squares to the square it was before, the target is dazed (save ends).</p><p>Clever Fencing: You gain a bônus to the damage of each attack equal to you intelligence modifier.</p></blockquote><p></p>
[QUOTE="JackFrostAgain, post: 5513935, member: 6673748"] I worked on some first level powers. [B]At-will powers[/B] [I]Hit the Tendon[/I] - martial, weapon Dex vs A.C - 1[W] + Dex and the target is slowed until the end of your next turn. [I]Fast Feint[/I] - martial, weapon dex vs Refl - 1[w] + dex and you can shift 1 square. [I]Arc of Steel[/I] - martial, weapon - close burst 1, each enemy Dex vs A.C - 1[w] and you push the target 1 square. [I]Fencing Blow[/I] - martial, weapon Dex vs A.C - 1[w] + dex and you push the target 1 square and then shift to the place it was. [B]1st lvl encounter powers[/B] [I]acrobatic charge[/I] - martial, weapon dex vs a.c. - 2[w] + dex and you knock the target prone. you can use this power in the end of a charge. If you do so, your movement don't causes oportunity attacks. [I]Disarm[/I] - martial, weapon dex vs a.c - 1[w] + dex and the target is weakened until the end of your next turn and takes a -2 penality to attack rolls. [I]Insightful Strike[/I] - martial, weapon dex vs a.c. - 2[w] + dex and the target is dazed until the end of your next turn. Clever fencing: the target also takes aditional dmg equals to your inteligence modifier. [I]Intimidating Strike[/I] - martial, weapon dex vs a.c. - 1[w] + dex. make a secondary attack. close burst 2 - each creature in burst - char+2 vs Will - you slide the target 2 squares. inspiring fencing: you slide the targes 1 + cha modifier squares. [B]1st level daily powers[/B] [I]Across the Bow[/I] - martial, weapon Before the atack, you slide the target 5 squares, the target must end that movement adjacent to you. Dex vs A.C - 3[w] + Dex. The target is marked by you until the end of the encounter. (or until someone replace your mark) Inspiring fencing: You gain a bonus to your A.C. equal to your charisma modifier against the target until he is no more marked by you. [I]All Hands on Deck[/I] - martial, weapon close burst 1, each creature you can see. dex vs A.C - 2[w] + Dex and the target grant combat advantage to your allies (save ends). Affter effect: the target is slowed (save ends). [I]Offensive Maneuvers[/I] - martial, weapon dex vs A.C - 2[w] + dex and you slide the target 1 square and shift to the square it was before, make a secondary attack. dex vs Relf - 1[w] + dex and you slide the target 2 squares and shift 2 squares to the square it was before, the target is dazed (save ends). Clever Fencing: You gain a bônus to the damage of each attack equal to you intelligence modifier. [/QUOTE]
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